For anyone interested, here is the fixed script
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Search found 7 matches
- Tue May 07, 2019 7:23 am
- Forum: 3D/2D models
- Topic: Help needed figuring out the X3D Files from the Precure 3DS games.
- Replies: 3
- Views: 1070
Re: Help needed figuring out the X3D Files from the Precure 3DS games.
Thank you that works like a charm
For anyone interested, here is the fixed script
For anyone interested, here is the fixed script
- Tue May 07, 2019 12:26 am
- Forum: 3D/2D models
- Topic: Help needed figuring out the X3D Files from the Precure 3DS games.
- Replies: 3
- Views: 1070
Re: Help needed figuring out the X3D Files from the Precure 3DS games.
Since asking the Question, I've managed to find out where the Mesh Table is. I've attempted to write a small noesis script, that can open this format, however I'm struggling with the Faces, since noesis requires me to use regular triangles, but the game uses Tri-Strips. HaCha_PC_script_progress_02.p...
- Tue Apr 23, 2019 11:32 pm
- Forum: 3D/2D models
- Topic: Help needed figuring out the X3D Files from the Precure 3DS games.
- Replies: 3
- Views: 1070
Help needed figuring out the X3D Files from the Precure 3DS games.
Hi Guys, I've spent roughly the last two weeks, to figure out, how this Format works. During this time, I managed to find the Vertex, Face and UVs in a reproduceable manner -> Vertices start in the SMDL block as a block of 64 Bytes per Vertex. The first 12 Bytes are the X Y and Z coordinates as Floa...
- Wed Oct 07, 2015 5:43 pm
- Forum: 3D/2D models
- Topic: [PS3] Sword Art Online: Lost Song (*.mdl)
- Replies: 14
- Views: 6390
Re: [PS3] Sword Art Online: Lost Song (*.mdl)
Hi, sorry for not posting for quite a while. I'm still trying to figure out how to fix the bug with Kuroyukihime's wings( the inlines to be precise).
Anyways, here is the updated script.
Anyways, here is the updated script.
- Tue Aug 11, 2015 2:00 pm
- Forum: 3D/2D models
- Topic: [PS3] Sword Art Online: Lost Song (*.mdl)
- Replies: 14
- Views: 6390
Re: [PS3] Sword Art Online: Lost Song (*.mdl)
Hi there, here is the next update. So far the weapons are using the 0x34 structures, where the UVs were quick to find(the last 4 bytes of the structure) If you find weapons with other structures( you'll notice the names for the models in 3ds Max are exactly the same as the Structure name without the...
- Mon Aug 10, 2015 7:06 pm
- Forum: 3D/2D models
- Topic: [PS3] Sword Art Online: Lost Song (*.mdl)
- Replies: 14
- Views: 6390
Re: [PS3] Sword Art Online: Lost Song (*.mdl)
It seems I was successfull again. https://picload.org/image/ipwigrr/sao_ls_yuuki_sinon.png I honestly don't know, why the UVs for Sinons(Gun Gale Outfit) are making the eyes that large( could still be a bug, or the wrong offset), but the UVs for Yuuki's eyes look pretty decent. Other models should l...
- Mon Aug 10, 2015 2:20 pm
- Forum: 3D/2D models
- Topic: [PS3] Sword Art Online: Lost Song (*.mdl)
- Replies: 14
- Views: 6390
Re: [PS3] Sword Art Online: Lost Song (*.mdl)
Hi, I just happened to find a solution for the missing/zeroed UVs today. If you take a look at the MaxScript on line 504 you'll see, that the UVs are set to 0, because the script author did not find the UVs addresses After some trial and error, I found out that the UV section starts 36 bytes after t...
