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Search found 1670 matches

by ikskoks
Thu Jan 26, 2023 10:30 pm
Forum: Game Archive
Topic: Treasure Island game (2005) - DAT archives
Replies: 9
Views: 886

Re: Treasure Island game (2005) - DAT archives

So I've checked DAT archives from "DATA" folder in "Treasure Island" game. screenshot000309.png It seems like it is a custom archive format with encrypted index. The data itself is not encrypted, that's why you can rip for example some WAV files from "Sound.dat" using D...
by ikskoks
Wed Jan 25, 2023 7:22 pm
Forum: Game Archive
Topic: RockSmith+ .sdfdata files
Replies: 2
Views: 381

Re: RockSmith+ .sdfdata files

It's script written by aluigi memberlist.php?mode=viewprofile&u=889
by ikskoks
Sun Jan 22, 2023 5:40 pm
Forum: Game Archive
Topic: Stranger of Paradise: Final Fantasy Origin - SRST files
Replies: 12
Views: 1026

Re: Stranger of Paradise: Final Fantasy Origin - SRST files

I'm not an expert on Koei Tecmo formats, but I think that if encryption method is known and Cethleann source code is public, it should be possible to rewrite it's code as quickbms script (at least small part of it) and then use the same script for reimport. But first, someone needs to write such scr...
by ikskoks
Sat Jan 21, 2023 8:28 pm
Forum: Game Archive
Topic: Stranger of Paradise: Final Fantasy Origin - SRST files
Replies: 12
Views: 1026

Re: Stranger of Paradise: Final Fantasy Origin - SRST files

Quickbms has reimport mode (I've already mentioned it earlier).
You can import files back with the same script that was used for export.
by ikskoks
Mon Jan 16, 2023 5:01 pm
Forum: Graphic file formats
Topic: How to replace a dds texture manually?
Replies: 1
Views: 384

Re: How to replace a dds texture manually?

GIMP has native support for DDS files. Use it to edit your textures.

More info here http://wiki.xentax.com/index.php/DDS_Image
by ikskoks
Sun Jan 15, 2023 6:14 pm
Forum: Game Archive
Topic: [PC]Hacker9 [*.dxa]
Replies: 4
Views: 1381

Re: [PC]Hacker9 [*.dxa]

My research on DXA archives --> http://wiki.xentax.com/index.php/DX_Archive
There are some newer tools for this format listed on the wiki.
by ikskoks
Wed Jan 11, 2023 9:02 pm
Forum: Holy Cow!
Topic: Ascendancy documentation
Replies: 21
Views: 14356

Re: Ascendancy documentation

But the whole wiki looks very defunct at that point, and I'm not sure how to contribute. Would the registration page work? No idea. Wiki is functional (well, everything except CSS themes works :D ) Public registration is closed (due to spam bots attacks from the past). You can PM me and I will regi...
by ikskoks
Tue Jan 03, 2023 8:02 pm
Forum: Game specific tools
Topic: RE Engine Games *.PAK Tool
Replies: 4
Views: 4019

Re: RE Engine Games *.PAK

UtkuGARIP wrote: Tue Jan 03, 2023 7:38 pm Can you help me with this? Is there a compilation made?
Check this out https://www.google.com/search?client=fi ... ual+studio
by ikskoks
Sun Jan 01, 2023 8:26 pm
Forum: Game Archive
Topic: NAMCO ALL-STARS - PAC-MAN .pak files
Replies: 3
Views: 942

Re: NAMCO ALL-STARS - PAC-MAN .pak files

So I was able to do some research on Namco All-Stars Dig Dug , which has very similar encryption to this Pac-Man game. File format looks like this http://wiki.xentax.com/index.php/Namco_All-Stars_PAK This archive type uses some kind of subtract encryption. Here is my Python tool for data extraction:...
by ikskoks
Fri Dec 30, 2022 3:12 pm
Forum: Game specific tools
Topic: RE Engine Games *.PAK Tool
Replies: 4
Views: 4019

Re: RE Engine Games *.PAK

UtkuGARIP wrote: Fri Dec 30, 2022 1:55 pm I would love to have it for windows, I don't know python. Thanks for your hard work mate.
It's not Python, it's C#. And it can be compiled for Windows in Visual Studio.

By the way, Python tools can be executed on Windows as well.
by ikskoks
Fri Dec 30, 2022 12:37 pm
Forum: Game Archive
Topic: NAMCO ALL-STARS - PAC-MAN .pak files
Replies: 3
Views: 942

Re: NAMCO ALL-STARS - PAC-MAN .pak files

Hm, I've checked your samples and index seems to be encrypted in all files except "launcher_pm.pak":
I think I would be able to figure out encryption method and file format, but I need some time.
screenshot000272(1).png
by ikskoks
Thu Dec 29, 2022 9:43 pm
Forum: Game Archive
Topic: Stranger of Paradise: Final Fantasy Origin - SRST files
Replies: 12
Views: 1026

Re: Stranger of Paradise: Final Fantasy Origin - SRST files

btw, should i use openssl or quickbms to execute Blowfish ECB encryption?
You can use quickbms (+ reimport mode)
More info here http://aluigi.altervista.org/papers/quickbms.txt

This should be something like this in the script:

Code: Select all

encryption bf_ecb "\x77\x45\xD6\xE5\x64\x13\xED"
by ikskoks
Wed Dec 28, 2022 4:37 pm
Forum: Game Archive
Topic: Stranger of Paradise: Final Fantasy Origin - SRST files
Replies: 12
Views: 1026

Re: Stranger of Paradise: Final Fantasy Origin - SRST files

Ok, thanks for explanation. Can you send a link to this archived github repositroy?
I can't find it anywhere.

EDIT: Btw, according to the logic described by you in the first post, key length is 7 and key is "77 45 D6 E5 64 13 ED" (as hex).
by ikskoks
Tue Dec 27, 2022 9:14 pm
Forum: Game Archive
Topic: Stranger of Paradise: Final Fantasy Origin - SRST files
Replies: 12
Views: 1026

Re: Stranger of Paradise: Final Fantasy Origin - SRST files

i couldn't attach a sample because that SRST file is over 500MBs..
You can upload it to some hosting site like mega.nz, google drive etc. and then share a public link here.
i just need to know what is the encryption key based on my screenshot above.
That's NOT how reverse engineering works :D