Search found 1583 matches

by ikskoks
Thu Jul 14, 2022 10:18 pm
Forum: Game Localization
Topic: PvZ Heroes (Unity) - Replace fonts
Replies: 12
Views: 1249

Re: PvZ Heroes (Unity) - Replace fonts

I've deleted all the spam messages...

Public forum is not a place for messages like this. This is an reverse engineering forum.
And this specific section is for game localization discussions only.
by ikskoks
Wed Jul 13, 2022 9:43 pm
Forum: Compressed files and methods
Topic: NHL 2K3 (Gamecube) - PVR, CMN, NHM etc.
Replies: 10
Views: 607

Re: NHL 2K3 (Gamecube) - PVR, CMN, NHM etc.

not sure what I'm doing wrong? I'm not sure either. My script has only 24 lines of code and you have an error on line 184. :D Try to type "y" and then press enter. Or try to reformat the script (check new lines, indent etc.). Do you think if these CMN folders contain models, will it be po...
by ikskoks
Tue Jul 12, 2022 8:40 pm
Forum: Compressed files and methods
Topic: NHL 2K3 (Gamecube) - PVR, CMN, NHM etc.
Replies: 10
Views: 607

Re: NHL 2K3 (Gamecube) - PVR, CMN, NHM etc.

So I have checked your files and here are the results: CMN - it is an archive format. It is used to store models and GCT textures (GCNT signature) File format is here http://wiki.xentax.com/index.php/NHL_2K3_CMN And you can unpack data from them using this script https://github.com/bartlomiejduda/To...
by ikskoks
Sun Jul 10, 2022 7:14 pm
Forum: Audio file formats
Topic: .mus Files In The Ultimate Red Ball Challenge (Wii)
Replies: 3
Views: 308

Re: .mus Files In The Ultimate Red Ball Challenge (Wii)

Can you upload a few samples?
by ikskoks
Sun Jul 10, 2022 6:44 pm
Forum: Game Archive
Topic: [Unity3D] Punishing : Gray Raven assets
Replies: 48
Views: 23074

Re: [Unity3D] Punishing : Gray Raven assets

It would be great if you can take a look at them!
I would love to help, but unfortunately I don't know the correct hca key for your samples.
by ikskoks
Sun Jul 10, 2022 5:55 pm
Forum: Game Archive
Topic: Nekojiru Games - Extracting data from EXE
Replies: 3
Views: 436

Re: Nekojiru Games - Extracting data from EXE

I've just found out that Nekojiru Udon 2 is a game created with Adobe Director (Macromedia Director) . So you can look here for more info on the format http://wiki.xentax.com/index.php/Adobe_Director_Files and you can use any tool listed on the wiki to open Director files (and remove protection if n...
by ikskoks
Sun Jul 10, 2022 2:38 pm
Forum: Compressed files and methods
Topic: NHL 2K3 (Gamecube) - PVR, CMN, NHM etc.
Replies: 10
Views: 607

Re: Gamecube files (screen inside)

Please upload a few samples of each type you want to check
(e.g. few PVR files, few CMN files etc.)
by ikskoks
Sun Jul 10, 2022 2:29 pm
Forum: Game Archive
Topic: Nitroplus Blasterz (PC) - file with no extension
Replies: 2
Views: 346

Re: Nitroplus Blasterz (PC) - file with no extension

Your sample is an XWB Audio file http://wiki.xentax.com/index.php/XACT_XWB_XSB_XGS_Audio Rename your file to "file1.xwb" and then you can use unxwb http://aluigi.altervista.org/papers/unxwb.zip to extract WAV files from XWB. Then you will be able to play all your WAV files in some audio pl...
by ikskoks
Sun Jul 10, 2022 11:54 am
Forum: Game Archive
Topic: Unknown .l, .lp, .lpa, .lpac Files in [TMNT2 Battle Nexus PC]
Replies: 1
Views: 278

Re: Unknown .l, .lp, .lpa, .lpac Files in [TMNT2 Battle Nexus PC]

I'd appreciate it if you gave me a clear road to extracting this. I know its hard and the reverse engineering games is super hard, but if you think some kind of tutorial is best suited for me in this case (.lpac file) I means a lot to me if you shared it There is no one clear road in reverse engine...
by ikskoks
Sun Jul 10, 2022 11:40 am
Forum: Game Archive
Topic: Dream League Soccer, xbnk, bnk,comentary.bnk
Replies: 5
Views: 422

Re: Dream League Soccer, xbnk, bnk,comentary.bnk

Are you sure you're using reimport mode correctly?
You need to use the script on BNK file, not on OGG file.

Here's more info http://aluigi.zenhax.com/papers/quickbms.txt

It should be something like this:

Code: Select all

quickbms.exe -w -r score_hero_bnk.bms commentary.bnk output_folder
by ikskoks
Sun Jul 10, 2022 11:24 am
Forum: Game Localization
Topic: Bendy and the Ink Machine (Unity) - DAT files
Replies: 5
Views: 893

Re: Bendy and the Ink Machine (Unity) - DAT files

It seems that this game use I2 Localization package for storing texts. Here is some more info on the format http://wiki.xentax.com/index.php/Unity_I2_Localization_Assets And here is the link for the package in Unity store https://assetstore.unity.com/packages/tools/localization/i2-localization-14884
by ikskoks
Sun Jul 10, 2022 11:02 am
Forum: Graphic file formats
Topic: Ghostbusters The Video Game Remastered .Tex Files
Replies: 7
Views: 908

Re: Ghostbusters The Video Game Remastered .Tex Files

It appears the format is partially known http://wiki.xentax.com/index.php/Ghostb ... stered_TEX
But there are some unknown fields there (e.g. hash and CRC)
Until someone will fully reverse engineer this, new TEX files may not work in game after replacing original ones.
by ikskoks
Sat Jul 09, 2022 1:30 pm
Forum: Audio file formats
Topic: Extracting Giana Sisters 2D Audio tracks
Replies: 2
Views: 266

Re: Extracting Giana Sisters 2D Audio tracks

Hi you can extract XM audio from resource archive using this script: https://github.com/bartlomiejduda/Tools/blob/master/NEW%20Tools/UNITY_TOOLS/Multiple_XM_files_in_one_RESOURCE_Unity_archive.bms You should be able to extract 26 XM files from your sample. You can then play them in any audio player,...
by ikskoks
Sat Jul 09, 2022 12:27 pm
Forum: Graphic file formats
Topic: Ghostbusters The Video Game Remastered .Tex Files
Replies: 7
Views: 908

Re: Ghostbusters The Video Game Remastered .Tex Files

Please upload a few sample TEX files.

And tell us which program did you use to convert TEX to DDS.