Search found 52 matches
- Mon Jan 30, 2017 1:06 pm
- Forum: Game Archive
- Topic: [PC] Quantum Break .RMDP
- Replies: 101
- Views: 25187
Re: [PC] Quantum Break .RMDP
Thanks for all your hard work vfolin. Especially for the normals fix. I made several scenes and the normals issue was giving me problems. Even when i flipped them, they never looked right. Lastly if we could get animation to work it would be heaven! UberBlack, were you able to get unreal engine def...
- Thu Jan 26, 2017 10:25 pm
- Forum: Game Archive
- Topic: [PC] Quantum Break .RMDP
- Replies: 101
- Views: 25187
Re: [PC] Quantum Break .RMDP
Ok, new version of the importer. Not a lot changed, I did fix the normal being flipped inside out. Bone groups are now sorted by skeleton hierarchy, And if you use blender 2.75 or newer, it loads normal in as the new split normal type. rest is general tweaks. Enjoy. But you still did not done the m...
- Thu Jan 26, 2017 3:26 am
- Forum: Game Archive
- Topic: [PC] Quantum Break .RMDP
- Replies: 101
- Views: 25187
Re: [PC] Quantum Break .RMDP
Ok, new version of the importer. Not a lot changed, I did fix the normal being flipped inside out. Bone groups are now sorted by skeleton hierarchy, And if you use blender 2.75 or newer, it loads normal in as the new split normal type. rest is general tweaks. Enjoy. But you still did not done the m...
- Thu Jan 26, 2017 12:08 am
- Forum: Game Archive
- Topic: [PC] Quantum Break .RMDP
- Replies: 101
- Views: 25187
Re: [PC] Quantum Break .RMDP
Can you upload the app that be great than manually applying textures and such.Bladers wrote:i made an application that automatically attaches every model with their texture files. but i need help with the animation file. please someone help.
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- Sat May 14, 2016 11:58 pm
- Forum: Game Archive
- Topic: [PC] Quantum Break .RMDP
- Replies: 101
- Views: 25187
Re: [PC] Quantum Break .RMDP
Anything new on this?
- Sun May 08, 2016 10:30 am
- Forum: Game Archive
- Topic: [PC] Quantum Break .RMDP
- Replies: 101
- Views: 25187
Re: [PC] Quantum Break .RMDP
Not sure if anyone noticed but the .binfbx.meta for a model contains a list of texture locations, i asume its for when the game is running as its doesnt match the normal file stucture but the last folder name and file name looks to be its location. example file says "sourcedata\\textures\\character...
- Wed May 04, 2016 11:46 pm
- Forum: Game Archive
- Topic: [PC] Quantum Break .RMDP
- Replies: 101
- Views: 25187
Re: [PC] Quantum Break .RMDP
I was afraid you were gonna say that. I really need them not to be jigsawed up. I need them to have the coordinates and such. So how do i use your plugin on blender so i can import some stuff and take a look around? I posted a brief tutorial on how to install a blender plugin here: http://forum.xen...
- Wed May 04, 2016 4:52 am
- Forum: Game Archive
- Topic: [PC] Quantum Break .RMDP
- Replies: 101
- Views: 25187
Re: [PC] Quantum Break .RMDP
well, I really like blender, so that's what I spend my freely donated time creating plugins for. You're free to convert my plugin to another application if you like. or simply save the mesh from blender as FBX or other format, then load it into 3ds Max. Nobody says you have to use blender beyond co...
- Wed May 04, 2016 4:33 am
- Forum: Game Archive
- Topic: [PC] Quantum Break .RMDP
- Replies: 101
- Views: 25187
Re: [PC] Quantum Break .RMDP
Any more progress on map? I still looking forward to convert the map. I'm not sure what map you mean. All meshes appear to be in wedmsh format. if there's a wedmsh that's not loading properly, please give name and location. If you mean something else, please elaborate. Like for instance do the mode...
- Tue May 03, 2016 10:23 pm
- Forum: Game Archive
- Topic: [PC] Quantum Break .RMDP
- Replies: 101
- Views: 25187
Re: [PC] Quantum Break .RMDP
Any more progress on map? I still looking forward to convert the map.
- Fri Apr 29, 2016 3:12 am
- Forum: Game Archive
- Topic: [PC] Quantum Break .RMDP
- Replies: 101
- Views: 25187
Re: [PC] Quantum Break .RMDP
Attached is version 1.0 alpha of my *.wedmsh blender plugin for Quantum break. Currently should import any mesh as a static object with UVs and in-game normals. if the file has multiple meshes (LODs or whatever), it will import all. I will continue to do more work to add support for bone weights an...
- Wed Apr 20, 2016 5:47 am
- Forum: Game Archive
- Topic: [PC] Quantum Break .RMDP
- Replies: 101
- Views: 25187
Re: [PC] Quantum Break .RMDP
Can we edit engine files for graphics yet?
- Wed Feb 03, 2016 2:31 pm
- Forum: Game Archive
- Topic: The Division SDF Archive Format
- Replies: 131
- Views: 56354
Re: The Division SDF Archive Format
Anything new on this?
- Sun Jan 17, 2016 8:20 am
- Forum: Game Archive
- Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
- Replies: 284
- Views: 99809
Re: Rise of the Tomb Raider Bigfile.000.tiger
Can we dump level maps and cordinates yet?
- Sat Jun 06, 2015 5:47 am
- Forum: 3D/2D models
- Topic: Request : Alan Wake .binmsh
- Replies: 5
- Views: 1852
Re: Request : Alan Wake .binmsh
What about map models and coordinates and ect?
