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- Mon Dec 29, 2014 4:14 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 580098
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Yeah, I gave him a special version of my maxscript :p Can you send me a version of it? I'd like to do some more serious model modding. Like sticking Gordon Freeman in there. (if possible dunno how texture location and whatnot are stored though.) That wouldn't really be possible at this point it's a...
- Mon Dec 29, 2014 2:09 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 580098
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Yeah, I gave him a special version of my maxscript :p
- Mon Dec 29, 2014 12:17 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 580098
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
the .1 files are different from the .2> files though. I was talking about the .1 files and I thought I made that clear by saying
this is how the .1 files work.
- Sun Dec 28, 2014 10:25 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 580098
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
This is what meant when I said I was bad at explaining things :p I don't think I explained the .1 ftex well enough
I'll send it when I get homeSergeanur wrote:Hey, could anyone provide me with decrypted EBOOT.BIN from PS3 version?
- Sun Dec 28, 2014 1:14 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 580098
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
If you really want to know about the FTEXS Dee, this is how the .1 files work. From the offsets in the FTEX file its basically { uint 16 compressedSize uint 16 uncompressedSize uint 16 unknown //always seems to be 0x08 uint 16 compressFlag // if its 0x80 its already uncompressed, if it's 0x0 its com...
- Sun Dec 28, 2014 6:16 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 580098
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Glad it did, because I was stumped beyond that point :p
- Sun Dec 28, 2014 6:08 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 580098
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Hmm I don't know what the problem could be at this point o.0 the most I can do is offer you the dds I get when extracted, what are you using to view the dds files?
https://dl.dropboxusercontent.com/u/687 ... ef_hnm.dds
https://dl.dropboxusercontent.com/u/687 ... ef_hnm.dds
- Sun Dec 28, 2014 5:18 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 580098
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Ok I've fixed the problem and made a new build of Ftex Unpacker, thanks for bringing it to my attention Stiffy. You can get the new build below;
FTex Unpacker
Edit: Hi Dee, it's just that it's a short int and not a char :p I made the same mistake hence the problem, it actually has 0x100 chunks
FTex Unpacker
Edit: Hi Dee, it's just that it's a short int and not a char :p I made the same mistake hence the problem, it actually has 0x100 chunks
- Sun Dec 28, 2014 4:48 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 580098
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Are you going to read in the normals or let max recalculate them and cause something like this If you are not, ill continue my work on the format. You don't have to stop on my account I was just doing it because I was bored, I probably won't release mine anyway plus I don't know much about bone imp...
- Sun Dec 28, 2014 1:45 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 580098
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Thanks, the only reason I didn't write up anything and just made the tools was because I just didn't think many people would care for the information plus the writing up takes a lot of time (that and I'm not really good at explaining things) from what I remember when working with the format, the par...
- Sat Dec 27, 2014 4:30 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 580098
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Repacking is fairly straightforward, the only thing I can see being a problem is the filenames/directory paths but if the game isn't actually using the ones written in the fpk for anything then it wouldn't be a problem, I'd have to test it.
- Sat Dec 27, 2014 2:51 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 580098
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
It will do that if the file doesn't have the right magic so there's probably something wrong with the file, did you decrypt it?
- Fri Dec 26, 2014 2:32 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 580098
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
I updated the FPK Unpacker as there were problems with some files, new version is at the same link. FPK Unpacker you should prob include zlib1.dll, crashes for me doesn't extract anything. Ok I included zlib1.dll for the ftex extractor now Ftex Unpacker What program can view or convert fmdl? 3ds max...
- Fri Dec 26, 2014 1:47 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 580098
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
I made a tool to extract the FPK files, I'm not completely happy with it as some of the filenames have illegal characters so I can't output those filename's, so to work around that I just made it put some hex digits out for the filename. Model format is fmdl and is super super simple, you can downlo...
- Wed Dec 24, 2014 10:11 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 580098
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Download the latest build from my other post, I removed the need to press enter at the end of the file unless it throws an error.
