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Search found 35 matches

by carnage
Thu Jul 04, 2013 2:44 pm
Forum: General game tools
Topic: Metal Gear Solid (series) - Tools
Replies: 25
Views: 18291

Re: Metal Gear Solid (series) - Tools

I have a tool made ​​for these files in Delphi if I need to pass the source code to add to your tool. I didn't create these tools. I just uploaded them here. ^^ So i don't have any source code ;p But all users (me too) will be very grateful if you post here your tool in Delphi. It will help to tran...
by carnage
Tue Jun 25, 2013 6:27 pm
Forum: General game tools
Topic: Metal Gear Solid (series) - Tools
Replies: 25
Views: 18291

Re: Metal Gear Solid (series) - Tools

I'm with the translation project of MGS1 to 3 years, I intend to finish it one day kkk. I must have the source information of the game, if you need I will look at my stuff and post here. Another thing the. DAT to be inserted back into the ISO if the size is larger than the original is necessary to r...
by carnage
Thu Apr 04, 2013 8:55 pm
Forum: Game specific tools
Topic: Dump/Insert Script BMS Metal Gear Solid
Replies: 0
Views: 860

Dump/Insert Script BMS Metal Gear Solid

Friends come here asking for help. I'm with the translation of Metal Gear Solid ( PSX ) more or less 5 years, this game deserves a translation level because of that I'm taking with her. Well, I would be very possible to create a script for the BMS Quickbms . I'll leave the link of the file that cont...
by carnage
Mon Nov 26, 2012 11:15 pm
Forum: General game tools
Topic: Error with reimport in Quickbms (Castlevania Lord of Shadows
Replies: 2
Views: 1816

Re: Error with reimport in Quickbms (Castlevania Lord of Sha

Friends did some testing and realized that this error only happens with the file version of the XBOX 360 PS3 already reimport normally. Displays the information that the file is larger, but it inserts without error information as in prints above. Had some line of code to be changed to the version of...
by carnage
Mon Nov 12, 2012 10:09 pm
Forum: General game tools
Topic: Error with reimport in Quickbms (Castlevania Lord of Shadows
Replies: 2
Views: 1816

Error with reimport in Quickbms (Castlevania Lord of Shadows

Friends it's been a long time since I saw this error with Quickbsm. The test was done with Castlevania Lord of Shadows (XBOX360/PS3) and the same error occurs, it can extract all the contents correctly with no problem, but when you enter back he complains that the file is larger than the original, n...
by carnage
Thu Aug 30, 2012 2:11 pm
Forum: Game Archive
Topic: Capcom's MT Framework (DR, RE5, DMC4, LP, MvC, DD, etc)
Replies: 61
Views: 17812

Re: Capcom's MT Framework (DR, RE5, DMC4, LP, MvC, DD, etc)

michalss wrote:can u please post the tool for X360?
Yes of course, but I have to perform the test on encode if everything is ok put the source code.
I intend to spend a GUI tool for VBA.
by carnage
Wed Aug 29, 2012 11:10 pm
Forum: Game Archive
Topic: Capcom's MT Framework (DR, RE5, DMC4, LP, MvC, DD, etc)
Replies: 61
Views: 17812

Re: Capcom's MT Framework (DR, RE5, DMC4, LP, MvC, DD, etc)

With the help of a friend (Ray) has created an extraction tool based on PHP's MSG2 Editor. The Dump is working properly and he can make the extraction of 3 files PC, XBOX360 and PS3, follows the first 10 lines of script version PC and XBOX, the test was not done with the PS3 version because I have b...
by carnage
Wed Aug 29, 2012 10:33 pm
Forum: Video file formats
Topic: [PS2/XBOX] - Convert VP6 videos
Replies: 3
Views: 1964

Re: [PS2/XBOX] - Convert VP6 videos

deepshit wrote:Hi
Use this
EAVP6Encoder
Thank my friend have not had the opportunity yet and loathing, but by what he saw installable.
As soon as possible I will perform the test, you happen to have the source code of this tool.
by carnage
Thu Aug 23, 2012 10:59 pm
Forum: Video file formats
Topic: .xmv (Xbox Media Video)
Replies: 25
Views: 11335

Re: .xmv (Xbox Media Video)

Returning to the topic, but today I day for converting videos to WMV Xbox XMV. The formats are similar to ASF and XMV Typically contains video at 640x480 29.97, and CBR audio at 128k. Video edited, leaving efetuei modifications with the high quality video, the size was about 3x larger than the origi...
by carnage
Thu Aug 23, 2012 10:26 pm
Forum: Video file formats
Topic: [PS2/XBOX] - Convert VP6 videos
Replies: 3
Views: 1964

[PS2/XBOX] - Convert VP6 videos

Guys, I'm in trouble here. We have a project hack NFS ​​Most Wanted for PS2/XBOX . What happens we already have all the tools ready, but the only difficulty is in the videos. The videos are on TrueMotion VP6 format, what we would like is a tool to convert videos into an extension editable ex: MPG, A...
by carnage
Mon Aug 06, 2012 10:22 pm
Forum: Game Archive
Topic: Capcom's MT Framework (DR, RE5, DMC4, LP, MvC, DD, etc)
Replies: 61
Views: 17812

Re: Capcom's MT Framework (DR, RE5, DMC4, LP, MvC, DD, etc)

The formats are too different for that to work. Many formats are quite simply not the same (like textures, models and a few other formats) and all of them are reverse endian, which is the main problem. Whenever I add PC support to my tool, I'll try to update my GMD and TEX converters to work betwee...
by carnage
Fri Aug 03, 2012 8:33 pm
Forum: Holy Cow!
Topic: About games installed on devices XBOX 360
Replies: 1
Views: 1258

About games installed on devices XBOX 360

I would like to take a question regarding the format of the installation of XBOX 360 games. Resident Evil 5 installed on pendrive and scan the folder of the game he gets this way. http://img256.imageshack.us/img256/231/arquivosdata.png A sequence of data files without extension. Question what is the...
by carnage
Fri Jul 27, 2012 10:19 pm
Forum: Game Archive
Topic: Capcom's MT Framework (DR, RE5, DMC4, LP, MvC, DD, etc)
Replies: 61
Views: 17812

Re: Capcom's MT Framework (DR, RE5, DMC4, LP, MvC, DD, etc)

This does not work with special chars. I got also X360 version of this tool :) But pretty usless I also think that, does it have any way to edit the XBOX version? What I'm doing is taking the PC version of MSG in my case is already translated and rocking the ARC through the Sectus tool, or use the ...
by carnage
Fri Jul 27, 2012 3:00 pm
Forum: Game Archive
Topic: Capcom's MT Framework (DR, RE5, DMC4, LP, MvC, DD, etc)
Replies: 61
Views: 17812

Re: Capcom's MT Framework (DR, RE5, DMC4, LP, MvC, DD, etc)

You can feel free to send it, although I'm not sure if I'll add support for it. The following code was released by the Game Vicio group (GV). Is in C# and works only for the PC version. The following information on how to use the program. Resident Evil 5 MSG2 Editor 1.02 This is a brazilian tool, s...
by carnage
Thu Jul 26, 2012 4:58 pm
Forum: Game Archive
Topic: Capcom's MT Framework (DR, RE5, DMC4, LP, MvC, DD, etc)
Replies: 61
Views: 17812

Re: Capcom's MT Framework (DR, RE5, DMC4, LP, MvC, DD, etc)

I think typos are the cause of both errors. The archive is called "MsgResource_s.arc". In the first picture you forgot the "_s" part and in the last picture you misspelled "Resource" and forgot "_s". Also, when repacking, you shouldn't add the ".arc" part. It should be the name of the directory it ...