GIMP - Load Image from Raw Data
How to use this functionality:
1. Download GIMP 2.10
2. Change your file's extension to *.data
3. Open GIMP
4. Go to File > Open in GIMP
5. Load your *.data file in GIMP
6. Click "Open" in the new window.
Important information: this site is currently scheduled to go offline indefinitely by December 1st 2023.
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe
Search found 1670 matches
- Tue Dec 27, 2022 3:33 pm
- Forum: General game tools
- Topic: Graphics/Texture finders and viewers
- Replies: 15
- Views: 39216
- Tue Dec 27, 2022 12:56 pm
- Forum: Game Archive
- Topic: Stranger of Paradise: Final Fantasy Origin - SRST files
- Replies: 12
- Views: 1026
Re: Need help with Encryption of a game file..
What is name of the game this file comes from?
What is the platform? PC? XBOX?
Also please attach some samples.
What is the platform? PC? XBOX?
Also please attach some samples.
- Sat Dec 24, 2022 10:55 pm
- Forum: Game Localization
- Topic: Of Orcs and Men
- Replies: 1
- Views: 580
- Fri Dec 23, 2022 11:47 pm
- Forum: Compressed files and methods
- Topic: Zanki Zero: Last Beginning PC dat files
- Replies: 2
- Views: 568
Re: Zanki Zero: Last Beginning PC dat files
Allzdecoder works only with files compressed with "Aqualead LZSS" compression. (DAT files with "ALLZ" signature, for example "000.dat"). More info here http://wiki.xentax.com/index.php/Aqualead_LZSS The sample you have posted seems like a file already extracted by allzd...
- Fri Dec 23, 2022 1:23 pm
- Forum: General game tools
- Topic: Graphics/Texture finders and viewers
- Replies: 15
- Views: 39216
- Thu Dec 22, 2022 6:36 pm
- Forum: Compressed files and methods
- Topic: Obscure 2 - HVP files
- Replies: 19
- Views: 13356
Re: Obscure 2 - HVP files
Ok, thanks, in the newest commit I was able to get those missing french names https://github.com/bartlomiejduda/Tools/commit/bc411cd78e0c62c40e748972c483fd40da9c5900 (I had encoding issue in my tool... but now it's fixed) So I can confirm that we have 100% names for STRMPACK.hvp (for PC release) and...
- Wed Dec 21, 2022 11:01 pm
- Forum: Compressed files and methods
- Topic: Obscure 2 - HVP files
- Replies: 19
- Views: 13356
Re: Obscure 2 - HVP files
Just found my old research stuff, might be useful Thank you, I have compared your logs with my filenames list and there is some progress: kinepack --> from 89.29% to 100% loadpack --> from 84.32% to 85.97% datapack --> from 91.37% to 94.2% Here is a commit with new filenames https://github.com/bart...
- Tue Dec 20, 2022 9:10 pm
- Forum: Game specific tools
- Topic: [PSX] Silent Hill - Tools
- Replies: 21
- Views: 24644
Re: [PSX] Silent Hill - Tools
I will also really appreciate it if you have some idea of what is causing this? Currently - I have no idea what is the issue. If I do a little testing in game, I think I may be able to help you. But let's talk about it privately on xentax or on Discord (write to PatrickHamster#8775), because I feel...
- Tue Dec 20, 2022 1:43 am
- Forum: Game specific tools
- Topic: [PSX] Silent Hill - Tools
- Replies: 21
- Views: 24644
Re: [PSX] Silent Hill - Tools
My question to you is if you have any recommendation about a tool for editing the textures OR do you have any idea how I can edit the images using valid colors without screwing them up. Is there a soundproof method that works flawlessly or a program that I am not aware of? Do you use Photoshop/GIMP...
- Mon Dec 19, 2022 4:32 pm
- Forum: Game Archive
- Topic: Obscure 1 HVP - help with the format
- Replies: 28
- Views: 15612
Re: Obscure 1 HVP - help with the format
Obscure 1 file format --> http://wiki.xentax.com/index.php/Obscure_HVP quickbms script for HVP archives --> https://github.com/bartlomiejduda/Tools/blob/master/NEW%20Tools/ObsCure/Obscure_HVP_script.bms My research on HVP archives from Obscure 2 --> https://forum.xentax.com/viewtopic.php?p=188831#p1...
- Mon Dec 19, 2022 4:29 pm
- Forum: Game Archive
- Topic: Obscure .hvp packer
- Replies: 17
- Views: 7782
Re: Obscure .hvp packer
I know that this is topic for "Obscure 1", but there were some comments about "Obscure 2" as well, so that's why I'm sharing this here: My research on HVP archives from Obscure 2 --> https://forum.xentax.com/viewtopic.php?p=188831#p188831 Links to extractor and file format are sh...
- Mon Dec 19, 2022 4:27 pm
- Forum: Compressed files and methods
- Topic: [REQ] Obscure II .hvp extractor
- Replies: 6
- Views: 4788
Re: [REQ] Obscure II .hvp extractor
My research on HVP archives from Obscure 2 --> viewtopic.php?p=188831#p188831
Links to extractor and file format are shared there. I hope that it will be helpful to someone.
Links to extractor and file format are shared there. I hope that it will be helpful to someone.
- Mon Dec 19, 2022 4:26 pm
- Forum: Game Archive
- Topic: [HELP] Obscure 2 .hvp tool
- Replies: 28
- Views: 7473
Re: [HELP] Obscure 2 .hvp tool
My research on HVP archives from Obscure 2 --> viewtopic.php?p=188831#p188831
Links to extractor and file format are shared there. I hope that it will be helpful to someone.
Links to extractor and file format are shared there. I hope that it will be helpful to someone.
- Mon Dec 19, 2022 4:00 pm
- Forum: Compressed files and methods
- Topic: Obscure 2 - HVP files
- Replies: 19
- Views: 13356
Re: Obscure 2 - HVP files
I have some good news for Obscure 2 fans. ;) I've spent some time researching HVP archives and now it's clear to me what type of hash function was used to store filenames. It turns out it was just regular CRC32 . File format is available on the wiki here http://wiki.xentax.com/index.php/Obscure_2_HV...
- Mon Dec 19, 2022 1:41 pm
- Forum: Game Localization
- Topic: Undead Horde (10tons game) - Font Edit/Change/Convert
- Replies: 6
- Views: 859
Re: Undead Horde (10tons game) - Font Edit/Change/Convert
Have you found out the solution? That depends what you mean by "solution". File format is known already (at least for version 6). You can check it here http://wiki.xentax.com/index.php/10tons_MFT So you can hex edit values (e.g. by some binary template). You can also create a quickbms scr...
