Search found 78 matches
- Sat Oct 24, 2015 12:54 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Thanks for the contributions guys, I'm practically finished but I can't for the life of me figure out where "Spying Harrier" is in the Motherbase staff script. http://i.imgur.com/ToL0ED8.png I'm having trouble changing his stats so he's just got those ridiculous stats there that end up kicking him t...
- Thu Oct 22, 2015 4:49 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
http://i.imgur.com/W45uOUB.png I'm trying to get a separate character Big Boss mod working, but I can't find "Spying Harrier"s staff icon texture. Some of you have it set up so that you can view DDS files in your windows explorer, but I can't get this working so it'd be a massive help if somebody c...
- Thu Oct 22, 2015 1:03 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
http://i.imgur.com/W45uOUB.png I'm trying to get a separate character Big Boss mod working, but I can't find "Spying Harrier"s staff icon texture. Some of you have it set up so that you can view DDS files in your windows explorer, but I can't get this working so it'd be a massive help if somebody c...
- Mon Oct 19, 2015 10:27 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Anybody looked into the new update?
Well I can't seem to find where to purchase the dlc, but it's definitely "come out" now with this update.

https://youtu.be/XzXEqjKOdlc
https://youtu.be/01gt_AMNUy4
https://youtu.be/YFC82mhVXNQ
Well I can't seem to find where to purchase the dlc, but it's definitely "come out" now with this update.

https://youtu.be/XzXEqjKOdlc
https://youtu.be/01gt_AMNUy4
https://youtu.be/YFC82mhVXNQ
- Sun Oct 11, 2015 4:23 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Have been doing some model swaps and just managed to find the body model for the dealer from the airport mission (chunk1\Assets\tpp\pack\fova\chara\pfs\pfs0_uniq0_v04.fpk). Strangely enough I cant find a fcnp file for it and when in game the textures are all messed up and flicker like crazy http://...
- Wed Oct 07, 2015 8:37 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
PSA - the game updated on 10/6 00.dat ballooned up from 3.7 megs to 37 megs and now includes many updated LUA files from data1 so if you have a mod that uses lua files (like mine) extract 00.dat and double check the changes. 01.dat is now 24 megs of ftexs. Pretty sure this is all the missing graphi...
- Tue Oct 06, 2015 6:09 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
I can't seem to find any files relating to the new outfit DLC (Besides textures, haven't looked there). Can't find anything about the DLC being available anywhere but on Xbox One anyways. Maybe Steam won't get the outfits til PC MGO? Does anyone have access to the MGO3 files for PS4 or XONE? If we c...
- Mon Oct 05, 2015 12:59 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Anyone have an idea where the lua files for the camera are? I've tried looking through chunk0 and data1 but can't find the right file. afgh_fort.fpkd in chunk2. CameraAroundParams.lua CameraSubjectiveParams.lua CameraTpsParams.lua TppTrapExecChangeCamera.lua mafr_lab.fpkd,mafr_diamond.fpkd in chunk...
- Sat Oct 03, 2015 9:00 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
>tfw 4 of my mods made it on Feels good man. Now stop making Snake and Quiet swaps and let's make the real fun stuff. I was kind of upset my second favorite mod, Puppy DD, didn't make it on. But I had a huge grin when I saw Sahel bird mod. Why should anyone stop making "Snake and Quiet swaps"? It's...
- Fri Oct 02, 2015 7:31 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
... Now we just need to find out where the damn Camera lua files are located... Anybody found anything? ... Could be the files located in chunk2\Assets\tpp\pack\location\afgh\pack_large\afgh_fort.fpkd? Nah they don't do nothing. And I'm not sure if they even use the same methods as GZ with "CameraA...
- Thu Oct 01, 2015 6:50 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Sweet, thanks for the prompt reply. I'd like to add though that I have found a nice workaround for anybody interested; If you save your new dds with NO mipmaps, then you may convert it to have just one ftexs and the new ftex+ftexs will ignore any of the other original ftexs from the texture qars, s...
- Thu Oct 01, 2015 3:37 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
I was on vacation for the last few weeks and haven't much time to look at the issues. I'll take a look at what's different in the QAR tool and I will also merge lua decryption while I'm at it. I've two questions I'd love answered; ( FtexTool ) 1. Could you tell me how I can get proper 1024 or 2048 ...
- Thu Oct 01, 2015 2:57 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
I was on vacation for the last few weeks and haven't much time to look at the issues. I'll take a look at what's different in the QAR tool and I will also merge lua decryption while I'm at it. I've two questions I'd love answered; ( FtexTool ) 1. Could you tell me how I can get proper 1024 or 2048 ...
- Thu Oct 01, 2015 5:56 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Alright, figured out how those LUAs are crypted, after spending hours trying to unpack GZ just so I could attach a debugger to it >.< A CityHash (using the old GZ algo) is made from the filename of the LUA file, including file extension. The NOT of this hash is used as the XOR key for the file, the...
- Tue Sep 29, 2015 3:54 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632

