Search found 78 matches
- Sat Jan 17, 2015 8:45 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Okay it seems you actually can launch the game without repacking G0S if you put files from data_0x dir into root game dir and remove g0s files. The only issue is the game will most likely end up on endless loading or crash at some point of the game because not all filenames are known so far. When I...
- Sat Jan 10, 2015 11:42 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
I also have an other question. Could anyone recreate this next gen snake face? *image of big boss* Just the way it is, with close geometry level and texture detail. I don't understand... That's just Big Boss' face model without beard or hair meshes. http://puu.sh/ek0Sf/fa0999fe13.jpg Also, anybody ...
- Wed Jan 07, 2015 8:54 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
stiffy360 wrote:How would you go about doing that?DEElekgolo wrote: Can edit textures now

Atvaark's FtexTool:
https://github.com/Atvaark/FtexTool/releases
It was really pretty pointless up about until 2 hours ago when he updated it to convert with mip maps.
- Wed Jan 07, 2015 2:46 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Care to add some kind of feature to get around this?Sergeanur wrote:You need to add an entry into INF, but as long as you don't know how to calculate a hash for its name you can't do it.Higus wrote:How can we add new files to repack in the qar? (as opposed to updating/replacing files prepacked into the qar)
- Wed Jan 07, 2015 12:08 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Only 12 Lua files left, neat.Sergeanur wrote:Dictionary for QAR Tool is updated.
How can we add new files to repack in the qar? (as opposed to updating/replacing files prepacked into the qar)
- Tue Jan 06, 2015 10:37 pm
- Forum: Website
- Topic: Username Change Request?
- Replies: 21
- Views: 10290
Re: Username Change Request?
Thanks, Mr. Mouse.
- Tue Jan 06, 2015 5:25 am
- Forum: Website
- Topic: Username Change Request?
- Replies: 21
- Views: 10290
Re: Username Change Request?
'Higus', please.
- Mon Jan 05, 2015 8:42 am
- Forum: Website
- Topic: Username Change Request?
- Replies: 21
- Views: 10290
Username Change Request?
I'm sorry if I may be posting this in the wrong location, but I was wondering how I can go about requesting a username change on this account of mine. Nothing special, just to a five letter username. Thanks in advance. Mod edit: further name change requests should be posted in https://forum.xentax.c...
- Sat Jan 03, 2015 8:08 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Okay it seems you actually can launch the game without repacking G0S if you put files from data_0x dir into root game dir and remove g0s files. The only issue is the game will most likely end up on endless loading or crash at some point of the game because not all filenames are known so far. that's...
- Wed Dec 31, 2014 10:13 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
How is the possibility of never having to repack data_02.g0s looking?
- Mon Dec 29, 2014 2:06 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
- Fri Dec 26, 2014 1:01 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
2 line: These LUA files are compiled, NOT ENCRYPTED!!!!!! You can replace them with uncompiled ones and the game will work. In fact all you can do is just remove it from FPK completely and then change LUA outside of it. Right, compiled, my bad. However the uncompiled versions reinjected back into t...
- Fri Dec 26, 2014 12:32 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Now you can decrypt the resources (LUA, FPK, JSON, etc.) while unpacking the archive Could you add an option to decrypt/encrypt those filetypes manually? because a lot of encrypted lua's and stuff are stored inside fpk and fpkd files. just an option to decrypt/encrypt any of those filetypes in a di...
- Fri Dec 26, 2014 10:06 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Now you can decrypt the resources (LUA, FPK, JSON, etc.) while unpacking the archive Could you add an option to decrypt/encrypt those filetypes manually? because a lot of encrypted lua's and stuff are stored inside fpk and fpkd files. just an option to decrypt/encrypt any of those filetypes in a di...
- Tue Jul 03, 2012 12:37 pm
- Forum: Game Archive
- Topic: Tekken Hybrid
- Replies: 80
- Views: 17595
Re: Tekken Hybrid
I don't see it like that, You see I'm able to use the same methods to Xbox360 T6/SC5 extracting, with my PS3 discs of both games, therefore there is no difference to whether or not its PS3 or X360, so long as you get the Data BIN files, you're all good.

