Important information: this site is currently scheduled to go offline indefinitely by December 1st 2023.
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe
Search found 1676 matches
- Sat Jul 23, 2022 10:23 am
- Forum: Audio file formats
- Topic: Saints Row 2 XWB compressed wave
- Replies: 60
- Views: 37209
Re: Saints Row 2 XWB compressed wave
but no oneupdates these tools or release the source code so I can't fix it myself so idk I give up unless someone knows something I don't but I doubt anyone will even see this or even reply Well, actually this thread was dead since 2018, so no one really shared any new findings here. But recently I...
- Tue Jul 19, 2022 10:19 pm
- Forum: Graphic file formats
- Topic: Metropolis Software *.texture files
- Replies: 1
- Views: 599
Re: Metropolis Software *.texture files
Here is the file format http://wiki.xentax.com/index.php/Metropolis_Software_TEXTURE There is 33 bytes header and then there is DXT1/DXT5 compressed image data. You can use raw texture cooker to export: https://imgur.com/a/ROQguIs https://imgur.com/a/r7xe6rG But for some reason you have to use offse...
- Mon Jul 18, 2022 12:05 am
- Forum: Game Archive
- Topic: Dream League Soccer, xbnk, bnk,comentary.bnk
- Replies: 6
- Views: 915
Re: Dream League Soccer, xbnk, bnk,comentary.bnk
This file is compressed with ZLIB.I want to export/view a database file .DAT with 78 9C EC as a header
You can use offzip to decompress this http://aluigi.altervista.org/mytoolz/offzip.zip
Code: Select all
offzip.exe -a teams.dat- Fri Jul 15, 2022 5:40 pm
- Forum: Compressed files and methods
- Topic: NHL 2K3 (Gamecube) - PVR, CMN, NHM etc.
- Replies: 10
- Views: 985
Re: NHL 2K3 (Gamecube) - PVR, CMN, NHM etc.
Sorry for this stupid question, but how should I save this script correctly, I don't see any save option there, and I'm not obviously very familiar with the GitHub site So there are two methods: Method 1: 1. Go to script file on Github 2. Select everything and press CTRL+C 3. Open new windoow in No...
- Thu Jul 14, 2022 10:18 pm
- Forum: Game Localization
- Topic: PvZ Heroes (Unity) - Replace fonts
- Replies: 12
- Views: 1875
Re: PvZ Heroes (Unity) - Replace fonts
I've deleted all the spam messages...
Public forum is not a place for messages like this. This is an reverse engineering forum.
And this specific section is for game localization discussions only.
Public forum is not a place for messages like this. This is an reverse engineering forum.
And this specific section is for game localization discussions only.
- Wed Jul 13, 2022 9:43 pm
- Forum: Compressed files and methods
- Topic: NHL 2K3 (Gamecube) - PVR, CMN, NHM etc.
- Replies: 10
- Views: 985
Re: NHL 2K3 (Gamecube) - PVR, CMN, NHM etc.
not sure what I'm doing wrong? I'm not sure either. My script has only 24 lines of code and you have an error on line 184. :D Try to type "y" and then press enter. Or try to reformat the script (check new lines, indent etc.). Do you think if these CMN folders contain models, will it be po...
- Tue Jul 12, 2022 8:40 pm
- Forum: Compressed files and methods
- Topic: NHL 2K3 (Gamecube) - PVR, CMN, NHM etc.
- Replies: 10
- Views: 985
Re: NHL 2K3 (Gamecube) - PVR, CMN, NHM etc.
So I have checked your files and here are the results: CMN - it is an archive format. It is used to store models and GCT textures (GCNT signature) File format is here http://wiki.xentax.com/index.php/NHL_2K3_CMN And you can unpack data from them using this script https://github.com/bartlomiejduda/To...
- Sun Jul 10, 2022 7:14 pm
- Forum: Audio file formats
- Topic: .mus Files In The Ultimate Red Ball Challenge (Wii)
- Replies: 3
- Views: 557
Re: .mus Files In The Ultimate Red Ball Challenge (Wii)
Can you upload a few samples?
- Sun Jul 10, 2022 6:44 pm
- Forum: Game Archive
- Topic: [Unity3D] Punishing : Gray Raven assets
- Replies: 52
- Views: 29997
Re: [Unity3D] Punishing : Gray Raven assets
I would love to help, but unfortunately I don't know the correct hca key for your samples.It would be great if you can take a look at them!
- Sun Jul 10, 2022 5:55 pm
- Forum: Game Archive
- Topic: Nekojiru Games - Extracting data from EXE
- Replies: 3
- Views: 566
Re: Nekojiru Games - Extracting data from EXE
I've just found out that Nekojiru Udon 2 is a game created with Adobe Director (Macromedia Director) . So you can look here for more info on the format http://wiki.xentax.com/index.php/Adobe_Director_Files and you can use any tool listed on the wiki to open Director files (and remove protection if n...
- Sun Jul 10, 2022 2:38 pm
- Forum: Compressed files and methods
- Topic: NHL 2K3 (Gamecube) - PVR, CMN, NHM etc.
- Replies: 10
- Views: 985
Re: Gamecube files (screen inside)
Please upload a few samples of each type you want to check
(e.g. few PVR files, few CMN files etc.)
(e.g. few PVR files, few CMN files etc.)
- Sun Jul 10, 2022 2:29 pm
- Forum: Game Archive
- Topic: Nitroplus Blasterz (PC) - file with no extension
- Replies: 2
- Views: 451
Re: Nitroplus Blasterz (PC) - file with no extension
Your sample is an XWB Audio file http://wiki.xentax.com/index.php/XACT_XWB_XSB_XGS_Audio Rename your file to "file1.xwb" and then you can use unxwb http://aluigi.altervista.org/papers/unxwb.zip to extract WAV files from XWB. Then you will be able to play all your WAV files in some audio pl...
- Sun Jul 10, 2022 12:51 pm
- Forum: Game Archive
- Topic: Disney's Hades Challenge (PC) - .POD files
- Replies: 1
- Views: 428
Re: Disney's Hades Challenge (PC) - .POD files
Here is the file format http://wiki.xentax.com/index.php/Disney_Games_POD
And here is quickbms script for extraction http://aluigi.altervista.org/bms/disney_pod.bms
And here is quickbms script for extraction http://aluigi.altervista.org/bms/disney_pod.bms
- Sun Jul 10, 2022 11:54 am
- Forum: Game Archive
- Topic: Unknown .l, .lp, .lpa, .lpac Files in [TMNT2 Battle Nexus PC]
- Replies: 1
- Views: 367
Re: Unknown .l, .lp, .lpa, .lpac Files in [TMNT2 Battle Nexus PC]
I'd appreciate it if you gave me a clear road to extracting this. I know its hard and the reverse engineering games is super hard, but if you think some kind of tutorial is best suited for me in this case (.lpac file) I means a lot to me if you shared it There is no one clear road in reverse engine...
- Sun Jul 10, 2022 11:40 am
- Forum: Game Archive
- Topic: Dream League Soccer, xbnk, bnk,comentary.bnk
- Replies: 6
- Views: 915
Re: Dream League Soccer, xbnk, bnk,comentary.bnk
Are you sure you're using reimport mode correctly?
You need to use the script on BNK file, not on OGG file.
Here's more info http://aluigi.zenhax.com/papers/quickbms.txt
It should be something like this:
You need to use the script on BNK file, not on OGG file.
Here's more info http://aluigi.zenhax.com/papers/quickbms.txt
It should be something like this:
Code: Select all
quickbms.exe -w -r score_hero_bnk.bms commentary.bnk output_folder