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Search found 1583 matches
- Thu Jul 14, 2022 10:18 pm
- Forum: Game Localization
- Topic: PvZ Heroes (Unity) - Replace fonts
- Replies: 12
- Views: 1249
- Wed Jul 13, 2022 9:43 pm
- Forum: Compressed files and methods
- Topic: NHL 2K3 (Gamecube) - PVR, CMN, NHM etc.
- Replies: 10
- Views: 607
Re: NHL 2K3 (Gamecube) - PVR, CMN, NHM etc.
not sure what I'm doing wrong? I'm not sure either. My script has only 24 lines of code and you have an error on line 184. :D Try to type "y" and then press enter. Or try to reformat the script (check new lines, indent etc.). Do you think if these CMN folders contain models, will it be po...
- Tue Jul 12, 2022 8:40 pm
- Forum: Compressed files and methods
- Topic: NHL 2K3 (Gamecube) - PVR, CMN, NHM etc.
- Replies: 10
- Views: 607
Re: NHL 2K3 (Gamecube) - PVR, CMN, NHM etc.
So I have checked your files and here are the results: CMN - it is an archive format. It is used to store models and GCT textures (GCNT signature) File format is here http://wiki.xentax.com/index.php/NHL_2K3_CMN And you can unpack data from them using this script https://github.com/bartlomiejduda/To...
- Sun Jul 10, 2022 7:14 pm
- Forum: Audio file formats
- Topic: .mus Files In The Ultimate Red Ball Challenge (Wii)
- Replies: 3
- Views: 308
Re: .mus Files In The Ultimate Red Ball Challenge (Wii)
Can you upload a few samples?
- Sun Jul 10, 2022 6:44 pm
- Forum: Game Archive
- Topic: [Unity3D] Punishing : Gray Raven assets
- Replies: 48
- Views: 23074
Re: [Unity3D] Punishing : Gray Raven assets
I would love to help, but unfortunately I don't know the correct hca key for your samples.It would be great if you can take a look at them!
- Sun Jul 10, 2022 5:55 pm
- Forum: Game Archive
- Topic: Nekojiru Games - Extracting data from EXE
- Replies: 3
- Views: 436
Re: Nekojiru Games - Extracting data from EXE
I've just found out that Nekojiru Udon 2 is a game created with Adobe Director (Macromedia Director) . So you can look here for more info on the format http://wiki.xentax.com/index.php/Adobe_Director_Files and you can use any tool listed on the wiki to open Director files (and remove protection if n...
- Sun Jul 10, 2022 2:38 pm
- Forum: Compressed files and methods
- Topic: NHL 2K3 (Gamecube) - PVR, CMN, NHM etc.
- Replies: 10
- Views: 607
Re: Gamecube files (screen inside)
Please upload a few samples of each type you want to check
(e.g. few PVR files, few CMN files etc.)
(e.g. few PVR files, few CMN files etc.)
- Sun Jul 10, 2022 2:29 pm
- Forum: Game Archive
- Topic: Nitroplus Blasterz (PC) - file with no extension
- Replies: 2
- Views: 346
Re: Nitroplus Blasterz (PC) - file with no extension
Your sample is an XWB Audio file http://wiki.xentax.com/index.php/XACT_XWB_XSB_XGS_Audio Rename your file to "file1.xwb" and then you can use unxwb http://aluigi.altervista.org/papers/unxwb.zip to extract WAV files from XWB. Then you will be able to play all your WAV files in some audio pl...
- Sun Jul 10, 2022 12:51 pm
- Forum: Game Archive
- Topic: Disney's Hades Challenge (PC) - .POD files
- Replies: 1
- Views: 270
Re: Disney's Hades Challenge (PC) - .POD files
Here is the file format http://wiki.xentax.com/index.php/Disney_Games_POD
And here is quickbms script for extraction http://aluigi.altervista.org/bms/disney_pod.bms
And here is quickbms script for extraction http://aluigi.altervista.org/bms/disney_pod.bms
- Sun Jul 10, 2022 11:54 am
- Forum: Game Archive
- Topic: Unknown .l, .lp, .lpa, .lpac Files in [TMNT2 Battle Nexus PC]
- Replies: 1
- Views: 278
Re: Unknown .l, .lp, .lpa, .lpac Files in [TMNT2 Battle Nexus PC]
I'd appreciate it if you gave me a clear road to extracting this. I know its hard and the reverse engineering games is super hard, but if you think some kind of tutorial is best suited for me in this case (.lpac file) I means a lot to me if you shared it There is no one clear road in reverse engine...
- Sun Jul 10, 2022 11:40 am
- Forum: Game Archive
- Topic: Dream League Soccer, xbnk, bnk,comentary.bnk
- Replies: 5
- Views: 422
Re: Dream League Soccer, xbnk, bnk,comentary.bnk
Are you sure you're using reimport mode correctly?
You need to use the script on BNK file, not on OGG file.
Here's more info http://aluigi.zenhax.com/papers/quickbms.txt
It should be something like this:
You need to use the script on BNK file, not on OGG file.
Here's more info http://aluigi.zenhax.com/papers/quickbms.txt
It should be something like this:
Code: Select all
quickbms.exe -w -r score_hero_bnk.bms commentary.bnk output_folder- Sun Jul 10, 2022 11:24 am
- Forum: Game Localization
- Topic: Bendy and the Ink Machine (Unity) - DAT files
- Replies: 5
- Views: 893
Re: Bendy and the Ink Machine (Unity) - DAT files
It seems that this game use I2 Localization package for storing texts. Here is some more info on the format http://wiki.xentax.com/index.php/Unity_I2_Localization_Assets And here is the link for the package in Unity store https://assetstore.unity.com/packages/tools/localization/i2-localization-14884
- Sun Jul 10, 2022 11:02 am
- Forum: Graphic file formats
- Topic: Ghostbusters The Video Game Remastered .Tex Files
- Replies: 7
- Views: 908
Re: Ghostbusters The Video Game Remastered .Tex Files
It appears the format is partially known http://wiki.xentax.com/index.php/Ghostb ... stered_TEX
But there are some unknown fields there (e.g. hash and CRC)
Until someone will fully reverse engineer this, new TEX files may not work in game after replacing original ones.
But there are some unknown fields there (e.g. hash and CRC)
Until someone will fully reverse engineer this, new TEX files may not work in game after replacing original ones.
- Sat Jul 09, 2022 1:30 pm
- Forum: Audio file formats
- Topic: Extracting Giana Sisters 2D Audio tracks
- Replies: 2
- Views: 266
Re: Extracting Giana Sisters 2D Audio tracks
Hi you can extract XM audio from resource archive using this script: https://github.com/bartlomiejduda/Tools/blob/master/NEW%20Tools/UNITY_TOOLS/Multiple_XM_files_in_one_RESOURCE_Unity_archive.bms You should be able to extract 26 XM files from your sample. You can then play them in any audio player,...
- Sat Jul 09, 2022 12:27 pm
- Forum: Graphic file formats
- Topic: Ghostbusters The Video Game Remastered .Tex Files
- Replies: 7
- Views: 908
Re: Ghostbusters The Video Game Remastered .Tex Files
Please upload a few sample TEX files.
And tell us which program did you use to convert TEX to DDS.
And tell us which program did you use to convert TEX to DDS.
