Important information: this site is currently scheduled to go offline indefinitely by December 1st 2023.
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe

Search found 1670 matches

by ikskoks
Tue Dec 27, 2022 3:33 pm
Forum: General game tools
Topic: Graphics/Texture finders and viewers
Replies: 15
Views: 39216

Re: Graphics/Texture finders and viewers

GIMP - Load Image from Raw Data
screenshot000254.png
How to use this functionality:
1. Download GIMP 2.10
2. Change your file's extension to *.data
3. Open GIMP
4. Go to File > Open in GIMP
5. Load your *.data file in GIMP
6. Click "Open" in the new window.
by ikskoks
Tue Dec 27, 2022 12:56 pm
Forum: Game Archive
Topic: Stranger of Paradise: Final Fantasy Origin - SRST files
Replies: 12
Views: 1026

Re: Need help with Encryption of a game file..

What is name of the game this file comes from?
What is the platform? PC? XBOX?

Also please attach some samples.
by ikskoks
Sat Dec 24, 2022 10:55 pm
Forum: Game Localization
Topic: Of Orcs and Men
Replies: 1
Views: 580

Re: Of Orcs And Men spk

kuiks wrote: Sat Dec 24, 2022 3:27 pm hello spk 7zip extrac txt and translate problem help me
Well, you didn't post any details, so there is a small chance that anyone would want to help you.
If you need help, provide more details (at least few sentences + upload some samples).
by ikskoks
Fri Dec 23, 2022 11:47 pm
Forum: Compressed files and methods
Topic: Zanki Zero: Last Beginning PC dat files
Replies: 2
Views: 568

Re: Zanki Zero: Last Beginning PC dat files

Allzdecoder works only with files compressed with "Aqualead LZSS" compression. (DAT files with "ALLZ" signature, for example "000.dat"). More info here http://wiki.xentax.com/index.php/Aqualead_LZSS The sample you have posted seems like a file already extracted by allzd...
by ikskoks
Fri Dec 23, 2022 1:23 pm
Forum: General game tools
Topic: Graphics/Texture finders and viewers
Replies: 15
Views: 39216

Re: Graphics/Texture finders and viewers

TextureFinder (Noesis)

Image

DOWNLOAD --> LINK
by ikskoks
Thu Dec 22, 2022 6:36 pm
Forum: Compressed files and methods
Topic: Obscure 2 - HVP files
Replies: 19
Views: 13356

Re: Obscure 2 - HVP files

Ok, thanks, in the newest commit I was able to get those missing french names https://github.com/bartlomiejduda/Tools/commit/bc411cd78e0c62c40e748972c483fd40da9c5900 (I had encoding issue in my tool... but now it's fixed) So I can confirm that we have 100% names for STRMPACK.hvp (for PC release) and...
by ikskoks
Wed Dec 21, 2022 11:01 pm
Forum: Compressed files and methods
Topic: Obscure 2 - HVP files
Replies: 19
Views: 13356

Re: Obscure 2 - HVP files

Just found my old research stuff, might be useful Thank you, I have compared your logs with my filenames list and there is some progress: kinepack --> from 89.29% to 100% loadpack --> from 84.32% to 85.97% datapack --> from 91.37% to 94.2% Here is a commit with new filenames https://github.com/bart...
by ikskoks
Tue Dec 20, 2022 9:10 pm
Forum: Game specific tools
Topic: [PSX] Silent Hill - Tools
Replies: 21
Views: 24644

Re: [PSX] Silent Hill - Tools

I will also really appreciate it if you have some idea of what is causing this? Currently - I have no idea what is the issue. If I do a little testing in game, I think I may be able to help you. But let's talk about it privately on xentax or on Discord (write to PatrickHamster#8775), because I feel...
by ikskoks
Tue Dec 20, 2022 1:43 am
Forum: Game specific tools
Topic: [PSX] Silent Hill - Tools
Replies: 21
Views: 24644

Re: [PSX] Silent Hill - Tools

My question to you is if you have any recommendation about a tool for editing the textures OR do you have any idea how I can edit the images using valid colors without screwing them up. Is there a soundproof method that works flawlessly or a program that I am not aware of? Do you use Photoshop/GIMP...
by ikskoks
Mon Dec 19, 2022 4:32 pm
Forum: Game Archive
Topic: Obscure 1 HVP - help with the format
Replies: 28
Views: 15612

Re: Obscure 1 HVP - help with the format

Obscure 1 file format --> http://wiki.xentax.com/index.php/Obscure_HVP quickbms script for HVP archives --> https://github.com/bartlomiejduda/Tools/blob/master/NEW%20Tools/ObsCure/Obscure_HVP_script.bms My research on HVP archives from Obscure 2 --> https://forum.xentax.com/viewtopic.php?p=188831#p1...
by ikskoks
Mon Dec 19, 2022 4:29 pm
Forum: Game Archive
Topic: Obscure .hvp packer
Replies: 17
Views: 7782

Re: Obscure .hvp packer

I know that this is topic for "Obscure 1", but there were some comments about "Obscure 2" as well, so that's why I'm sharing this here: My research on HVP archives from Obscure 2 --> https://forum.xentax.com/viewtopic.php?p=188831#p188831 Links to extractor and file format are sh...
by ikskoks
Mon Dec 19, 2022 4:27 pm
Forum: Compressed files and methods
Topic: [REQ] Obscure II .hvp extractor
Replies: 6
Views: 4788

Re: [REQ] Obscure II .hvp extractor

My research on HVP archives from Obscure 2 --> viewtopic.php?p=188831#p188831
Links to extractor and file format are shared there. I hope that it will be helpful to someone. :)
by ikskoks
Mon Dec 19, 2022 4:26 pm
Forum: Game Archive
Topic: [HELP] Obscure 2 .hvp tool
Replies: 28
Views: 7473

Re: [HELP] Obscure 2 .hvp tool

My research on HVP archives from Obscure 2 --> viewtopic.php?p=188831#p188831
Links to extractor and file format are shared there. I hope that it will be helpful to someone. :)
by ikskoks
Mon Dec 19, 2022 4:00 pm
Forum: Compressed files and methods
Topic: Obscure 2 - HVP files
Replies: 19
Views: 13356

Re: Obscure 2 - HVP files

I have some good news for Obscure 2 fans. ;) I've spent some time researching HVP archives and now it's clear to me what type of hash function was used to store filenames. It turns out it was just regular CRC32 . File format is available on the wiki here http://wiki.xentax.com/index.php/Obscure_2_HV...
by ikskoks
Mon Dec 19, 2022 1:41 pm
Forum: Game Localization
Topic: Undead Horde (10tons game) - Font Edit/Change/Convert
Replies: 6
Views: 859

Re: Undead Horde (10tons game) - Font Edit/Change/Convert

Have you found out the solution? That depends what you mean by "solution". File format is known already (at least for version 6). You can check it here http://wiki.xentax.com/index.php/10tons_MFT So you can hex edit values (e.g. by some binary template). You can also create a quickbms scr...