Search found 1584 matches

by ikskoks
Thu Dec 02, 2021 11:11 am
Forum: General game tools
Topic: Unity Assets Explorer [v 1.2]
Replies: 189
Views: 457301

Re: Unity Assets Explorer [v 1.2]

@justdownloading1, currently it's better to use UnityEx Ultimate. It has more features and it's more stable.
by ikskoks
Wed Dec 01, 2021 11:02 am
Forum: Game specific tools
Topic: Final Fantasy VIII - Tools
Replies: 6
Views: 9465

Re: Final Fantasy VIII - Tools

by ikskoks
Tue Nov 30, 2021 10:25 pm
Forum: Game Localization
Topic: How to find the TEXT of (Unity) games With(AssetStudio & UnityEX)
Replies: 5
Views: 3478

Re: How to find the TEXT of (Unity) games With(AssetStudio & UnityEX)

how do I go through all these files and find the text I want?
Just read the tutorial I have linked in the previous post and you will be able to find whatever you want.
by ikskoks
Mon Nov 29, 2021 8:37 pm
Forum: Graphic file formats
Topic: Converting extract png from raw texture back to a raw texture
Replies: 7
Views: 3455

Re: Converting extract png from raw texture back to a raw texture

Well, PNG is chunk based file format http://wiki.xentax.com/index.php/PNG_Image All the image data should be in IDAT chunk and it should be compressed with zlib, so you could use offzip to extract zlib data from PNG. Another way could be creating a Noesis plugin which will export RAW data. (maybe so...
by ikskoks
Mon Nov 29, 2021 1:39 pm
Forum: Holy Cow!
Topic: Little Fighter Binary File Decoding
Replies: 4
Views: 3434

Re: Little Fighter Binary File Decoding

By source code I mean all files that are necessary to run the game. But not a classic source code as you know it from java or python. So that's not a source code . It's just game client. :D as I could not see any other file that accesses data sets of the binary.bin You can use Sysinternals Process ...
by ikskoks
Mon Nov 29, 2021 10:45 am
Forum: Holy Cow!
Topic: Little Fighter Binary File Decoding
Replies: 4
Views: 3434

Re: Little Fighter Binary File Decoding

where exactly I may post my topic (if it is still wrong, please let me know). I have moved your topic to the proper section. I got the source code after a long search So in this case the source code should answer all your questions, because you can check in the source how "binary.bin" fil...
by ikskoks
Mon Nov 29, 2021 10:26 am
Forum: Game specific tools
Topic: Scribblenauts Unlimited Unpacker
Replies: 8
Views: 10319

Re: Scribblenauts Unlimited Unpacker

mightyloko1199 wrote: Mon Nov 29, 2021 12:49 am The download link says it's forbidden. Got an alt link?
Here is the mirror
https://drive.google.com/file/d/1leQBqw ... sp=sharing
by ikskoks
Mon Nov 29, 2021 10:20 am
Forum: Game specific tools
Topic: Scribblenauts .vec Viewer
Replies: 2
Views: 4384

Re: Scribblenauts .vec Viewer

mightyloko1199 wrote: Mon Nov 29, 2021 2:02 am Blog's down. Alt link?
Here is the mirror
https://drive.google.com/file/d/1T1dJAh ... sp=sharing
by ikskoks
Sat Nov 27, 2021 11:28 pm
Forum: Game Localization
Topic: How to find the TEXT of (Unity) games With(AssetStudio & UnityEX)
Replies: 5
Views: 3478

Re: How to find the TEXT of (Unity) games With(AssetStudio & UnityEX)

After extracting assets you can use Total Commander method to find the text you need
https://ikskoks.pl/searching-text-strin ... commander/
by ikskoks
Sat Nov 27, 2021 7:41 pm
Forum: Video file formats
Topic: Ludia .GWVideo files
Replies: 2
Views: 2834

Re: Ludia .GWVideo files

Well, this sample you provided is not really a video file. It's some container for PNG files. You can extract them all using File Stripper or similar program http://wiki.xentax.com/index.php/Extraction_tools#File_Stripper And when you'll put all files together, you'll see that they are part of some ...
by ikskoks
Sat Nov 27, 2021 6:29 pm
Forum: Video file formats
Topic: Deal or No Deal (PlayMechanix) - G3 files
Replies: 2
Views: 2635

Re: Deal or No Deal (PlayMechanix)

Hi, it will be good for other users to clarify some things. According to Wikipedia: The Ogg container format can multiplex a number of independent streams for audio, video, text (such as subtitles), and metadata. In the Ogg multimedia framework, Theora provides a lossy video layer. The audio layer i...
by ikskoks
Sat Nov 27, 2021 1:29 pm
Forum: Game Localization
Topic: Ludia .GWFont files
Replies: 2
Views: 2676

Re: Ludia .GWFont files

Google drive has generated preview for you, so it's probably regular PNG file.
https://i.imgur.com/ClrAnnL.png
So you can change extension from GWFONT to PNG and you will be able edit this file in GIMP.
by ikskoks
Thu Nov 25, 2021 11:12 pm
Forum: Game Localization
Topic: Frozenheim - how to open & edit (.uasset/.uexp/.ufont) font file?
Replies: 8
Views: 4971

Re: Frozenheim - how to open & edit (.uasset/.uexp/.ufont) font file?

But maybe the problem is the game itself?
Maybe, it's hard to tell what is the real issue here.
by ikskoks
Thu Nov 25, 2021 9:36 pm
Forum: Game Localization
Topic: AssetStudio import function
Replies: 2
Views: 3111

Re: AssetStudio import function

Nevermind. I figured it out
Can you share your solution for others?
by ikskoks
Thu Nov 25, 2021 9:34 pm
Forum: Game Localization
Topic: Frozenheim - how to open & edit (.uasset/.uexp/.ufont) font file?
Replies: 8
Views: 4971

Re: Frozenheim - how to open & edit (.uasset/.uexp/.ufont) font file?

Maybe you did something wrong while saving new file.

You need to save it as TTF and change extension to UFONT.