They are not my tools and I don't have them anymore, sorry.
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Search found 1676 matches
- Thu Jun 21, 2018 5:49 am
- Forum: Game specific tools
- Topic: TheDarkGraphics (Diablo, TheDark) - *.CEL/*.CL2
- Replies: 3
- Views: 4076
Re: TheDarkGraphics (Diablo, TheDark) - *.CEL/*.CL2
Business object? Binary output? Bitmap output? Don't know, just guessing.
They are not my tools and I don't have them anymore, sorry.
They are not my tools and I don't have them anymore, sorry.
- Sun Jun 03, 2018 3:04 pm
- Forum: General game tools
- Topic: Graphics/Texture finders and viewers
- Replies: 15
- Views: 39524
- Mon Apr 23, 2018 10:13 am
- Forum: Game Localization
- Topic: editing .font file with TTG Tool
- Replies: 2
- Views: 1462
Re: editing .font file with TTG Tool
First, find a version of TTG Tools that supports your font file. Then run "TTG Tools.exe", go to "Font Editor" and load your font file. Then list of coordinates should be loaded. You can edit coordinates or import/export DDS texture by clicking right mouse button on font editor. ...
- Sat Apr 21, 2018 11:00 am
- Forum: Game Localization
- Topic: Tool to edit or replace a font on unity game
- Replies: 14
- Views: 7785
Re: Tool to edit or replace a font on unity game
What type of font is it? If it is TTF, you can use High-Logic FontCreator. If it is Bitmap, you can export DDS file with UnityEx or UAE and then use GIMP with DDS plugin.
- Wed Apr 11, 2018 9:35 am
- Forum: Game Localization
- Topic: Unity TextMesh and Font_raw files
- Replies: 2
- Views: 2664
Re: Unity TextMesh and Font_raw files
Tool for export TextMesh files viewtopic.php?f=33&t=17960
- Wed Apr 11, 2018 9:34 am
- Forum: General game tools
- Topic: Unity TextMesh Tool
- Replies: 0
- Views: 3430
Unity TextMesh Tool
Hello, regarding this topic http://forum.xentax.com/viewtopic.php?f=35&t=17957 I have written a tool for extracting text from multiple TextMesh files. Designed to work with "That Dragon, Cancer" game, but it should also support other Unity games as well. Instruction: 1. Install Python ...
- Wed Apr 11, 2018 9:16 am
- Forum: Game Localization
- Topic: Unity TextMesh and Font_raw files
- Replies: 2
- Views: 2664
Re: Unity TextMesh and Font_raw files
Font_raw are not textures, just for your information.
You can edit texture file in Unity Assets Bundle Extractor:
You can edit texture file in Unity Assets Bundle Extractor:
- Wed Apr 11, 2018 12:53 am
- Forum: Game Localization
- Topic: Unity TextMesh and Font_raw files
- Replies: 2
- Views: 2664
Unity TextMesh and Font_raw files
I've been trying to research files in game That Dragon, Cancer and I have encountered a few problems during that activity. I am just curious if somebody have any working tool which supports editing those files extracted by UnityEx: Extension |Type .font_raw |128 (Font) .102 |102 (TextMesh) I have tr...
- Sun Apr 01, 2018 2:00 pm
- Forum: Game Archive
- Topic: Family Guy: Back to the Multiverse (take two)
- Replies: 3
- Views: 1554
Re: Family Guy: Back to the Multiverse (take two)
First of all, you should reply to the original topic and not create this one.
And also not everyone are interested in modding this game and not everyone have knowledge and capabilities to do that. I'm also waiting for some modding tools, but it takes time and effort to make those.
And also not everyone are interested in modding this game and not everyone have knowledge and capabilities to do that. I'm also waiting for some modding tools, but it takes time and effort to make those.
- Thu Feb 15, 2018 8:57 pm
- Forum: Game specific tools
- Topic: Final Fantasy VIII - Tools
- Replies: 6
- Views: 10645
- Sat Jan 13, 2018 5:29 pm
- Forum: Game specific tools
- Topic: [IKS] Avernum: Escape from the Pit Text Unpacker
- Replies: 0
- Views: 2032
[IKS] Avernum: Escape from the Pit Text Unpacker
Instuction:
1. Install Python 2.7 https://www.python.org/downloads/release/python-2714/
2. Change paths at the and of the script
3. Run script
4. Your text will be exported to export.ini file
1. Install Python 2.7 https://www.python.org/downloads/release/python-2714/
2. Change paths at the and of the script
3. Run script
4. Your text will be exported to export.ini file
- Mon Dec 11, 2017 9:10 am
- Forum: Graphic file formats
- Topic: .DDS Open and Edit
- Replies: 3
- Views: 1695
Re: .DDS Open and Edit
Maybe use GIMP and DDS plugin.
- Sat Nov 04, 2017 12:32 pm
- Forum: Game Archive
- Topic: PSP MediEvil Resurrection .BIN
- Replies: 18
- Views: 7202
Re: PSP MediEvil Resurrection .BIN
@ViToTiV, thank you :33
Could you please post full file format? I'm just curious.
Did you manage to edit those fonts? :p
Could you please post full file format? I'm just curious.
Did you manage to edit those fonts? :p
- Sat Oct 21, 2017 12:57 pm
- Forum: Code Talk
- Topic: HEX INJECTOR
- Replies: 1
- Views: 1939
Re: HEX INJECTOR
I can help you. I have written simple script for that a while ago. HEX_INSERTER.zip Just specify valid values at the end of the script and then run it to REPLACE hex values. But if you want to INSERT hex values, first you have to insert "00" values by hex editor (In hex workshop you can do...
- Thu Sep 28, 2017 9:07 pm
- Forum: Game Archive
- Topic: need help!! sharedassets unity splitting
- Replies: 4
- Views: 3379
Re: need help!! sharedassets unity splitting
Please describe your problem. Total commander should do the trick. Or any other free file splitter.
