Poll & Discussion: We wish the site to continue (Y/N)
Search found 1584 matches
- Tue Nov 09, 2021 10:49 pm
- Forum: Compressed files and methods
- Topic: Reversing XEPACK decompressor script
- Replies: 2
- Views: 2670
Re: Reversing XEPACK decompressor script
Do you have any ideas how to do that?? Well, you need quickbms documentation http://aluigi.zenhax.com/papers/quickbms.txt and source code http://aluigi.zenhax.com/papers/quickbms-src-0.11.0.zip Check also some tutorials from this list https://forum.xentax.com/viewtopic.php?f=29&t=22266 Good luc...
- Tue Nov 09, 2021 10:26 pm
- Forum: Audio file formats
- Topic: Touhou Avant-Garde Discerning Paralleler Music
- Replies: 2
- Views: 2694
Re: Touhou Avant-Garde Discerning Paralleler Music
That is DX archive . http://wiki.xentax.com/index.php/DX_Archive It's v8 , because header isn't encrypted. You can extract data with DXADecode, but only when you know the correct password . Example: DXADecode.exe -K:RANisGOD img2.dxa Edit: Luckily for you this "music.dat" file isn't protec...
- Tue Nov 09, 2021 9:53 pm
- Forum: Game Localization
- Topic: Text from the game - Rustler
- Replies: 7
- Views: 3560
Re: Text from the game - Rustler
You could also try to use Unity Text https://i.imgur.com/MUGzvYD.png
Maybe it will work for you.
https://forum.zoneofgames.ru/topic/47582-unitytext/
Maybe it will work for you.
https://forum.zoneofgames.ru/topic/47582-unitytext/
- Mon Nov 08, 2021 11:05 pm
- Forum: Game Localization
- Topic: Text from the game - Rustler
- Replies: 7
- Views: 3560
Re: Text from the game - Rustler
Is it possible that the game has some protection when changing the text? It's possible. I saw many Unity games that had protected assets. In most cases it was XOR or AES. Could you advise me on a specific program to pull text (unitytext)? Maybe "-8" files aren't supported by any existing ...
- Sun Nov 07, 2021 8:41 pm
- Forum: Game specific tools
- Topic: LGT - Leo's Tools for PSX games
- Replies: 4
- Views: 4059
Re: LGT - Leo's Tools for PSX games
Leo's forum seems to be open to the public once again http://lgt.createaforum.com/index.php
You can download some tools or post reply (like ask for a reupload), while it's active
You can download some tools or post reply (like ask for a reupload), while it's active
- Sun Nov 07, 2021 3:23 pm
- Forum: Graphic file formats
- Topic: TextureFinder v2.1 bmp height issue
- Replies: 2
- Views: 2601
Re: TextureFinder v2.1 bmp height issue
You can find some other apps here viewtopic.php?f=33&t=15540
- Sun Nov 07, 2021 1:25 pm
- Forum: Graphic file formats
- Topic: Midnight Club 2 - TEX files
- Replies: 5
- Views: 6495
Re: Midnight Club 2 - TEX files
I think that I have found a good solution for converting TEX to TGA and TGA to TEX. Here is the instruction: 1. Download Noesis https://richwhitehouse.com/index.php?content=inc_projects.php&showproject=91 2. Go to this post https://zenhax.com/viewtopic.php?p=53920#p53920 3. Download the script a...
- Sun Nov 07, 2021 11:38 am
- Forum: Game Localization
- Topic: Editting Uasset / blueprint files and weird symbols/text while editing in a text/hex editor
- Replies: 5
- Views: 3218
Re: Editting Uasset / blueprint files and weird symbols/text while editing in a text/hex editor
Though i don't really understand the file format, how do i use it and how am i able to understand it? To understand reverse engineering file formats, you need to learn few things, you can start here https://forum.xentax.com/viewtopic.php?f=29&t=22266 But it's a long way and if you want "fa...
- Sat Nov 06, 2021 11:00 pm
- Forum: Game Localization
- Topic: Resident Evil 0 - GMD files
- Replies: 2
- Views: 2613
Re: gmd files [RE0]
You have attached a TXT file, but you should really attach GMD and ARC files. I also found a great Kuriimu tool that correctly displays dialogue files Kuriimu 1 or Kuriimu 2? If you mean the second version, then it is in active development and you should get some help if you'll report an issue on gi...
- Sat Nov 06, 2021 10:54 pm
- Forum: Game Archive
- Topic: Android obb file
- Replies: 2
- Views: 606
Re: Android obb file
That depends on the game. In many cases you can just edit content with 7zip or Winrar
and game will load without any issues.
But in some cases there might occur some CRC checks or encryption methods.
and game will load without any issues.
But in some cases there might occur some CRC checks or encryption methods.
- Sat Nov 06, 2021 10:47 pm
- Forum: Game Localization
- Topic: Text from the game - Rustler
- Replies: 7
- Views: 3560
Re: Text from the game - Rustler
For Unity games it's always best to use UnityEx or AssetStudio . If you can't find the text files by just checking the assets, you can use total commander method https://ikskoks.pl/searching-text-strings-using-total-commander/ (It can search also in binary files) After you'll find something, you can...
- Sat Nov 06, 2021 10:38 pm
- Forum: Game Localization
- Topic: Editting Uasset / blueprint files and weird symbols/text while editing in a text/hex editor
- Replies: 5
- Views: 3218
Re: Editting Uasset / blueprint files and weird symbols/text while editing in a text/hex editor
So you're trying to edit binary files with text editor. It's wrong, you shouldn't do that. You can use hex editor (like Hex Workshop ) for direct editing or some more advanced tools like umodel https://www.gildor.org/downloads Please also try to google something like "uasset xentax", becau...
- Sat Nov 06, 2021 9:32 pm
- Forum: Audio file formats
- Topic: Conflict/The Great Escape .sch files
- Replies: 2
- Views: 2680
Re: Conflict/The Great Escape .sch files
It seems that SCH file may be already partially (or fully?) supported by vgmstream.
I tried to open it with foobar, but it failed to load.
https://github.com/vgmstream/vgmstream/ ... meta/psf.c
I tried to open it with foobar, but it failed to load.
https://github.com/vgmstream/vgmstream/ ... meta/psf.c
- Sat Nov 06, 2021 1:25 pm
- Forum: Game Localization
- Topic: import tga file to igb file, on game X-men legends (issue with font)
- Replies: 3
- Views: 2797
Re: import tga file to igb file, on game X-men legends (issue with font)
Well, it seems that it is not the first topic about IGB files on the internet. I did a little research and some modding communities already exist, people were able to replace textures in IGB files. There are some tutorials already, please try them first, maybe one of mentioned methods will work for ...
- Thu Nov 04, 2021 8:25 pm
- Forum: General game tools
- Topic: Graphics/Texture finders and viewers
- Replies: 15
- Views: 35906
Re: Graphics/Texture finders and viewers
Mumm-Ra's Game Graphics Tool mumm_ra_tool.png Download: old version -> https://drive.google.com/file/d/1ZeRQcU-cqOO5gdRGV_kgvsrq_jBoCFgH/view?usp=sharing version 96 -> https://drive.google.com/file/d/1kw1YVDzPATMCS5fZYDTiPwosqhGjVpmO/view version 100 --> https://drive.google.com/file/d/1mc8gGTt_O7Hp...
