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Search found 1584 matches
- Tue Nov 24, 2020 4:13 pm
- Forum: Game Archive
- Topic: Compress multiple files to one big file in QuickBMS
- Replies: 1
- Views: 446
Re: Compress multiple files to one big file in QuickBMS
You can do something like that using reimport mode . It's the easiest way. Read documentation here http://aluigi.zenhax.com/papers/quickbms.txt But if your goal is other than extraction/importing to archive, then the best option would be to write custom tool for that. There are many open source comp...
- Tue Nov 24, 2020 12:44 am
- Forum: Game Localization
- Topic: Valkyria Chronicles 2 fonts
- Replies: 5
- Views: 1028
Re: Valkyria Chronicles 2 fonts
You can read some documentation here http://wiki.xentax.com/index.php/Valkyr ... cles_2_BF1
Currently there are many unknown chunks, so editing is not possible.
Currently there are many unknown chunks, so editing is not possible.
- Mon Nov 23, 2020 4:11 pm
- Forum: Game Localization
- Topic: Help with translating Bully: Anniversary Edition (android)
- Replies: 19
- Views: 5384
Re: I need translate Bully Anniversary Edition
Yes, I have converted source to C++, added some comments and did some refactoring,
but that's all for now.
Here you can see the result
https://github.com/bartlomiejduda/Tools ... L_Tool.cpp
but that's all for now.
Here you can see the result
https://github.com/bartlomiejduda/Tools ... L_Tool.cpp
- Mon Nov 23, 2020 8:57 am
- Forum: Game Archive
- Topic: How to open unity .bundle files?
- Replies: 1
- Views: 1081
Re: How to open unity .bundle files?
Did you try tools like Unity Asset Studio, Unity Assets Explorer or UnityEx?
And what is the name of your game?
And what is the name of your game?
- Sun Nov 22, 2020 12:41 am
- Forum: Compressed files and methods
- Topic: Giana Sisters : Twisted Dreams - Owltimate Edition .pak files
- Replies: 8
- Views: 2160
Re: Giana Sisters : Twisted Dreams - Owltimate Edition .pak files
You may have wrong paths defined. You need to use double backslash "\\", for example:
Code: Select all
C:\\Users\\SomeUser\\Desktop\\PAK\\animations.pak- Sun Nov 22, 2020 12:29 am
- Forum: Compressed files and methods
- Topic: Giana Sisters : Twisted Dreams - Owltimate Edition .pak files
- Replies: 8
- Views: 2160
Re: Giana Sisters : Twisted Dreams - Owltimate Edition .pak files
Of course, here is the instruction:
1. Install Python 3
2. Change paths at the end of the script
3. Run script in Python using cmd or some IDE like "Wing IDE"
Also this may be helpful https://www.google.com/search?client=fi ... hon+script
1. Install Python 3
2. Change paths at the end of the script
3. Run script in Python using cmd or some IDE like "Wing IDE"
Code: Select all
python script.py- Sat Nov 21, 2020 10:27 pm
- Forum: Compressed files and methods
- Topic: Giana Sisters : Twisted Dreams - Owltimate Edition .pak files
- Replies: 8
- Views: 2160
Re: Giana Sisters : Twisted Dreams - Owltimate Edition .pak files
Ok, I think that I have figured that out. Here you can see tool and documentation https://github.com/bartlomiejduda/Tools/tree/master/NEW%20Tools/Giana%20Sisters%20Twisted%20Dreams This tool decompress gzip compressed blocks and creates SBPACK archive which can be later unpacked with http://aluigi.z...
- Tue Nov 17, 2020 9:00 am
- Forum: Audio file formats
- Topic: NCAA Football 14 SBK files
- Replies: 1
- Views: 578
Re: NCAA Football 14 SBK files
These files may be headers for some EAAudioCore (EA Layer 3?) audio
https://github.com/vgmstream/vgmstream/ ... /ea_eaac.c
viewtopic.php?t=4922
https://github.com/vgmstream/vgmstream/ ... /ea_eaac.c
viewtopic.php?t=4922
- Mon Nov 16, 2020 9:51 pm
- Forum: Game Localization
- Topic: Genshin impact text files extract
- Replies: 2
- Views: 1968
Re: Genshin impact text files extract
Did you try total commander method?
https://ikskoks.pl/searching-text-strin ... commander/
https://ikskoks.pl/searching-text-strin ... commander/
- Mon Nov 16, 2020 9:39 am
- Forum: Graphic file formats
- Topic: Re-Volt 2 .z files
- Replies: 3
- Views: 1804
Re: Re-Volt 2 .z files
It is just headerless BMP compressed with ZLIB.
You can use offzip and texturefinder to convert it to BMP.
See the wiki article for reference http://wiki.xentax.com/index.php/Re-Volt_2_Z_Image
You can use offzip and texturefinder to convert it to BMP.
Code: Select all
offzip.exe -a CarSkin0.bmp.z outSee the wiki article for reference http://wiki.xentax.com/index.php/Re-Volt_2_Z_Image
- Sun Nov 15, 2020 9:31 pm
- Forum: Game Archive
- Topic: Password For Unpacking Data.pak File!??
- Replies: 4
- Views: 1619
Re: Password For Unpacking Data.pak File!??
If you have troubles, I may have few tips for you: 1. You could find a DRM-Free version of the game. It is always more simple to debug games which don't have any protection checks. 2. You could run Signsrch and debugger on the same application execution routine. You should read more about ASLR to un...
- Sun Nov 15, 2020 3:33 pm
- Forum: Game Archive
- Topic: Password For Unpacking Data.pak File!??
- Replies: 4
- Views: 1619
Re: Password For Unpacking Data.pak File!??
Password is
and here you have detailed tutorial how to recover it yourself
https://zenhax.com/viewtopic.php?f=4&t=59
Code: Select all
7VtaFesmATpMwtiL7Q79nzOyx2mNzypYmwPR39LY55AuhGxrOcLvCy2SnQjehttps://zenhax.com/viewtopic.php?f=4&t=59
- Sun Nov 15, 2020 3:02 pm
- Forum: Game Archive
- Topic: Mat Hoffman's Pro BMX [PC] *.pkr
- Replies: 6
- Views: 1162
Re: Mat Hoffman's Pro BMX [PC] *.pkr
Oh, it's good to know that. 
So I have updated the wiki http://wiki.xentax.com/index.php/Activision_PKR3
So I have updated the wiki http://wiki.xentax.com/index.php/Activision_PKR3
- Sun Nov 15, 2020 2:43 pm
- Forum: Tutorials
- Topic: Reverse Engineering Tutorials Collection
- Replies: 5
- Views: 20630
Re: Reverse Engineering Tutorials Collection
No problem. I have added links to your posts to the collection.Thanks for including my livestream there.
Regarding RE I have several posts in my blog that might be useful.
- Sun Nov 15, 2020 11:32 am
- Forum: Game Archive
- Topic: Mat Hoffman's Pro BMX [PC] *.pkr
- Replies: 6
- Views: 1162
Re: Mat Hoffman's Pro BMX [PC] *.pkr
There are no other custom tools for this file format as far as I know,
so you can use this editor or MultiEx BMS scripts which I have linked on the wiki.
so you can use this editor or MultiEx BMS scripts which I have linked on the wiki.
