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- Thu Apr 25, 2013 6:26 pm
- Forum: General game tools
- Topic: Unity Assets Explorer [v 1.2]
- Replies: 189
- Views: 463405
Re: Unity Assets Explorer [v 1.2]
Hi Haoose :) You are doing a great job and i'm very grateful for this tool. But my friend wants to make a full polish translation to a game on unity engine and i want to ask you about support ".xml" and ".ttf" files by your tool. It would be very helpful if importing these files ...
- Sun Apr 07, 2013 1:17 pm
- Forum: General game tools
- Topic: Double Fine Tool (The Cave, Stacking etc.)
- Replies: 6
- Views: 8925
- Sun Apr 07, 2013 12:09 am
- Forum: Game specific tools
- Topic: [PSX] Silent Hill - Tools
- Replies: 21
- Views: 23093
[PSX] Silent Hill - Tools
This is pack with all useful tools for Silent Hill (PSX).
It contains:
- Silent Hill Files Extractor
- Tool for main executable (1ST/BODYPROG.BIN) encryption/decryption
- Font Editor
- DListEditor
- Source files
DOWNLOAD SILENT HILL TOOLS
It contains:
- Silent Hill Files Extractor
- Tool for main executable (1ST/BODYPROG.BIN) encryption/decryption
- Font Editor
- DListEditor
- Source files
DOWNLOAD SILENT HILL TOOLS
- Sun Apr 07, 2013 12:03 am
- Forum: General game tools
- Topic: Double Fine Tool (The Cave, Stacking etc.)
- Replies: 6
- Views: 8925
Double Fine Tool (The Cave, Stacking etc.)
Great utility for unpacking and repacking files from Double Fine games like The Cave , Costume Quest , Stacking and Iron Brigade . We can unpack files with extension *.~h and *.~p and pack them again into archives. Also text tool allows us translate only strings and put them again in game. < link ex...
- Thu Apr 04, 2013 5:25 pm
- Forum: Game Archive
- Topic: [REQ][PC]Masters of the World Geopolitical Simulator 3 (.gp)
- Replies: 9
- Views: 6128
Re: [REQ][PC]Masters of the World Geopolitical Simulator 3 (
Thank you for script 
But what can I do with this unpacked DAT files? Is possible to edit it in this form? Or maybe it is just beginning of the analysis process?
(maybe stupid questions but i had to ask ;p)
But what can I do with this unpacked DAT files? Is possible to edit it in this form? Or maybe it is just beginning of the analysis process?
(maybe stupid questions but i had to ask ;p)
- Wed Apr 03, 2013 7:58 pm
- Forum: General game tools
- Topic: ExMachina GDP Packer/Unpacker
- Replies: 1
- Views: 4743
ExMachina GDP Packer/Unpacker

ExMachina GDP Packer/Unpacker - tools used to packing and unpacking all GDP archives
in "ExMachina" games like Hard Truck Apocalypse, Ex Machine Arcade etc.
< link expired >
- Wed Apr 03, 2013 3:48 pm
- Forum: Game Localization
- Topic: [PC] Transformers: The Game - font (.fnt)
- Replies: 5
- Views: 2990
Re: [PC] Transformers: The Game - font (.fnt)
Thank you 
Is it possible to edit this freetype font?
Is it possible to edit this freetype font?
- Tue Apr 02, 2013 11:28 pm
- Forum: Game Archive
- Topic: [REQ][PC]Masters of the World Geopolitical Simulator 3 (.gp)
- Replies: 9
- Views: 6128
Re: [REQ][PC]Masters of the World Geopolitical Simulator 3 (
If you will have any info about converting and compression, please let me know in this topic 
- Tue Apr 02, 2013 9:44 pm
- Forum: Game Archive
- Topic: [REQ][PC]Masters of the World Geopolitical Simulator 3 (.gp)
- Replies: 9
- Views: 6128
Re: [REQ][PC]Masters of the World Geopolitical Simulator 3 (
Thanks for your work 
Is there any chance for possibility to convert other archives?
btw. Why did you upload so big picture in your post? ;D
Is there any chance for possibility to convert other archives?
btw. Why did you upload so big picture in your post? ;D
- Tue Apr 02, 2013 8:29 pm
- Forum: Game Localization
- Topic: [PC] Transformers: The Game - font (.fnt)
- Replies: 5
- Views: 2990
[PC] Transformers: The Game - font (.fnt)
Hi, guys :) My friend need help with editing fonts in this game. There are a few files with extension .dds and .fnt Editing DDS file in Gimp don't resolve the problem (the game doesn't see changed DDS textures) and I think that he need good FNT editor (but normal fnt editors used to edit windows fnt...
- Sun Mar 31, 2013 3:59 pm
- Forum: Game Archive
- Topic: [REQ][PC]Masters of the World Geopolitical Simulator 3 (.gp)
- Replies: 9
- Views: 6128
[REQ][PC]Masters of the World Geopolitical Simulator 3 (.gp)
Hi, guys 
Can someone look at .gp archives in this game - Masters of the World: Geo-political Simulator 3?
I will be very grateful if you could try to create some tool or quick bms script to unpack/repack these files.
< link expired >
Can someone look at .gp archives in this game - Masters of the World: Geo-political Simulator 3?
I will be very grateful if you could try to create some tool or quick bms script to unpack/repack these files.
< link expired >
- Fri Mar 22, 2013 5:24 pm
- Forum: General game tools
- Topic: Dirt/Grid/Dirt 2/F1 2010/Dirt 3/F1 2011/F1 2012 - Tools
- Replies: 0
- Views: 8720
Dirt/Grid/Dirt 2/F1 2010/Dirt 3/F1 2011/F1 2012 - Tools
http://img820.imageshack.us/img820/4826/43534636.png Tools are for editing and translating Dirt/Grid/Dirt 2/Dirt 3/F1 2010/F1 2011/F1 2012/Dirt Showdown . This tool pack contains: - Fergo BinXML - Ryder BXML Converter - Ryder CTF Editor - Ryder Database Editor - Ryder JPK Extractor - Ryder Language...
- Fri Mar 22, 2013 4:12 pm
- Forum: Game specific tools
- Topic: [PSP] Final Fantasy 1 & 2 unpacker - ff12div
- Replies: 0
- Views: 1853
[PSP] Final Fantasy 1 & 2 unpacker - ff12div
It is very simple tool for unpacking archives from Final Fantasy 1 & 2 on PSP. I didn't test it, but my friend told me that it works like a charm.
>>>> DOWNLOAD FF12DIV <<<<
>>>> DOWNLOAD FF12DIV <<<<
- Fri Mar 22, 2013 7:35 am
- Forum: General game tools
- Topic: Metal Gear Solid (series) - Tools
- Replies: 63
- Views: 61078
Re: Metal Gear Solid (series) - Tools
but does a kmy exporter exist? is it possible to convert back an obj to kmy and put it back in the game? I'm sorry, but I think that kmy exporter doesn't exist and it isn't possible to convert back an obj to kmy. :( (At least for now, maybe someday it will be possible when someone will ceate a tool...
- Fri Mar 15, 2013 5:03 pm
- Forum: Game Archive
- Topic: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
- Replies: 74
- Views: 57105
Re: Crash Bandicoot 1/2/3 (PSX) - NSF/NSD File Archives
Good news. I cross my fingers for your work 
Yeah, the same situation was in MediEvil PAL. Guys from Russia solved that problem by deleting some files from game image and creating new iso ;pThis checksum thing always seems to be PAL-specific.
