Search found 78 matches

by Higus
Sat Jan 17, 2015 8:45 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1633
Views: 436632

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Okay it seems you actually can launch the game without repacking G0S if you put files from data_0x dir into root game dir and remove g0s files. The only issue is the game will most likely end up on endless loading or crash at some point of the game because not all filenames are known so far. When I...
by Higus
Sat Jan 10, 2015 11:42 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1633
Views: 436632

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

I also have an other question. Could anyone recreate this next gen snake face? *image of big boss* Just the way it is, with close geometry level and texture detail. I don't understand... That's just Big Boss' face model without beard or hair meshes. http://puu.sh/ek0Sf/fa0999fe13.jpg Also, anybody ...
by Higus
Wed Jan 07, 2015 8:54 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1633
Views: 436632

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

stiffy360 wrote:
DEElekgolo wrote: Can edit textures now
How would you go about doing that?
Image
Atvaark's FtexTool:
https://github.com/Atvaark/FtexTool/releases
It was really pretty pointless up about until 2 hours ago when he updated it to convert with mip maps.
by Higus
Wed Jan 07, 2015 2:46 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1633
Views: 436632

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Sergeanur wrote:
Higus wrote:How can we add new files to repack in the qar? (as opposed to updating/replacing files prepacked into the qar)
You need to add an entry into INF, but as long as you don't know how to calculate a hash for its name you can't do it.
Care to add some kind of feature to get around this?
by Higus
Wed Jan 07, 2015 12:08 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1633
Views: 436632

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Sergeanur wrote:Dictionary for QAR Tool is updated.
Only 12 Lua files left, neat.

How can we add new files to repack in the qar? (as opposed to updating/replacing files prepacked into the qar)
by Higus
Tue Jan 06, 2015 10:37 pm
Forum: Website
Topic: Username Change Request?
Replies: 21
Views: 10290

Re: Username Change Request?

Thanks, Mr. Mouse.
by Higus
Tue Jan 06, 2015 5:25 am
Forum: Website
Topic: Username Change Request?
Replies: 21
Views: 10290

Re: Username Change Request?

'Higus', please.
by Higus
Mon Jan 05, 2015 8:42 am
Forum: Website
Topic: Username Change Request?
Replies: 21
Views: 10290

Username Change Request?

I'm sorry if I may be posting this in the wrong location, but I was wondering how I can go about requesting a username change on this account of mine. Nothing special, just to a five letter username. Thanks in advance. Mod edit: further name change requests should be posted in https://forum.xentax.c...
by Higus
Sat Jan 03, 2015 8:08 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1633
Views: 436632

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Okay it seems you actually can launch the game without repacking G0S if you put files from data_0x dir into root game dir and remove g0s files. The only issue is the game will most likely end up on endless loading or crash at some point of the game because not all filenames are known so far. that's...
by Higus
Wed Dec 31, 2014 10:13 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1633
Views: 436632

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

How is the possibility of never having to repack data_02.g0s looking?
by Higus
Fri Dec 26, 2014 1:01 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1633
Views: 436632

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

2 line: These LUA files are compiled, NOT ENCRYPTED!!!!!! You can replace them with uncompiled ones and the game will work. In fact all you can do is just remove it from FPK completely and then change LUA outside of it. Right, compiled, my bad. However the uncompiled versions reinjected back into t...
by Higus
Fri Dec 26, 2014 12:32 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1633
Views: 436632

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Now you can decrypt the resources (LUA, FPK, JSON, etc.) while unpacking the archive Could you add an option to decrypt/encrypt those filetypes manually? because a lot of encrypted lua's and stuff are stored inside fpk and fpkd files. just an option to decrypt/encrypt any of those filetypes in a di...
by Higus
Fri Dec 26, 2014 10:06 am
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1633
Views: 436632

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Now you can decrypt the resources (LUA, FPK, JSON, etc.) while unpacking the archive Could you add an option to decrypt/encrypt those filetypes manually? because a lot of encrypted lua's and stuff are stored inside fpk and fpkd files. just an option to decrypt/encrypt any of those filetypes in a di...
by Higus
Tue Jul 03, 2012 12:37 pm
Forum: Game Archive
Topic: Tekken Hybrid
Replies: 80
Views: 17595

Re: Tekken Hybrid

I don't see it like that, You see I'm able to use the same methods to Xbox360 T6/SC5 extracting, with my PS3 discs of both games, therefore there is no difference to whether or not its PS3 or X360, so long as you get the Data BIN files, you're all good.