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by aagems
Wed May 22, 2013 7:44 pm
Forum: General game tools
Topic: Ninja Ripper
Replies: 695
Views: 253033

Re: Ninja Ripper

Does ninja ripper works on dreamcast emulator?i read above post that ripping result from pcsx2 has a lot of problem using this tools,i wonder if its happen to other emulator (epsxe,project64,dolphin,or even nullDC)?does anyone has tried to rip from other emulator using this tools?how the result?
by aagems
Mon May 20, 2013 9:23 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 168825

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Nice Boobs and Nice picture :D My head spinning everytime seeing those boobs :D
by aagems
Mon May 20, 2013 9:17 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 515205

Re: Dead or Alive series formats and tools

yes,i've downloaded fat importer v1.5 season 4. or maybe i use 3dsmax 9 so the problem occur?Maybe i take your advice and ask this problem in fat importer thread.thanks anyway
by aagems
Mon May 20, 2013 9:03 pm
Forum: 3D/2D models
Topic: Haunting Ground .PCK format
Replies: 11
Views: 3439

Re: Haunting Ground .PCK format

Thanks for your response furryfan, but why its not work? i use command prompt as you said but quickbms found nothing. Or maybe im doing wrong step? Here's a screenshot


Image
by aagems
Sun May 19, 2013 9:10 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 515205

Re: Dead or Alive series formats and tools

Can anybody help me?i had a problem with doa paradise animation. I try follow fatduck animation fix video tutorial,but im still failed getting proper hand position like i saw in fatduck video. I try rename "lfore_twist" to "lshld_twist" and click copy animation button and select "lshld" but the arm ...
by aagems
Thu May 09, 2013 3:09 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 168825

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

I'm using tmc parser script from mariokart64n but it seems can only load one object at a time,when i open another part,the previous object that i open is disappear.So,how can i assemble those body part in one piece using tmc parser in one scene?or is it not possible for now?if its possible,can you ...
by aagems
Wed May 08, 2013 8:02 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 168825

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Thanks zaykho :D.Now it named properly and i can view it on noesis the hottie swimsuit using updated version of simple doa5 unpacker from the link you give.Oh,i have a question.I'm using tmc parser script from mariokart64n but it seems can only load one object at a time,when i open another part,the ...
by aagems
Sun May 05, 2013 3:58 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 168825

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Can anyone reupload simple_doa5_unpacker.zip in page 28 to another file hosting?my ISP having a problem downloading from rghost.net. And for latest dlc (hottie swimsuit+zack island),i always had an error when opening it in noesis.Anyone got the same problem? i'm unpacking it using doa 5 tool from za...
by aagems
Sat May 04, 2013 5:01 pm
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 168825

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Sorry,stupid question. Can i use,for example hitomi head+hair from demo version to hitomi body from free dlc?can it works?and how to assemble head part and body part into full body in 3ds max so they become one part?can anyone give me tutorial?all help i apreciate :) This is similar to what happens...
by aagems
Sat May 04, 2013 4:35 pm
Forum: 3D/2D models
Topic: Haunting Ground .PCK format
Replies: 11
Views: 3439

Re: Haunting Ground .PCK format

Anyone?please help..
by aagems
Thu May 02, 2013 11:11 am
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 168825

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Sorry,stupid question. Can i use,for example hitomi head+hair from demo version to hitomi body from free dlc?can it works?and how to assemble head part and body part into full body in 3ds max so they become one part?can anyone give me tutorial?all help i apreciate :)
by aagems
Thu May 02, 2013 3:54 am
Forum: 3D/2D models
Topic: Haunting Ground .PCK format
Replies: 11
Views: 3439

Re: Haunting Ground .PCK format

Looking the file again in hex editor,still got no clue.I'm totally lost here.I heard in other forum,someone successfully extract it,but sadly his trick not shareable :(
by aagems
Wed May 01, 2013 6:04 pm
Forum: 3D/2D models
Topic: Haunting Ground .PCK format
Replies: 11
Views: 3439

Haunting Ground .PCK format

Hi,I successful to open DATA.CVM from this game by cutting the file header and convert it to iso,so it readable via virtual drive. i want to extract fiona model or (if can) other character too. The game model seems use .PCK format and the texture in .TEX and the stage use .PAC format. I try to open ...
by aagems
Mon Aug 06, 2012 11:41 am
Forum: Game Archive
Topic: Onimusha 2 *.DAT file
Replies: 17
Views: 2931

Re: Onimusha 2 *.DAT file

Sorry for being ignoring the thread,i cant find any tools for onimusha other than that i post above,thought like chrox said its relatively easy format.Guess we're out of luck in this game.Maybe other member still working on the tools,or maybe not :(
by aagems
Thu Aug 02, 2012 10:27 am
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 515205

Re: Dead or Alive series formats and tools

any tools to import to 3ds max or model viewer for dead or alive paradise? some guy here http://git.daifukkat.su/?p=spark.git;a=summary worked for some time on a tool for doap unpacking, you may want to have a look at it. Another question,does this game uses split model files like other doa (DOAU&D...