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by ikskoks
Wed Jul 18, 2018 8:55 pm
Forum: Game Localization
Topic: [PC] Home Sweet Home (*.uexp)
Replies: 8
Views: 1583

Re: [PC] Home Sweet Home (*.uexp)

There are no tools for that. You can edit by hex editor or download unreal engine devkit, make your own uexp files and figure out file format to edit them.
by ikskoks
Mon Jul 16, 2018 10:28 am
Forum: General game tools
Topic: Graphics/Texture finders and viewers
Replies: 5
Views: 7935

Re: Graphics/Texture finders and viewers

PVRTexTool
screenshot000515.jpg
Download: https://community.imgtec.com/downloads/ ... k-2018-r1/
by ikskoks
Sun Jul 15, 2018 8:00 pm
Forum: Game Localization
Topic: Unreal Engine 4: Read files outside the pak file
Replies: 9
Views: 902

Re: Unreal Engine 4: Read files outside the pak file

As you can see, there is message "please insert the content for the variable KEY:"
You have 13 keys implemented inside this script, so if you are lucky one of them should be the right one. Just type the number of the key, for example "5".
by ikskoks
Sun Jul 15, 2018 10:24 am
Forum: Game Localization
Topic: Unreal Engine 4: Read files outside the pak file
Replies: 9
Views: 902

Re: Unreal Engine 4: Read files outside the pak file

There are some tutorials about that. For example https://www.youtube.com/watch?v=xZONf5fXEOg

It is also good idea to read quickbms readme http://aluigi.altervista.org/papers/quickbms.txt
In section 3 you have information about reimporting.
by ikskoks
Sun Jul 15, 2018 8:02 am
Forum: Game Localization
Topic: Unreal Engine 4: Read files outside the pak file
Replies: 9
Views: 902

Re: Unreal Engine 4: Read files outside the pak file

Maybe reimport option for this script will work fine http://aluigi.org/bms/unreal_tournament_4.bms
by ikskoks
Sat Jul 14, 2018 10:24 pm
Forum: Game Localization
Topic: Unreal Engine 4: Read files outside the pak file
Replies: 9
Views: 902

Re: Unreal Engine 4: Read files outside the pak file

Only by packing everything to pak file.
by ikskoks
Sat Jul 14, 2018 10:53 am
Forum: Game Archive
Topic: lineage2 ugx file
Replies: 5
Views: 507

Re: lineage2 ugx file

You could try to export GFX file using hex editor, edit and save it in jpexs decompiller (this tool can edit GFX files when they have right file structure) and then import file to UGX by hex editor. But you have to be careful with GFX file size, it has to be the same as original.
by ikskoks
Fri Jul 13, 2018 11:32 pm
Forum: Game Archive
Topic: MLB 13 The Show .wad file
Replies: 1
Views: 286

Re: MLB 13 The Show .wad file

Maybe this topic will help a little. Archive seems to have very similar structure in MLB The Show 14
http://www.ww.zenhax.com/viewtopic.php?t=3764
by ikskoks
Fri Jul 13, 2018 11:22 pm
Forum: Game Archive
Topic: unknown sprite file (*.spr)
Replies: 1
Views: 276

Re: unknown sprite file (*.spr)

Use TextureFinder:
screenshot000107.jpg
viewtopic.php?f=33&t=15540
by ikskoks
Fri Jul 13, 2018 11:01 pm
Forum: Game Archive
Topic: Transcon! .SAR files
Replies: 2
Views: 320

Re: Transcon! .SAR files

by ikskoks
Fri Jul 13, 2018 10:56 pm
Forum: Game Archive
Topic: need to convert some files
Replies: 1
Views: 263

Re: need to convert some files

Such conversion may be not possible, but maybe this will help: https://www.se7ensins.com/forums/threads/help-patching-dll-onto-xex.1197914/ https://www.se7ensins.com/forums/threads/release-tu23-dll-loader.1003168/ https://www.se7ensins.com/forums/threads/load-dlls-without-a-patched-xex.1645603/ http...
by ikskoks
Thu Jul 12, 2018 9:14 pm
Forum: Graphic file formats
Topic: Borderlands Pre-Sequel font WillBody (*.Texture2D)
Replies: 1
Views: 511

Re: Borderlands Pre-Sequel font WillBody (*.Texture2D)

Try to use GIMP with DDS plugin.
by ikskoks
Thu Jun 21, 2018 5:49 am
Forum: Game specific tools
Topic: TheDarkGraphics (Diablo, TheDark) - *.CEL/*.CL2
Replies: 3
Views: 1697

Re: TheDarkGraphics (Diablo, TheDark) - *.CEL/*.CL2

Business object? Binary output? Bitmap output? Don't know, just guessing. (:
They are not my tools and I don't have them anymore, sorry.