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by ikskoks
Sun Dec 23, 2012 5:29 pm
Forum: Game Archive
Topic: [PSX] Silent Hill
Replies: 7
Views: 5684

Re: [PSX] Silent Hill

Ok, I figured out how to use Silent Hill Data Decryptor/Encryptor http://img21.imageshack.us/img21/6258/58269736.png We just have to type simple command. Example: C:\Users\ikskoks>"C:\Users\ikskoks\Desktop\SILENT HILL\SHDcdr.exe" C:\Users\ikskoks\Desktop\SILENT\1ST\BODYPROG.BIN SHDcdr.exe - name of ...
by ikskoks
Sat Dec 22, 2012 11:49 am
Forum: Game Archive
Topic: [PSX] Silent Hill
Replies: 7
Views: 5684

Re: [PSX] Silent Hill

Thanks to Horror from consolgames.ru we have now a nice tool pack for Silent Hill. He is our Saviour. :) DOWNLOAD SILENT HILL TOOL PACK (SHFilesExtractor, SHDcdr, DListEditor, FontEditor, SOURCE FILES) http://img547.imageshack.us/img547/1574/12574007.png The most important utility is Files Extractor...
by ikskoks
Fri Dec 21, 2012 8:03 am
Forum: Game Archive
Topic: Family Guy: Back to the Multiverse
Replies: 41
Views: 9818

Re: Family Guy: Back to the Multiverse

I think that you can upload your utility as an attachment to this topic and you don't have to worry about the rules. But if you want you can upload your tool in this section and give us a link in this topic. Is it possible to make extraction process more automatically? :) I don't know too much about...
by ikskoks
Fri Dec 21, 2012 12:32 am
Forum: Game Archive
Topic: Family Guy: Back to the Multiverse
Replies: 41
Views: 9818

Re: Family Guy: Back to the Multiverse

So, I'll wait until you release your tool ;p

Do you plan to add an import option of edited textures, models etc. in the future?
by ikskoks
Fri Dec 21, 2012 12:10 am
Forum: Game Archive
Topic: Family Guy: Back to the Multiverse
Replies: 41
Views: 9818

Re: Family Guy: Back to the Multiverse

I've managed to get some model and texture data out of the .ho files.
Good for us! :)

How did you get these models? Are you going to extract other data from this archives?

I cross my fingers for you ;p
by ikskoks
Thu Dec 20, 2012 3:51 pm
Forum: Game Archive
Topic: [PSX] Silent Hill
Replies: 7
Views: 5684

[PSX] Silent Hill

http://perlbal.hi-pi.com/blog-images/7865/gd/1136229338/Silent-Hill.gif Hi! I want to extract and import content of the archives from this game. There are four files in game image: HILL (499 MB) SILENT (92 MB) SLES_015.14 (82 KB) SYSTEM.CNF (4 KB) http://img209.imageshack.us/img209/205/34102037.png...
by ikskoks
Wed Dec 12, 2012 2:24 pm
Forum: Game Archive
Topic: Family Guy: Back to the Multiverse
Replies: 41
Views: 9818

Re: Family Guy: Back to the Multiverse

Maybe someone could write a quick bms script?

I upload as an attachment small copies of the archives from this game made by WATTOs file cutter
It will be helpful.
by ikskoks
Sun Nov 11, 2012 11:02 am
Forum: General game tools
Topic: [PSX] XA Audio Converter
Replies: 2
Views: 3100

[PSX] XA Audio Converter

http://img27.imageshack.us/img27/2561/69398468.png Description: This tool allows fast and easy conversion of XA files. It converts XA to WAV and WAV to XA. It can also preview Playstation audios in the built-in player. By using this utility you can make dubbing in your language or raplace music and...
by ikskoks
Sun Nov 11, 2012 10:52 am
Forum: General game tools
Topic: [PSX] STR Converter
Replies: 2
Views: 2152

[PSX] STR Converter

http://www.romhacking.net/utilities/screenshots/878screenshot1.jpg Description: This tool allows fast and easy conversion of STR files. It converts STR to AVI and AVI to STR. It can also view Playstation videos in the built-in player. It was originally a Japanese program by taka2 that was translate...
by ikskoks
Sun Oct 14, 2012 8:33 pm
Forum: Game Archive
Topic: Compressed files and QuickBMS reimport problem (to anyone!)
Replies: 11
Views: 5256

Re: Compressed files and QuickBMS reimport problem (to anyon

ok, i understand it.
Thank you for help. Maybe i'll find another solution. :)


btw aluigi, i'm big fan of your scripts ;p
by ikskoks
Sun Oct 14, 2012 11:52 am
Forum: Game Archive
Topic: Compressed files and QuickBMS reimport problem (to anyone!)
Replies: 11
Views: 5256

Re: Compressed files and QuickBMS reimport problem (to anyon

Is there any way to get through this? :)

Even if i change few values in hex editor, i can't reimport files.
by ikskoks
Sat Oct 13, 2012 3:56 pm
Forum: Game Archive
Topic: Compressed files and QuickBMS reimport problem (to anyone!)
Replies: 11
Views: 5256

Re: Compressed files and QuickBMS reimport problem (to anyon

I have few problems with this. I have game Rosemary running on Wintermute engine and i extracted all files from data.dcp archive. I did some modifications in items.items file and now this file is smaller than original , but quick bms shows me the informations that this file is bigger than original a...
by ikskoks
Sat Oct 06, 2012 1:54 pm
Forum: Game Archive
Topic: PSP MediEvil Resurrection .BIN
Replies: 17
Views: 3271

Re: PSP MediEvil Resurrection .BIN

are you using quickbms 0.5.15a?
Yes, i am.

Is it possible to get proper file names?
For example if i have 000008d1.lng file can it be english.lng or something like that?
You can get lost in these names :D

Thanks again for your great work :)
by ikskoks
Sat Oct 06, 2012 11:46 am
Forum: Game Localization
Topic: [PSP] MediEvil Resurrection (gamedata.bin)
Replies: 3
Views: 2852

Re: [PSP] MediEvil Resurrection (gamedata.bin)

Im also interested
aluigi made working scipt and now all .lng files can be extracted
viewtopic.php?f=10&t=9695

There is one file with .dfont extension and maybe
editing fonts from game will be possible.
by ikskoks
Sat Oct 06, 2012 11:40 am
Forum: Game Archive
Topic: PSP MediEvil Resurrection .BIN
Replies: 17
Views: 3271

Re: PSP MediEvil Resurrection .BIN

Thank you aluigi! Your scripts are the best in the world! :) Using quickbms and your script i extracted many files with extensions .dat .psm .act .mod .ipm .fli .lng .wav .nfc .pkg .neo .ske .sta .txt .frg and there is one file .dfont Can it be file with all fonts from game? .lng - all texts from ga...