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by anime663
Thu Mar 05, 2015 9:05 pm
Forum: 3D/2D models
Topic: Tales of Graces f (PS3) Model help?
Replies: 6
Views: 1649

Re: Tales of Graces f (PS3) Model help?

shakotay2 wrote:hands are easy to obtain:
Yeah but, the problem is my information on binary is so little I can't even use your program..
by anime663
Thu Mar 05, 2015 1:47 am
Forum: 3D/2D models
Topic: Tales of Graces f (PS3) Model help?
Replies: 6
Views: 1649

Tales of Graces f (PS3) Model help?

Hello! I was wondering if anyone on this forum thats good at binary and scripting could help me extract these beautiful models from the game! I don't really care what program it is in, lightwave, 3ds max, noesis etc. I also don't care about having the models bones. I'm not 100% sure if the files are...
by anime663
Fri Feb 20, 2015 1:16 am
Forum: 3D/2D models
Topic: Shining Resonance .MLX
Replies: 69
Views: 17097

Re: Shining Resonance .MLX

Are we ever going to get the tool for the MLX models?
by anime663
Thu Jul 03, 2014 12:57 am
Forum: 3D/2D models
Topic: [PS3] One Piece Kaizoku Musou
Replies: 82
Views: 23561

Re: [PS3] One Piece Kaizoku Musou

Is there anyway to fix the hair on some of the female models?? Because I'm trying to rip some of them and their hair gets turned into this weird mesh.
by anime663
Sun Jun 29, 2014 12:30 pm
Forum: 3D/2D models
Topic: Seven Knights Android (.nxm)
Replies: 21
Views: 5338

Seven Knights Android (.nxm)

Can someone make noesis or max script for the new android game by netmarble?they use .nxm format for the models.
i am trying using hex2obj but my knowledge for hex editor too low (sadly) :roll:

a reply will be appreciated!
thank you :D
by anime663
Thu Jun 19, 2014 10:40 pm
Forum: Game Archive
Topic: Tales of Graces f .FPS4 and .tex help?
Replies: 3
Views: 914

Re: Tales of Graces f .FPS4 and .tex help?

I'm kind of confused.... owo; Sorry Im just really bad with binary and stuff so yeah ^^"
by anime663
Thu Jun 19, 2014 12:23 am
Forum: Game Archive
Topic: Tales of Graces f .FPS4 and .tex help?
Replies: 3
Views: 914

Tales of Graces f .FPS4 and .tex help?

Since I can't create my own script I was wondering if someone could create a script to open the models and textures of Tales of Graces f. I think the models are FPS4 and the textures are .tex I have tried to create my own script for them in Noesis but I do not know anything about binary x.x https://...
by anime663
Tue Mar 25, 2014 10:48 am
Forum: 3D/2D models
Topic: PS3 More! Sonicomi mdl
Replies: 21
Views: 4910

Re: PS3 More! Sonicomi mdl

did they use the same .mdl format?
by anime663
Fri Mar 21, 2014 11:31 am
Forum: Game Archive
Topic: Mugen souls z .cl3
Replies: 1
Views: 1104

Mugen souls z .cl3

i think the model and texture are packed in this format,unlike previous compile heart games..

here is sample,can someone make the quickbms script/extractor for this format?

:oops:

http://www.mediafire.com/download/7ah38 ... del001.zip
by anime663
Tue Nov 26, 2013 2:36 pm
Forum: Graphic file formats
Topic: Shin Atelier Rorona Texture
Replies: 1
Views: 885

Shin Atelier Rorona Texture

This what i get after extracting the ppgz with howfie extractor.
https://www.mediafire.com/download/5y47 ... _body1.dds
can someone make a quickbms script for it?
[roll]
thanks :D
by anime663
Tue Oct 15, 2013 10:28 am
Forum: Graphic file formats
Topic: Fairy Fencer F TID Texture
Replies: 4
Views: 1910

Re: Fairy Fencer F TID Texture

Thank you so much! :mrgreen:
by anime663
Tue Oct 15, 2013 10:18 am
Forum: Graphic file formats
Topic: Fairy Fencer F TID Texture
Replies: 4
Views: 1910

Re: Fairy Fencer F TID Texture

thank you so much :D
by anime663
Mon Oct 14, 2013 7:28 am
Forum: Graphic file formats
Topic: Fairy Fencer F TID Texture
Replies: 4
Views: 1910

Fairy Fencer F TID Texture

They got the same format for neptunia mk2 texture but howfie batch didn't work for most of it.
can anyone make a batch or a noesis script?because i don't know how to make one. [roll]

here is sample
http://www.mediafire.com/download/f3dur ... 31/001.zip
by anime663
Sun Aug 25, 2013 6:20 am
Forum: 3D/2D models
Topic: [PS3] Atelier Escha & Logy - Alchemists of the Dusk Sky
Replies: 4
Views: 3374

Re: [PS3] Atelier Escha & Logy - Alchemists of the Dusk Sky

Eh?why did you use dw7 3dmax import?
just use howfie's blender script
by anime663
Sun Jul 28, 2013 8:51 am
Forum: Graphic file formats
Topic: [Request] Sword Art Online Infinity Moment Model Format
Replies: 1
Views: 1722

[Request] Sword Art Online Infinity Moment Model Format

Hi, I'm wondering if anyone here could be so kind as to figure out the file format of the SAO models and make a script for Noesis, 3ds max, maya or lightwave, any of those. I'm still new to this so I don't quite understand how to do this myself. Heres some samples: [link down] The files don't have a...