Important information: this site is currently scheduled to go offline indefinitely by December 1st 2023.
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe
Search found 1676 matches
- Sun Aug 21, 2022 1:57 pm
- Forum: Graphic file formats
- Topic: AFK Arena (Android) - LZAP files
- Replies: 6
- Views: 1289
Re: AFK Arena (Android) - LZAP files
Here is the file format http://wiki.xentax.com/index.php/AFK_Arena_LZAP And here is script for unpack/pack https://github.com/bartlomiejduda/Tools/blob/master/NEW%20Tools/AFK%20Arena/AFK_Arena_LZAP_script.bms After decompressing, you can try to open your files in texture cooker and find the proper r...
- Sun Aug 21, 2022 12:20 pm
- Forum: Graphic file formats
- Topic: AFK Arena (Android) - LZAP files
- Replies: 6
- Views: 1289
Re: How to decompress the image?
What game is it from?
And which platform?
And which platform?
- Sun Aug 21, 2022 12:15 pm
- Forum: Graphic file formats
- Topic: Ghostbusters The Video Game (2009) POD5 Files
- Replies: 6
- Views: 809
Re: Ghostbusters The Video Game (2009) POD5 Files
Can you upload some samples?
- Sat Aug 20, 2022 10:31 am
- Forum: Audio file formats
- Topic: convert mp3 to fsb
- Replies: 3
- Views: 4056
Re: convert mp3 to fsb
Well, FMOD Designer can create only FSB4 files as far as I know.
Now the standard version is FSB5 which can be created by FMOD SoundBank Generator.
More info on the wiki http://wiki.xentax.com/index.php/FMOD_Audio_FSB
- Sat Aug 20, 2022 10:22 am
- Forum: Game Archive
- Topic: Touch Detetive Android BIND-008 archive
- Replies: 8
- Views: 751
Re: Touch Detetive Android BIND-008 archive
All I know is that this is some kind of binary text format (index + text).
There's not much I can do about it without debugging.
There's not much I can do about it without debugging.
- Fri Aug 19, 2022 6:39 pm
- Forum: Game Localization
- Topic: Narita Boy I can't find the Narita boy language file
- Replies: 4
- Views: 580
Re: Narita Boy I can't find the Narita boy language file
Yes, it's possible. Seems to be common practice for some Unity games.
Here are some decompilers and other tools that may be able to help you http://wiki.xentax.com/index.php/List_of_Unity_Tools
Here are some decompilers and other tools that may be able to help you http://wiki.xentax.com/index.php/List_of_Unity_Tools
- Thu Aug 18, 2022 9:02 pm
- Forum: Game Localization
- Topic: looking for Way of the Hunter tool
- Replies: 2
- Views: 533
- Thu Aug 18, 2022 9:00 pm
- Forum: Game Localization
- Topic: Narita Boy I can't find the Narita boy language file
- Replies: 4
- Views: 580
- Thu Aug 18, 2022 8:43 pm
- Forum: Game Archive
- Topic: Touch Detetive Android BIND-008 archive
- Replies: 8
- Views: 751
Re: Touch Detetive Android BIND-008 archive
Could you help me with the aqc file? AQC wiki page http://wiki.xentax.com/index.php/Touch_Detective_AQC And script for unpack/pack data https://github.com/bartlomiejduda/Tools/blob/master/NEW%20Tools/Touch%20Detective/Touch_Detective_AQC_script.bms Thanks to barncastle for figuring out compression ...
- Wed Aug 17, 2022 8:38 pm
- Forum: Game Archive
- Topic: Touch Detetive Android BIND-008 archive
- Replies: 8
- Views: 751
Re: Touch Detetive Android BIND-008 archive
Here is the file format http://wiki.xentax.com/index.php/Touch_Detective_OBB
And here is quickbms script to unpack/pack https://github.com/bartlomiejduda/Tools ... script.bms
And here is quickbms script to unpack/pack https://github.com/bartlomiejduda/Tools ... script.bms
- Wed Aug 17, 2022 7:15 pm
- Forum: Game Archive
- Topic: Motorstorm Arctic Edge .PAK archives (PSP)
- Replies: 9
- Views: 2709
Re: Motorstorm Arctic Edge .PAK archives (PSP)
Is there any unpacker which can pack it back to PAK? quickbms script provided by Acewell should do the work https://forum.xentax.com/download/file.php?id=15764 Here is the tool's page http://aluigi.altervista.org/quickbms.htm and documentation http://aluigi.altervista.org/papers/quickbms.txt Try to...
- Sun Aug 14, 2022 7:11 pm
- Forum: Compressed files and methods
- Topic: Pacific Rim (PS3) - PAC files
- Replies: 3
- Views: 626
Re: Pacific Rim (PS3) - PAC files
Use quickbms http://aluigi.altervista.org/quickbms.htm
with the script I linked.
More info here http://aluigi.altervista.org/papers/quickbms.txt
with the script I linked.
More info here http://aluigi.altervista.org/papers/quickbms.txt
- Sun Aug 14, 2022 10:20 am
- Forum: Compressed files and methods
- Topic: Pacific Rim (PS3) - PAC files
- Replies: 3
- Views: 626
- Sat Aug 13, 2022 1:08 pm
- Forum: Game Archive
- Topic: Brawlhalla swz Files
- Replies: 9
- Views: 1430
Re: Brawlhalla swz Files
Here's the article for reference
http://wiki.xentax.com/index.php/Brawlhalla_SWZ
Thanks for sharing, barncastle
http://wiki.xentax.com/index.php/Brawlhalla_SWZ
Thanks for sharing, barncastle
- Sat Aug 13, 2022 12:37 pm
- Forum: Compressed files and methods
- Topic: War For Kingship .BIN decompression?
- Replies: 3
- Views: 3984
Re: War For Kingship .BIN decompression?
Here's the article for reference:
http://wiki.xentax.com/index.php/War_For_Kingship_BIN
Thanks for sharing, barncastle
http://wiki.xentax.com/index.php/War_For_Kingship_BIN
Thanks for sharing, barncastle
