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Search found 1676 matches
- Sat Jul 21, 2018 11:27 pm
- Forum: Game Localization
- Topic: Farming Simulator 17 - l10n.xml as Mods ?
- Replies: 5
- Views: 2169
Re: Farming Simulator 17 - l10n.xml as Mods ?
It is possible, this method works for some other games. Just try it. 
- Wed Jul 18, 2018 8:55 pm
- Forum: Game Localization
- Topic: [PC] Home Sweet Home (*.uexp)
- Replies: 8
- Views: 8511
Re: [PC] Home Sweet Home (*.uexp)
There are no tools for that. You can edit by hex editor or download unreal engine devkit, make your own uexp files and figure out file format to edit them.
- Mon Jul 16, 2018 10:28 am
- Forum: General game tools
- Topic: Graphics/Texture finders and viewers
- Replies: 15
- Views: 39524
- Sun Jul 15, 2018 8:00 pm
- Forum: Game Localization
- Topic: Unreal Engine 4: Read files outside the pak file
- Replies: 12
- Views: 7246
Re: Unreal Engine 4: Read files outside the pak file
As you can see, there is message "please insert the content for the variable KEY:"
You have 13 keys implemented inside this script, so if you are lucky one of them should be the right one. Just type the number of the key, for example "5".
You have 13 keys implemented inside this script, so if you are lucky one of them should be the right one. Just type the number of the key, for example "5".
- Sun Jul 15, 2018 10:24 am
- Forum: Game Localization
- Topic: Unreal Engine 4: Read files outside the pak file
- Replies: 12
- Views: 7246
Re: Unreal Engine 4: Read files outside the pak file
There are some tutorials about that. For example https://www.youtube.com/watch?v=xZONf5fXEOg
It is also good idea to read quickbms readme http://aluigi.altervista.org/papers/quickbms.txt
In section 3 you have information about reimporting.
It is also good idea to read quickbms readme http://aluigi.altervista.org/papers/quickbms.txt
In section 3 you have information about reimporting.
- Sun Jul 15, 2018 8:02 am
- Forum: Game Localization
- Topic: Unreal Engine 4: Read files outside the pak file
- Replies: 12
- Views: 7246
Re: Unreal Engine 4: Read files outside the pak file
Maybe reimport option for this script will work fine http://aluigi.org/bms/unreal_tournament_4.bms
- Sat Jul 14, 2018 10:24 pm
- Forum: Game Localization
- Topic: Unreal Engine 4: Read files outside the pak file
- Replies: 12
- Views: 7246
Re: Unreal Engine 4: Read files outside the pak file
Only by packing everything to pak file.
- Sat Jul 14, 2018 10:53 am
- Forum: Game Archive
- Topic: lineage2 ugx file
- Replies: 5
- Views: 1707
Re: lineage2 ugx file
You could try to export GFX file using hex editor, edit and save it in jpexs decompiller (this tool can edit GFX files when they have right file structure) and then import file to UGX by hex editor. But you have to be careful with GFX file size, it has to be the same as original.
- Fri Jul 13, 2018 11:32 pm
- Forum: Game Archive
- Topic: MLB 13 The Show .wad file
- Replies: 1
- Views: 869
Re: MLB 13 The Show .wad file
Maybe this topic will help a little. Archive seems to have very similar structure in MLB The Show 14
http://www.ww.zenhax.com/viewtopic.php?t=3764
http://www.ww.zenhax.com/viewtopic.php?t=3764
- Fri Jul 13, 2018 11:22 pm
- Forum: Game Archive
- Topic: unknown sprite file (*.spr)
- Replies: 1
- Views: 742
Re: unknown sprite file (*.spr)
Use TextureFinder:
viewtopic.php?f=33&t=15540
- Fri Jul 13, 2018 11:17 pm
- Forum: Game Archive
- Topic: Vroom (Nintendo Switch) BEA-Files
- Replies: 2
- Views: 1293
- Fri Jul 13, 2018 11:01 pm
- Forum: Game Archive
- Topic: Transcon! .SAR files
- Replies: 2
- Views: 926
- Fri Jul 13, 2018 10:56 pm
- Forum: Game Archive
- Topic: need to convert some files
- Replies: 1
- Views: 700
Re: need to convert some files
Such conversion may be not possible, but maybe this will help: https://www.se7ensins.com/forums/threads/help-patching-dll-onto-xex.1197914/ https://www.se7ensins.com/forums/threads/release-tu23-dll-loader.1003168/ https://www.se7ensins.com/forums/threads/load-dlls-without-a-patched-xex.1645603/ http...
- Fri Jul 13, 2018 10:49 pm
- Forum: Game Archive
- Topic: lineage2 ugx file
- Replies: 5
- Views: 1707
- Thu Jul 12, 2018 9:14 pm
- Forum: Graphic file formats
- Topic: Borderlands Pre-Sequel font WillBody (*.Texture2D)
- Replies: 1
- Views: 1215
Re: Borderlands Pre-Sequel font WillBody (*.Texture2D)
Try to use GIMP with DDS plugin.
