Search found 1584 matches

by ikskoks
Thu Nov 04, 2021 8:08 pm
Forum: Game Localization
Topic: import tga file to igb file, on game X-men legends (issue with font)
Replies: 3
Views: 2797

Re: import tga file to igb file, on game X-men legends (issue with font)

Can you upload example IGB and TGA files?

And can you post a link to the "Alchemy Finalizer" program?
by ikskoks
Wed Nov 03, 2021 3:49 pm
Forum: Graphic file formats
Topic: Beyond Ynth '.tx' and '.jng' files
Replies: 8
Views: 4037

Re: Beyond Ynth '.tx' and '.jng' files

@HealzWat, you didn't use search function search.php and I had to move your post to the original topic.
Please use "search" next time.
by ikskoks
Wed Nov 03, 2021 11:24 am
Forum: Graphic file formats
Topic: Age Of Empires 4 / IV ( .rrtex )
Replies: 5
Views: 3194

Re: Age Of Empires 4 / IV ( .rrtex )

i did "offzip -a (input.dir) (output.dir)" This command seems to be OK. then i copied the exact same setting for the raw texture But did you use raw texture cooker for this? https://forum.xentax.com/viewtopic.php?t=16461 Also, try to test it on some other samples like buildings textures e...
by ikskoks
Tue Nov 02, 2021 11:32 am
Forum: Graphic file formats
Topic: Age Of Empires 4 / IV ( .rrtex )
Replies: 5
Views: 3194

Re: Age Of Empires 4 / IV ( .rrtex )

i don't know any importer / converter for it You don't know any tools, bacause this game had a world premiere few days ago and noone has created any modding program yet. :) But AoE is a popular series, so something should appear soon. Anyway, this RRTEX file is chunk based. All image data is in &qu...
by ikskoks
Mon Nov 01, 2021 10:23 pm
Forum: Game Localization
Topic: Translate Gameloft J2ME Games - "The Settlers" and "High School Hook Ups"
Replies: 2
Views: 2639

Re: Translate Gameloft J2ME Games - "The Settlers" and "High School Hook Ups"

Hi, file format doesn't seem to be too complicated, I have created a wiki article to describe it http://wiki.xentax.com/index.php/Gameloft_Language_Files Some custom tool needs to be written to make such translation. Offset array on the end of each text block needs to be adjusted to prevent game fro...
by ikskoks
Sun Oct 31, 2021 1:07 pm
Forum: Game Localization
Topic: Help Kingdom Classic..
Replies: 6
Views: 3060

Re: Help Kingdom Classic..

So it's a game made with Unity. You need to use AssetStudio or UnityEx to search for text files.
https://github.com/Perfare/AssetStudio/releases
by ikskoks
Sun Oct 31, 2021 12:15 pm
Forum: Game Localization
Topic: Help Kingdom Classic..
Replies: 6
Views: 3060

Re: Help Kingdom Classic..

Did you try to use total commander method? https://ikskoks.pl/searching-text-strin ... commander/
by ikskoks
Tue Oct 26, 2021 7:17 pm
Forum: Compressed files and methods
Topic: Legend of Kay Anniversary PAK file
Replies: 2
Views: 2794

Re: Legend of Kay Anniversary PAK file

It seems to be similar to Sacred 3 files https://aluigi.altervista.org/bms/sacred3.bms
I heard that script may work for some of the archives.
by ikskoks
Mon Oct 25, 2021 8:07 pm
Forum: Compressed files and methods
Topic: Game of Nightmares [unity3d files]
Replies: 2
Views: 2896

Re: Game of Nightmares [unity3d files]

Hi, use this script https://github.com/bartlomiejduda/Tools/blob/master/NEW%20Tools/Game%20of%20Nightmares/Game_of_Nightmares_script.bms with quickbms http://aluigi.altervista.org/quickbms.htm Then use AssetStudio on unity3d file. Btw, I can't find this game in google by this name. Can you link some...
by ikskoks
Thu Oct 21, 2021 9:27 pm
Forum: Graphic file formats
Topic: Midnight Club 2 - TEX files
Replies: 5
Views: 6495

Re: Midnight Club 2 - TEX files

It's worth to mention that there is a tools suite which supports converting TEX files to DDS or TGA: mcTex.zip - .tex to .tga or .dds texture converting tool. iripper.rar - iRipper, a tool that allows you to open the assets_p.dat file, extract it, view .tex textures, etc. Here is the topic with down...
by ikskoks
Tue Oct 19, 2021 9:29 pm
Forum: Compressed files and methods
Topic: Tokyo Necro: Suicide Mission - encrypted game data
Replies: 13
Views: 5544

Re: Tokyo Necro: Suicide Mission - encrypted game data

What is "moc data"? Can you explain?
by ikskoks
Sun Oct 17, 2021 7:34 pm
Forum: Audio file formats
Topic: Magic: The Gathering Arena - help with audio
Replies: 4
Views: 5443

Re: Magic: The Gathering Arena - help with audio

It seems that they may be standard Wwise PCK audio files
http://wiki.xentax.com/index.php/Wwise_Audio_PCK

But you need to upload some samples to hosting sites like mega.nz, google drive etc.
if you want us to check them.
by ikskoks
Sun Oct 17, 2021 10:47 am
Forum: General game tools
Topic: [PSX] TIM Tool Converter
Replies: 2
Views: 3619

Re: [PSX] TIM Tool Converter

Thanks for the tool. :) Let's not forget that we already have a topic for TIM programs https://forum.xentax.com/viewtopic.php?p=167879#p167879 Keep that in mind while developing other tools. Does this tool have any unique features that were not available in the tools created in the past? Is there an...
by ikskoks
Sat Oct 16, 2021 12:03 pm
Forum: Graphic file formats
Topic: [NTSC-J, Original Xbox] C.A.T.: Cyber Attack Team ".dmf" format
Replies: 1
Views: 2519

Re: [NTSC-J, Original Xbox] C.A.T.: Cyber Attack Team ".dmf" format

Well, it requires much more investigation, but this article may be a good start http://wiki.xentax.com/index.php/C.A.T.:_Cyber_Attack_Team_DMF Also, it looks more like an archive to me which contain other files. You can spot some filenames on the end of the archive and also some DDS headers in the d...
by ikskoks
Thu Oct 14, 2021 10:36 pm
Forum: Game Archive
Topic: Seven Deadly Sins Grand Cross (Unity) - Encrypted File?
Replies: 4
Views: 721

Re: Encrypted File?

What game is it from?