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Search found 1584 matches
- Thu Dec 02, 2021 11:11 am
- Forum: General game tools
- Topic: Unity Assets Explorer [v 1.2]
- Replies: 189
- Views: 457301
Re: Unity Assets Explorer [v 1.2]
@justdownloading1, currently it's better to use UnityEx Ultimate. It has more features and it's more stable.
- Wed Dec 01, 2021 11:02 am
- Forum: Game specific tools
- Topic: Final Fantasy VIII - Tools
- Replies: 6
- Views: 9465
- Tue Nov 30, 2021 10:25 pm
- Forum: Game Localization
- Topic: How to find the TEXT of (Unity) games With(AssetStudio & UnityEX)
- Replies: 5
- Views: 3478
Re: How to find the TEXT of (Unity) games With(AssetStudio & UnityEX)
Just read the tutorial I have linked in the previous post and you will be able to find whatever you want.how do I go through all these files and find the text I want?
- Mon Nov 29, 2021 8:37 pm
- Forum: Graphic file formats
- Topic: Converting extract png from raw texture back to a raw texture
- Replies: 7
- Views: 3455
Re: Converting extract png from raw texture back to a raw texture
Well, PNG is chunk based file format http://wiki.xentax.com/index.php/PNG_Image All the image data should be in IDAT chunk and it should be compressed with zlib, so you could use offzip to extract zlib data from PNG. Another way could be creating a Noesis plugin which will export RAW data. (maybe so...
- Mon Nov 29, 2021 1:39 pm
- Forum: Holy Cow!
- Topic: Little Fighter Binary File Decoding
- Replies: 4
- Views: 3434
Re: Little Fighter Binary File Decoding
By source code I mean all files that are necessary to run the game. But not a classic source code as you know it from java or python. So that's not a source code . It's just game client. :D as I could not see any other file that accesses data sets of the binary.bin You can use Sysinternals Process ...
- Mon Nov 29, 2021 10:45 am
- Forum: Holy Cow!
- Topic: Little Fighter Binary File Decoding
- Replies: 4
- Views: 3434
Re: Little Fighter Binary File Decoding
where exactly I may post my topic (if it is still wrong, please let me know). I have moved your topic to the proper section. I got the source code after a long search So in this case the source code should answer all your questions, because you can check in the source how "binary.bin" fil...
- Mon Nov 29, 2021 10:26 am
- Forum: Game specific tools
- Topic: Scribblenauts Unlimited Unpacker
- Replies: 8
- Views: 10319
Re: Scribblenauts Unlimited Unpacker
Here is the mirrormightyloko1199 wrote: ↑Mon Nov 29, 2021 12:49 am The download link says it's forbidden. Got an alt link?
https://drive.google.com/file/d/1leQBqw ... sp=sharing
- Mon Nov 29, 2021 10:20 am
- Forum: Game specific tools
- Topic: Scribblenauts .vec Viewer
- Replies: 2
- Views: 4384
- Sat Nov 27, 2021 11:28 pm
- Forum: Game Localization
- Topic: How to find the TEXT of (Unity) games With(AssetStudio & UnityEX)
- Replies: 5
- Views: 3478
Re: How to find the TEXT of (Unity) games With(AssetStudio & UnityEX)
After extracting assets you can use Total Commander method to find the text you need
https://ikskoks.pl/searching-text-strin ... commander/
https://ikskoks.pl/searching-text-strin ... commander/
- Sat Nov 27, 2021 7:41 pm
- Forum: Video file formats
- Topic: Ludia .GWVideo files
- Replies: 2
- Views: 2834
Re: Ludia .GWVideo files
Well, this sample you provided is not really a video file. It's some container for PNG files. You can extract them all using File Stripper or similar program http://wiki.xentax.com/index.php/Extraction_tools#File_Stripper And when you'll put all files together, you'll see that they are part of some ...
- Sat Nov 27, 2021 6:29 pm
- Forum: Video file formats
- Topic: Deal or No Deal (PlayMechanix) - G3 files
- Replies: 2
- Views: 2635
Re: Deal or No Deal (PlayMechanix)
Hi, it will be good for other users to clarify some things. According to Wikipedia: The Ogg container format can multiplex a number of independent streams for audio, video, text (such as subtitles), and metadata. In the Ogg multimedia framework, Theora provides a lossy video layer. The audio layer i...
- Sat Nov 27, 2021 1:29 pm
- Forum: Game Localization
- Topic: Ludia .GWFont files
- Replies: 2
- Views: 2676
Re: Ludia .GWFont files
Google drive has generated preview for you, so it's probably regular PNG file.
https://i.imgur.com/ClrAnnL.png
So you can change extension from GWFONT to PNG and you will be able edit this file in GIMP.
https://i.imgur.com/ClrAnnL.png
So you can change extension from GWFONT to PNG and you will be able edit this file in GIMP.
- Thu Nov 25, 2021 11:12 pm
- Forum: Game Localization
- Topic: Frozenheim - how to open & edit (.uasset/.uexp/.ufont) font file?
- Replies: 8
- Views: 4971
Re: Frozenheim - how to open & edit (.uasset/.uexp/.ufont) font file?
Maybe, it's hard to tell what is the real issue here.But maybe the problem is the game itself?
- Thu Nov 25, 2021 9:36 pm
- Forum: Game Localization
- Topic: AssetStudio import function
- Replies: 2
- Views: 3111
Re: AssetStudio import function
Can you share your solution for others?Nevermind. I figured it out
- Thu Nov 25, 2021 9:34 pm
- Forum: Game Localization
- Topic: Frozenheim - how to open & edit (.uasset/.uexp/.ufont) font file?
- Replies: 8
- Views: 4971
Re: Frozenheim - how to open & edit (.uasset/.uexp/.ufont) font file?
Maybe you did something wrong while saving new file.
You need to save it as TTF and change extension to UFONT.
You need to save it as TTF and change extension to UFONT.
