Search found 78 matches
- Wed Feb 24, 2016 3:19 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Has anybody found a way to possibly fix the issue of Kaz/CP talking over Cassette Tapes? It didn't happen in GZ. I've been looking for evidence of a radio order/sequence for what audio type overtakes what (Motherbase Radio, CP Radio, Cassette Tapes), but I've found nothing other than CpRadioSeqCommo...
- Mon Feb 22, 2016 2:01 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
... This is one of the most usefuls posts posted in this topic. This list of PlayerStatus states massively expands the potential of my 'camera framework'. And I didn't know SnakeBite was discontinued, i'll be sure to switch to ThreeSocks3's installation method to support yours, his, and other futur...
- Sun Feb 21, 2016 7:01 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
So there's only one example line I can find of the conditional code for checking if a button is pressed: "bit.band(PlayerVars.scannedButtonsDirect,PlayerPad.STANCE)==PlayerPad.STANCE" I know from there is also PlayerPad.UP, PlayerPad.DOWN, PlayerPad.LEFT, PlayerPad.RIGHT I've gotten a custom camera ...
- Wed Feb 17, 2016 5:00 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
I'm currently looking through all of the scripts, trying to format them properly and semi-deobfusticate them. Please do update us with your findings, or as much as possible. Although I'm very interested in it myself, I don't have the time to study through the TPP code like you seem to. Good luck wi...
- Tue Feb 16, 2016 2:53 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Does anybody know how to display custom messages in the log? I found the function; it's TppUI.ShowAnnounceLog(). I can get it to display the messages that are already in game, i.e. TppUI.ShowAnnounceLog("fobRivalArrive") shows the "Rival Arrived" message. I can't figure out where it actually loads ...
- Mon Feb 15, 2016 6:06 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
http://www.nexusmods.com/metalgearsolidvtpp/mods/237/?
Somebody on nexus found a way to mod the camera.
Somebody on nexus found a way to mod the camera.
- Sun Feb 14, 2016 10:11 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Has anyone figured out how to get glasses/hats to go on models heads instead of sliding around on the ground next to their feet like most of them seem to do? I think that may be stored in the frdv of the file but I can't be sure. I think that Fraridr got items like that working but now I don't know...
- Sun Jan 17, 2016 1:08 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Can anybody share the fmdl/fpk names for Bikini models? Female AND Male. Quiet Bikini MGO Beta Mod *img* *img* Could you tell us what the FMDL name for that is? the location of bikini is: "Chunk0\Assets\mgo\pack\player\fova" the bikini files is: infiltrator class= ins_f02.fpk vanguard class= tes_f0...
- Sun Jan 17, 2016 5:06 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Can anybody share the fmdl/fpk names for Bikini models? Female AND Male.
Could you tell us what the FMDL name for that is?DarknessValtier wrote:Quiet Bikini MGO Beta Mod
*img*
*img*
- Wed Jan 13, 2016 2:49 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Model swapping into MGO is a pain. The game is rejecting TPP textures whenever I try to get them in via custom PFTXS, I've only managed to swap this MGO Snake model over the plated mask. I can't see that i'm doing anything wrong.
https://youtu.be/G_Ilq9FFB6g
https://youtu.be/G_Ilq9FFB6g
- Thu Dec 24, 2015 7:46 am
- Forum: Game Archive
- Topic: [REQ][PC] MGS5: TPP - Animation Containers MTAR
- Replies: 2
- Views: 1147
Re: [REQ][PC] MGS5: TPP - Animation Containers MTAR
Repaired the sample link and added more sample files.
- Sat Dec 12, 2015 11:20 am
- Forum: Game Archive
- Topic: [REQ][PC] MGS5: TPP - Animation Containers MTAR
- Replies: 2
- Views: 1147
[REQ][PC] MGS5: TPP - Animation Containers MTAR
The animation containers in Metal Gear Solid 5 are MTAR files, nobody seems to have looked into them. Animation swapping would be a nice door to open for MGS5 modding. So if anybody could look into maybe writing an unpack/repack tool for these MTAR files, that'd be terrific. File Samples: player2_re...
- Sun Oct 25, 2015 7:57 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
This wouldn't make the prisoner in the mission appear as BB and I believe the point in using a unique soldier such as this is to replace a soldier everyone has access to. As I understand it, a unique soldier is only awarded to you as a mission award if that soldier is not already present in Motherb...
- Sun Oct 25, 2015 12:57 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Finally found him in MbmCommonSetting.lua in data1.dat thanks to help of Cheat Engine thread and comparing to "High Rank Soldiers And Unique characters" by Glotty on Nexus. You can find him with "staff_name_99_149" and setting his stats to or "sectionpoints" to 490 is max value which equals S++ in ...
- Sat Oct 24, 2015 5:30 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Thanks for the contributions guys, I'm practically finished but I can't for the life of me figure out where "Spying Harrier" is in the Motherbase staff script. http://i.imgur.com/ToL0ED8.png I'm having trouble changing his stats so he's just got those ridiculous stats there that end up kicking him ...
