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by aagems
Tue Jun 24, 2014 6:44 pm
Forum: Game Archive
Topic: FF Type-0 english patched yellow.pkg extraction problem
Replies: 8
Views: 2235

Re: FF Type-0 english patched yellow.pkg extraction problem

Sorry for late response Shakotay2, here's a file that you asked. Its not 1 MB exact,but it contain hex pattern that you asked for. I hope i hear a good news from you :D https://www.sendspace.com/file/ynnpn9 and i have tried that ff7cc_extractor, it extract massive size of raw file from the yellow.pk...
by aagems
Sun Jun 22, 2014 10:27 pm
Forum: Game Archive
Topic: FF Type-0 english patched yellow.pkg extraction problem
Replies: 8
Views: 2235

Re: Final Fantasy Type-0 merged yellow.pkg extraction proble

anyone?please,a bms script or anything :( i'm just curious,what that make noesis cannot extract this archive,is there a filesize limitation reading on noesis for psp archive format?
by aagems
Sat Jun 21, 2014 4:54 pm
Forum: General game tools
Topic: BioHazard File Archive Tool
Replies: 26
Views: 26145

Re: BioHazard File Archive Tool

Hi mark,good program you have :-) i just want to know,does it support resident evil 1,2,3 pc version??or this is just console only?
by aagems
Fri Jun 20, 2014 10:35 pm
Forum: Game Archive
Topic: FF Type-0 english patched yellow.pkg extraction problem
Replies: 8
Views: 2235

Re: Final Fantasy Type-0 merged yellow.pkg extraction proble

Okay, here's some sample cut from my merged yellow.pkg. Its 1mb each,i hope this might be useful :)

https://www.sendspace.com/file/pl8yw1
by aagems
Fri Jun 20, 2014 10:05 pm
Forum: Game Archive
Topic: FF Type-0 english patched yellow.pkg extraction problem
Replies: 8
Views: 2235

FF Type-0 english patched yellow.pkg extraction problem

Hi,i have problem extracting *.pkg archive from this english patched game. i try noesis but it always give me an error like this http://s30.postimg.org/510040fsd/error_pkg.jpg Well, since this is a 2 iso merged,the yellow.pkg size is 2,65 GB. I try many other pkg extractor program available in the n...
by aagems
Sun Feb 09, 2014 2:06 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 516060

Re: Dead or Alive series formats and tools

the models format is unknown. not sure if there is a easy way to import models in ps2 version, i'll see what i can do but i'm short in time right now. thanks for your attention on my request b0ny, i'll be patient since i know youre very busy with other project.if dreamcast version is more easier to...
by aagems
Sat Feb 08, 2014 1:49 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 516060

Re: Dead or Alive series formats and tools

B0ny,is tool/blender script or model importer for doa2 dreamcast/doa2 hardcore (PS2) exist?on previous page in this topic(can't remember which page)you share an extractor for *.bin package for doa2 ps2,i wonder if you can make an importer for doa2 model, that would be awesome :D
by aagems
Wed Jan 29, 2014 9:11 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2007
Views: 516060

Re: Dead or Alive series formats and tools

b0ny wrote:you mean doa5? coz in doa4 the hair+head is one model. which model do you have problems with?


Its DOA4,here's the screenshot.

Image

how can i fix this,since i'm not too familiar with blender :D sorry if its noob question :D
by aagems
Mon Jan 27, 2014 10:01 pm
Forum: Video file formats
Topic: Gamecube h4m video format
Replies: 3
Views: 2742

Re: Gamecube h4m video format

what is the name of that tools?i'll grab the wii version ASAP :D
by aagems
Mon Jan 27, 2014 9:55 pm
Forum: Video file formats
Topic: Unpacking The bouncer video
Replies: 3
Views: 1984

Re: Unpacking The bouncer video

Well,too bad they didnt finish it,i still hope someone can solved it,since the model archive for this game has been solved long way ago by noesis,but sadly its not bother the video :( Anyway,thanks for the info about project fao
by aagems
Sat Jan 25, 2014 6:55 pm
Forum: 3D/2D models
Topic: Onimusha Dawn of Dreams *.ldt format
Replies: 2
Views: 1203

Re: Onimusha Dawn of Dreams *.ldt format

thanks for the script chrrox :D okay,after decompressing it it give me 3 file with the extension:*.oim,*.dat,and *.img. So i guess the model file is in dat file,is it a container again?sorry for being noob :D any importer script/plugin possibility?
by aagems
Sat Jan 25, 2014 6:38 pm
Forum: Video file formats
Topic: Gamecube h4m video format
Replies: 3
Views: 2742

Gamecube h4m video format

Im curious,is there any tools that can demux h4m video?im searching around the net but it seems noone solved this format. Theres a tools somewhere but sadly it only support audio. here i provide sample for anyone who want to look at: http://www.sendspace.com/file/mdxoty its from resident evil remake...
by aagems
Sat Jan 25, 2014 5:51 pm
Forum: Video file formats
Topic: Unpacking The bouncer video
Replies: 3
Views: 1984

Re: Unpacking The bouncer video

Sorry for bumpingg,any progress???
by aagems
Sat Jan 25, 2014 5:17 pm
Forum: 3D/2D models
Topic: Onimusha Dawn of Dreams *.ldt format
Replies: 2
Views: 1203

Onimusha Dawn of Dreams *.ldt format

hi, i manage to extract image.afs from onimusha dawn of dreams and get tons of file and i found that model file or maybe container (dunno) is in ldt format,can anyone please look the file and maybe create an importer for noesis :) all help will be appreciated.

here's i provide some sample:
by aagems
Sat Jan 18, 2014 6:46 am
Forum: Video file formats
Topic: Dead or Alive 4 SFD Video Format problem
Replies: 4
Views: 2607

Re: Dead or Alive 4 SFD Video Format problem

Okay,here's what i do: 1.demuxing the sfd using video demultiplex tools in vgmtoolbox,got m2v and adx file 2.convert the adx file to wav using pes sound converter 3.muxing into mkv using tmpgenc video mastering works 5,i use simple multiplexing in mpeg tools section,the result is normal and proper v...