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by JayK
Tue Oct 23, 2012 12:08 pm
Forum: 3D/2D models
Topic: [IDEA] Desperado: A Stylesheet Language
Replies: 2
Views: 1113

Re: [IDEA] Desperado: A Stylesheet Language

This is an amazing idea, I hope something comes of it.
by JayK
Tue Oct 23, 2012 11:20 am
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 228808

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

There's a specular map in the alpha channel of those textures so you'd have to turn it off.
by JayK
Mon Oct 22, 2012 4:10 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 228808

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Added all the textures to the google doc.
by JayK
Sun Oct 21, 2012 8:37 am
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 228808

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Yes, it was bad enough that he asked for one model, to ask for every single one in the game is even worse. And that description is in reference to requesting a game to be reversed engineered to get the models from, not for requesting just the models alone.
by JayK
Sat Oct 20, 2012 5:43 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 228808

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

If you used Chrrox's bms script then they should be in the final output folder after you have run doa5decrypt.bms
by JayK
Sat Oct 20, 2012 4:52 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 228808

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Use the script on my last post on the last page, rename the two files I mentioned above to anything.tex, anything.tmcl etc then open the .tex using Noesis.
by JayK
Sat Oct 20, 2012 12:22 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 228808

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

This forum is for reverse engineering, not model sharing. As was stated before 'sharing of copyrighted files constitutes piracy' and you really shouldn't be asking for it here. Eww... There's a way to extract perfect dress text from Kasumi pink-white outfit? 7R97U@10T10000@8F1S]]17KRG13163S10410OD12...
by JayK
Sat Oct 20, 2012 11:28 am
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 228808

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Hm no it doesnt work for all files, I just tested it on one and it only got the normals out, I'll keep having a look.

edit: Nevermind there's no problem, it was a specular in alpha channel thing.
by JayK
Sat Oct 20, 2012 9:50 am
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 228808

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

I edited Chrrox's doa5 noesis to make something that opens those 7* texch files, I only changed one single value so all credit goes to Chrrox. There's probably a lot more redundant code that could be deleted but I don't know how to do it without breaking it. Just give the 7* files the extension .tex...
by JayK
Fri Oct 19, 2012 11:11 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 228808

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

I could load them by replacing the texch header (??) for another tmc file header, but the textures are wrong: You have to attach the xpr2 header to the tmcl files and then you can view them correctly using Chrrox's xpr2 noesis plugin from here; http://forum.xentax.com/viewtopic.php?f=18&t=8102 ...
by JayK
Fri Oct 12, 2012 2:04 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 228808

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

those textures are in the 7R* xpr2 files along with their respective tmcls
by JayK
Wed Oct 10, 2012 7:56 am
Forum: Game Archive
Topic: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
Replies: 140
Views: 71231

Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)

The Japanese already have something going;

Image
by JayK
Mon Oct 08, 2012 10:05 am
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 228808

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Hi Mariokart, I was also trying to figure out the encryption of these filenames, I did think maybe it was the directory backwards due to the tmc, tmcl numbers being at the end but the fact that it ended with completely different chars threw me off of that. What you say about the length of the charac...
by JayK
Fri Oct 05, 2012 5:02 pm
Forum: Game Archive
Topic: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
Replies: 140
Views: 71231

Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)

No, there are two eyeballs, one should be deleted, the other has the correct uv's for the eyes.
by JayK
Fri Oct 05, 2012 11:24 am
Forum: Graphic file formats
Topic: Sony Playstation 3 file ".CTXR"
Replies: 7
Views: 6184

Re: Sony Playstation 3 file ".CTXR"

So I made a simple bms script to convert these ctxr files to ones that can be converted using gtf2dds just to save time goto 0x24 get VAL long get VAL2 long get VAL3 long get VAL4 long goto 0x18 put VAL long put VAL2 long put VAL3 long put VAL4 long and just run quickbms using the command line; quic...