The Forum is up for sale: XeNTaX Forum looking for new owner
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- Wed Dec 24, 2014 9:07 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 580099
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Put it in a text file, save it with the extension .bat, put it in a folder that contains all the ftex and ftexs files, put FtexUnpacker.exe in that folder as well, then run the bat. Just tried it, you'll get a few zpipe errors, press enter to skip those I'll look into them some other time, doesn't s...
- Wed Dec 24, 2014 8:26 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 580099
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Ok cool, I always assume I've done something wrong if it doesn't work for someone :p hm I didn't think of taking multiple files, but I guess you can just make a batch file like the following for now;
Code: Select all
@echo off
for %%a in (*.ftex) do (
FtexUnpacker.exe "%%a"
)
- Wed Dec 24, 2014 8:12 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 580099
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
can you pm me the dds file please, I'll have a look, thanks.
- Wed Dec 24, 2014 6:01 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 580099
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Yeah you're right, it's the Alpha map, mixed with an AO Map and the Spec Map on the r, g and b layers. Nice trick.
- Wed Dec 24, 2014 5:09 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 580099
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
I thought I'd do my bit and made an ftex extractor, let me know if there are any problems with it. The colour seems off on some textures so I'm not sure if they're lightly encrypted or it's just a map I don't know about. The tool will create DDS files, just drag an 'ftex' on the executable, also mak...
- Tue Dec 23, 2014 4:39 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 580099
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
I don't know the name of the algorythm (and it probably doesn't have one) but here's the code I have reversed from MGS 3 a long time ago. Same code was used for MGS 2 and MGS 4 as well. int CHashMGS::GetIDFromString(char *str) { int hash = 0; for (; *str; str++) { int v1 = hash >> 19; int v0 = hash...
- Sun Dec 21, 2014 2:02 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 580099
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
That's just a WMV file they'll do the same stupid shit they always do. rip models and textures, rip sounds, translate to another language. what "modding" comes down to these days Well I've modded new maps in metal gear online and such, there's a lot that can be done with metal gear games, ...
- Wed Oct 15, 2014 12:39 am
- Forum: Game specific tools
- Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
- Replies: 255
- Views: 183912
Re: Beyond: Two Souls - Reversing | Porting (IT'S WORKING!)
Lot of progress since I last checked in, keep up the good work Hugo
- Mon Aug 11, 2014 9:42 pm
- Forum: Holy Cow!
- Topic: XeNTaX 25th Anniversary!
- Replies: 79
- Views: 59178
Re: XeNTaX 25th Anniversary!
Congrats on seeing it through for so long Mr Mouse, here's to 25 more years :p
- Thu Jul 24, 2014 8:51 pm
- Forum: Game specific tools
- Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
- Replies: 255
- Views: 183912
Re: Beyond: Two Souls - Reversing | Porting (UPDATE: Cameras
This is one of the best projects i've seen on Xentax, keep it up.
- Mon Jun 23, 2014 7:34 am
- Forum: Game specific tools
- Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
- Replies: 255
- Views: 183912
Re: [PS3] Beyond: Two Souls - Extractor | Reversing | Portin
Glad to see an update from you, the progress you've made on your tool is really amazing, it looks very well constructed. Keep it up and good luck.
- Tue May 27, 2014 9:03 pm
- Forum: Game specific tools
- Topic: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
- Replies: 255
- Views: 183912
Re: [PS3] Beyond: Two Souls - Extractor | Reversing | Portin
Great work, is Mogre any good?
- Mon May 26, 2014 10:59 pm
- Forum: Game Archive
- Topic: Beyond: Two Souls | Luac scripts
- Replies: 4
- Views: 2159
Re: Beyond: Two Souls | Luac scripts
Thanks for the samples, using unluac I can get an output. The size of the lua file is the long behind the .LuaQ magic. Save it as its own file and run unluac on it. Not sure how accurate the output is, but it looks as it should be. https://dl.dropboxusercontent.com/u/6871888/b2slua.png https://dl.dr...
- Mon May 26, 2014 7:17 pm
- Forum: Game Archive
- Topic: Beyond: Two Souls | Luac scripts
- Replies: 4
- Views: 2159
Re: Beyond: Two Souls | Luac scripts
Did you try deleting everything up to .LuaQ and then running luadec on it? Do you mind sending me a sample.
- Sun May 11, 2014 8:43 pm
- Forum: 3D/2D models
- Topic: [PS3] Bluepoint Games (MGS2_3HD+ICO_SOTC(.cmdl)) [Maxscript]
- Replies: 12
- Views: 7360
[PS3] Bluepoint Games (MGS2_3HD+ICO_SOTC(.cmdl)) [Maxscript]
I've attached a Maxscript which can be used to import the .cmdl extension that both MGS3 and MGS2 on the HD Collection use. It imports the models with some flipped faces so you'll have to select all the polygons and unify them. It has support for UV's however the models aren't split into separate ob...
