Poll & Discussion: We wish the site to continue (Y/N)
Search found 1584 matches
- Tue Dec 01, 2020 11:16 am
- Forum: Game Localization
- Topic: [PS2] Tim Burton's the Nightmare Before Christmas: Oogie's revenge - Lz archives
- Replies: 1
- Views: 718
Re: [PS2] Tim Burton's the Nightmare Before Christmas: Oogie's revenge - Lz archives
I'm afraid that the only thing that could be done is to write custom tool for unpacking and packing in C++, Python etc. This quickbms script you provided is not that hard to rewrite except this ALZ compression routine which may be problematic. You could probably search through quickbms source to see...
- Tue Dec 01, 2020 10:34 am
- Forum: Audio file formats
- Topic: Star Wars Jedi Fallen Order: Extracting Audio Clips
- Replies: 8
- Views: 3775
Re: Star Wars Jedi Fallen Order: Extracting Audio Clips
Ok, I think I get it now. So it is not really an technical issue, rather work orginizing issue. :D So my advice would be to create separate folders for each category, then sort all clips in those folders and then use some auto renamer tool like this one https://www.advancedrenamer.com/ I don't think...
- Mon Nov 30, 2020 12:21 pm
- Forum: Audio file formats
- Topic: Star Wars Jedi Fallen Order: Extracting Audio Clips
- Replies: 8
- Views: 3775
Re: Star Wars Jedi Fallen Order: Extracting Audio Clips
Can you describe how do you do it manually now?
And can you upload some sample files before extraction? (no more than 100 MB if possible)
And can you upload some sample files before extraction? (no more than 100 MB if possible)
- Mon Nov 30, 2020 12:17 pm
- Forum: Holy Cow!
- Topic: Our forum started in 2003. Dug up old screenshot :)
- Replies: 6
- Views: 76680
- Sat Nov 28, 2020 11:30 am
- Forum: Game Archive
- Topic: QuickBMS script doesn't work on most Wizard101 WAD files
- Replies: 4
- Views: 1085
Re: QuickBMS script doesn't work on most Wizard101 WAD files
Maybe it's because you are using some old version of Nifskope.
Both samples extracts just fine with QuickBMS and both NIF files
loads fine in NifSkope 2.0. See the screenshots below:
https://imgur.com/a/gjqeXtO
https://imgur.com/a/VSrfED0
Both samples extracts just fine with QuickBMS and both NIF files
loads fine in NifSkope 2.0. See the screenshots below:
https://imgur.com/a/gjqeXtO
https://imgur.com/a/VSrfED0
- Fri Nov 27, 2020 10:21 pm
- Forum: Game Localization
- Topic: [PC] catherine classic .DAT file
- Replies: 4
- Views: 842
Re: [PC] catherine classic .DAT file
Only by writing custom tool.
- Fri Nov 27, 2020 6:01 pm
- Forum: Game Archive
- Topic: QuickBMS script doesn't work on most Wizard101 WAD files
- Replies: 4
- Views: 1085
Re: QuickBMS script doesn't work on most Wizard101 WAD files
Could you please upload some samples? The best option would be to have some samples that work and few other samples that don't work in separate directories. but I'm definitely not afraid to try that and learn how to do it- in fact I'm more than willing to learn processes like that. You can learn her...
- Fri Nov 27, 2020 11:32 am
- Forum: Game Localization
- Topic: [PC] catherine classic .DAT file
- Replies: 4
- Views: 842
Re: [PC] catherine classic .DAT file
You can open it with hex workshop https://imgur.com/a/WFExHnI
You can also use strings from sysinternal's to dump all texts
https://docs.microsoft.com/en-us/sysint ... ds/strings
https://imgur.com/a/jcMhQR2
You can also use strings from sysinternal's to dump all texts
https://docs.microsoft.com/en-us/sysint ... ds/strings
Code: Select all
strings.exe MailData.DAT > out.txthttps://imgur.com/a/jcMhQR2
- Fri Nov 27, 2020 8:59 am
- Forum: Audio file formats
- Topic: Mario & Sonic at the RIO 2016 Olympic Games (.dsp file Wii U)
- Replies: 7
- Views: 1248
Re: Mario & Sonic at the RIO 2016 Olympic Games (.dsp file Wii U)
It seems that there is decoder in vgmstream for this format
https://github.com/vgmstream/vgmstream/ ... _decoder.c
So maybe you should try foobar + vgmstream plugin combination.
http://www.foobar2000.org/
https://github.com/vgmstream/vgmstream/ ... _decoder.c
So maybe you should try foobar + vgmstream plugin combination.
http://www.foobar2000.org/
- Thu Nov 26, 2020 9:09 pm
- Forum: Audio file formats
- Topic: Extract Fable II voice and sound effect ?
- Replies: 5
- Views: 1214
Re: Extract Fable II voice and sound effect ?
Yes, you can use Foobar + vgmstream plugin for thatcan I extract the song in wav with vgmstream ?
https://www.foobar2000.org/download
- Thu Nov 26, 2020 1:38 pm
- Forum: Audio file formats
- Topic: Extract Fable II voice and sound effect ?
- Replies: 5
- Views: 1214
Re: Extract Fable II voice and sound effect ?
same with quickbms (error in src\file.c line 557: fdnum_open() Error: No such file or directory) To know how to use quickbms, you should read documentation here http://aluigi.zenhax.com/papers/quickbms.txt From the error description, it seems that you haven't provided required archive (or index fil...
- Thu Nov 26, 2020 1:15 pm
- Forum: Audio file formats
- Topic: Extracting Audio files ogg (Encrypted)
- Replies: 4
- Views: 846
Re: Extracting Audio files ogg (Encrypted)
What game these files come from?
And why do you think they are ogg files?
And why do you think they are ogg files?
- Thu Nov 26, 2020 12:40 am
- Forum: Compressed files and methods
- Topic: Extracting .xxx files from MK Vs. DCU & MOHA
- Replies: 1
- Views: 805
Re: Extracting .xxx files from MK Vs. DCU & MOHA
I need a game-specific script(?) to make extraction possible You probably mean QuickBMS script. Here you can download it http://aluigi.zenhax.com/quickbms.htm and here you can read documentation on how to use it http://aluigi.zenhax.com/papers/quickbms.txt If you want to learn more advanced stuff, ...
- Wed Nov 25, 2020 5:27 pm
- Forum: Game Localization
- Topic: Valkyria Chronicles 2 fonts
- Replies: 5
- Views: 1028
Re: Valkyria Chronicles 2 fonts
I have answered by Facebook, but I'll leave here solution for others:
You need to download TexConv https://github.com/Microsoft/DirectXTex/wiki/Texconv
and put it in Rawtex's directory.
You need to download TexConv https://github.com/Microsoft/DirectXTex/wiki/Texconv
and put it in Rawtex's directory.
- Tue Nov 24, 2020 11:15 pm
- Forum: Game Localization
- Topic: Valkyria Chronicles 2 fonts
- Replies: 5
- Views: 1028
Re: Valkyria Chronicles 2 fonts
I was able to extract image data using raw texture cooker https://i.imgur.com/4J1aX4R.png
It seems that MFNT chunk contains r1_unom graphics.
It seems that MFNT chunk contains r1_unom graphics.
