Search found 78 matches
- Tue Feb 14, 2017 11:52 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
I know this thread is more for research than modding, however I just want to drop this where it can be seen, so that somebody may possibly pick it up: I started a Sword/Eli/Skulls mod with a bit of animation swaps and such, and I think it's a nice concept for a mod to be taken on, however I don't ha...
- Sat Feb 11, 2017 8:30 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Any chance anyone has chunk0.dat\foxfs.dat from past versions of the game? From a chunk0 last modified September 6th, 2015: https://mega.nz/#!OgYn2LzR!nC14XVQ_om8J6KtQtRBOfrVj8f_85cYk8ZMJKtjEpGg <?xml version="1.0" encoding="UTF-8"?> <fs> <safiles> <file code="16355669509839002145"/> <file code="16...
- Sat Dec 03, 2016 6:09 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
@bobdoleowndu I'd appreciate it if you added named files to be affected by the ID feature too. As it is, when more filenames get hashed, this list will get unpleasant offsets. Oops, it was actually already supposed to do that. I missed a "/" which caused the folder and file name of named files to b...
- Sat Dec 03, 2016 2:58 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Thank you dearly. documented player2_resident motion ranges: player2_resident_motion.fpk - player2_resident.mtar 0000-0017 D-Walker/D-Horse poses 0018 - unused Idle? 0019-0115 - Weapon aiming poses and transitions (mostly to locomotion entries) 0116-0131 - Wall hugging 0132 - Prone Empty hand aiming...
- Sat Dec 03, 2016 1:25 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
MtarTool v0.2.1 is up. Taking Tex's idea, the tool now outputs a hashed_names.txt file which contains any unhashed names and their hashed equivalents. It also now repacks files in the order of their hash which solves a few bugs. Doing a quick test, I was able to add additional animations to player2...
- Tue Nov 29, 2016 5:03 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Mtar Tool v0.2 is finished! It now supports unpacking and repacking both Mtar Type 1 and Mtar Type 2 files. It should now be possible to swap animations (I didn't try myself yet though). Also I just published the new version of animation tool that supports PP MTAR files. Checked with .gani files pr...
- Sat Nov 19, 2016 3:39 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Thanks! I might take a look into .mog format after I finish researching the Type 2 format. Is there any information on what it's used for? I'm assuming it's used for switching between animations. I assume MOG to be something similar also. As for daemon1's animation conversion , I'm equally still in...
- Fri Nov 18, 2016 9:50 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Took me a little bit, but I present: MtarTool v0.1 Currently supports unpacking and repacking Mtar Type 1 files. It technically works on GZ .mtars as well, but the file names will be wrong; so repacking a GZ .mtar will break it. I tried to make it work similarly to GzsTool. It exports an XML file t...
- Tue Nov 15, 2016 1:35 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
*cosmetics details* Do many of these MGO cosmetics have the same distance from Snake's face? Because if the offset is common for all the attached models, refitting all of them should be no problem after the first one, we'd only need to apply the same XYZ position adjustment once to every MGO model ...
- Sun Nov 13, 2016 4:09 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
On an unrelated note, I've made some some more progress on the .mtar format(s). I've separated the two different formats with different names. I call them Mtar Type 1 and Mtar Type 2. Mtar Type 2 is the more confusing format and still needs more research. *details* I've attached a sample of what I ...
- Wed Oct 05, 2016 11:45 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Shigu did a video where he put the scarf and goggles on snake through what seems like coding but he said it frequently caused crashes Shigu here- The answer to how I did that mod is not very exciting. FV2 modded the scarf, then script modded in the gas mask and model swapped it with the goggles bef...
- Wed Mar 16, 2016 11:27 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
lmao whats up with this AnonymousSergeant guy over at Nexus? also. i doubt it but, any chances of being able to port the knife from the MP to SP? Totally not Tao Lung, he just happens to be the only person on the planet to dub Tao Lung "a great modder", in broken English too, might I add. But yeah ...
- Mon Feb 29, 2016 5:28 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Different Horse model? You mean a D-Horse DLC model? I don't know of any wild/enemy horses in the game.SuperflyJohnson wrote:I wanted a magnificent Ocelot steed. But I guess you are right since I just swapped it with a different horse model and the game allowed it.
- Sat Feb 27, 2016 2:34 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
If anybody from this thread was interested in downloading my "Camera Framework" mod but didn't because of Infinite Heaven conflict, it is now updated to work with any script mod like it. (along with some bug fixes and a no cqc cam)
http://www.nexusmods.com/metalgearsolidvtpp/mods/258/
http://www.nexusmods.com/metalgearsolidvtpp/mods/258/
- Thu Feb 25, 2016 3:16 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1633
- Views: 436632
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Wow, nice. What kind of swaps have you tried and has there been any kind of pattern to what kinds of sounds worked and didn't? Does swapping music work this way?BobDoleOwndU wrote:...
