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- Tue Oct 23, 2012 12:08 pm
- Forum: 3D/2D models
- Topic: [IDEA] Desperado: A Stylesheet Language
- Replies: 2
- Views: 1113
Re: [IDEA] Desperado: A Stylesheet Language
This is an amazing idea, I hope something comes of it.
- Tue Oct 23, 2012 11:20 am
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 228808
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
There's a specular map in the alpha channel of those textures so you'd have to turn it off.
- Mon Oct 22, 2012 4:10 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 228808
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Added all the textures to the google doc.
- Sun Oct 21, 2012 8:37 am
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 228808
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Yes, it was bad enough that he asked for one model, to ask for every single one in the game is even worse. And that description is in reference to requesting a game to be reversed engineered to get the models from, not for requesting just the models alone.
- Sat Oct 20, 2012 5:43 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 228808
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
If you used Chrrox's bms script then they should be in the final output folder after you have run doa5decrypt.bms
- Sat Oct 20, 2012 4:52 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 228808
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Use the script on my last post on the last page, rename the two files I mentioned above to anything.tex, anything.tmcl etc then open the .tex using Noesis.
- Sat Oct 20, 2012 12:22 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 228808
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
This forum is for reverse engineering, not model sharing. As was stated before 'sharing of copyrighted files constitutes piracy' and you really shouldn't be asking for it here. Eww... There's a way to extract perfect dress text from Kasumi pink-white outfit? 7R97U@10T10000@8F1S]]17KRG13163S10410OD12...
- Sat Oct 20, 2012 11:28 am
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 228808
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Hm no it doesnt work for all files, I just tested it on one and it only got the normals out, I'll keep having a look.
edit: Nevermind there's no problem, it was a specular in alpha channel thing.
edit: Nevermind there's no problem, it was a specular in alpha channel thing.
- Sat Oct 20, 2012 9:50 am
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 228808
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
I edited Chrrox's doa5 noesis to make something that opens those 7* texch files, I only changed one single value so all credit goes to Chrrox. There's probably a lot more redundant code that could be deleted but I don't know how to do it without breaking it. Just give the 7* files the extension .tex...
- Fri Oct 19, 2012 11:11 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 228808
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
I could load them by replacing the texch header (??) for another tmc file header, but the textures are wrong: You have to attach the xpr2 header to the tmcl files and then you can view them correctly using Chrrox's xpr2 noesis plugin from here; http://forum.xentax.com/viewtopic.php?f=18&t=8102 ...
- Fri Oct 12, 2012 2:04 pm
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 228808
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
those textures are in the 7R* xpr2 files along with their respective tmcls
- Wed Oct 10, 2012 7:56 am
- Forum: Game Archive
- Topic: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
- Replies: 140
- Views: 71231
Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
The Japanese already have something going;


- Mon Oct 08, 2012 10:05 am
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 228808
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Hi Mariokart, I was also trying to figure out the encryption of these filenames, I did think maybe it was the directory backwards due to the tmc, tmcl numbers being at the end but the fact that it ended with completely different chars threw me off of that. What you say about the length of the charac...
- Fri Oct 05, 2012 5:02 pm
- Forum: Game Archive
- Topic: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
- Replies: 140
- Views: 71231
Re: Dead or Alive 5 (DOA5) Retail (X360 / PS3)
No, there are two eyeballs, one should be deleted, the other has the correct uv's for the eyes.
- Fri Oct 05, 2012 11:24 am
- Forum: Graphic file formats
- Topic: Sony Playstation 3 file ".CTXR"
- Replies: 7
- Views: 6184
Re: Sony Playstation 3 file ".CTXR"
So I made a simple bms script to convert these ctxr files to ones that can be converted using gtf2dds just to save time goto 0x24 get VAL long get VAL2 long get VAL3 long get VAL4 long goto 0x18 put VAL long put VAL2 long put VAL3 long put VAL4 long and just run quickbms using the command line; quic...
