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- Fri May 08, 2020 6:42 am
- Forum: 3D/2D models
- Topic: Final Fantasy 7 remake
- Replies: 209
- Views: 84902
Re: Final Fantasy 7 remake
Interesting seeing people post but no sources for decrypted files.... Anyway, if someone could answer this I'd very much appreciate it. As we all know, at times the textures in this game look..... well.... bad. Hopefully it's a loading issue which will be patched whenever things return to semi-norm...
- Fri May 08, 2020 6:04 am
- Forum: 3D/2D models
- Topic: Final Fantasy 7 remake
- Replies: 209
- Views: 84902
Re: Final Fantasy 7 remake
Skyview Hall is one of my favorites honestly. The music and the scenery Damn really great view and style. Wanted to ask you if you had any idea of where could be the files of the backgrounds ? I got all the maps of the demo but no background where we can see the clocktower for example. Oh and did y...
- Wed May 06, 2020 5:10 pm
- Forum: 3D/2D models
- Topic: Final Fantasy 7 remake
- Replies: 209
- Views: 84902
Re: Final Fantasy 7 remake
When you say "after converting all assets" do I literally mean ALL or just the models, materials, and textures? For instance, I am trying to recreate the seventh heaven bar. I have the models and textures converted. Is there more that needs to be converted before taking the steps that you...
- Wed May 06, 2020 1:23 am
- Forum: 3D/2D models
- Topic: Final Fantasy 7 remake
- Replies: 209
- Views: 84902
Re: Final Fantasy 7 remake
I am stuck the same way you were. I keep getting text files when I try dropping the .umap over the tool. How do I know what files need to be in the same folder as the .umap? Mind sharing what you did? After converting all assets with the tool i take : tool exe file blueprint.db material.db textures...
- Tue May 05, 2020 10:09 pm
- Forum: 3D/2D models
- Topic: Final Fantasy 7 remake
- Replies: 209
- Views: 84902
Re: Final Fantasy 7 remake
i do something wrong for sure but what ? Once you have all required files, make sure to have them in same folder where the UMAP your trying to convert is, then you'll get what you need. Nice finally working ! got the 3D models just need to add textures one by one cause it didnt found it directly in...
- Tue May 05, 2020 12:53 pm
- Forum: 3D/2D models
- Topic: Final Fantasy 7 remake
- Replies: 209
- Views: 84902
Re: Final Fantasy 7 remake
I think i know why it doesnt work and its because i try using this tool with the files of the demo. no, it works with the demo. Level files are in "level" folder, then inside each map - "layout" subfolder Well then i guess no luck for me , i do something wrong for sure but what ...
- Tue May 05, 2020 10:35 am
- Forum: 3D/2D models
- Topic: Final Fantasy 7 remake
- Replies: 209
- Views: 84902
Re: Final Fantasy 7 remake
Tried different kind of umap files and all of them give me text files its weird.
I think i know why it doesnt work and its because i try using this tool with the files of the demo.
- Tue May 05, 2020 1:11 am
- Forum: 3D/2D models
- Topic: Final Fantasy 7 remake
- Replies: 209
- Views: 84902
Re: Final Fantasy 7 remake
First of all thanks for the tool ! And now the problem i have with it.. (: I've followed what was said to extract map putting all needed together but after dropping the umap file on the exe i end with just 3 text files import export and names so i suppose i'm doing something wrong there. If someone ...
- Tue Nov 24, 2009 6:46 pm
- Forum: Graphic file formats
- Topic: Brutal legend 3D model and texture files
- Replies: 1
- Views: 2159
Re: Brutal legend 3D model and texture files
After using an Hex editor i have seen the word mesh at the begining so i suppose this mean the format of the file.
So i searched on the web for .mesh files and how to open but no luck for open just seen mesh format for ogre3D engine.
and still dunno for the texture file.
So i searched on the web for .mesh files and how to open but no luck for open just seen mesh format for ogre3D engine.
and still dunno for the texture file.
- Tue Nov 10, 2009 5:26 pm
- Forum: Game Archive
- Topic: Brutal Legend .~h and .~p files format ( Xbox360 )
- Replies: 25
- Views: 9840
Re: Brutal Legend .~h and .~p files format ( Xbox360 )
ok
Thanks so much !
- Mon Nov 09, 2009 11:55 pm
- Forum: Game Archive
- Topic: Brutal Legend .~h and .~p files format ( Xbox360 )
- Replies: 25
- Views: 9840
Re: Brutal Legend .~h and .~p files format ( Xbox360 )
Any update of the script for extract all the files ?
I hope i dont bother ask all the time i'm sorry
I hope i dont bother ask all the time i'm sorry
- Mon Nov 09, 2009 11:45 pm
- Forum: Graphic file formats
- Topic: Brutal legend 3D model and texture files
- Replies: 1
- Views: 2159
Brutal legend 3D model and texture files
The contents of this post was deleted because of possible forum rules violation.
- Sat Oct 31, 2009 12:46 am
- Forum: Game Archive
- Topic: Brutal Legend .~h and .~p files format ( Xbox360 )
- Replies: 25
- Views: 9840
Re: Brutal Legend .~h and .~p files format ( Xbox360 )
well it's weird cause the big files now work but the smaller one crash 
- Sat Oct 31, 2009 12:27 am
- Forum: Game Archive
- Topic: Brutal Legend .~h and .~p files format ( Xbox360 )
- Replies: 25
- Views: 9840
Re: Brutal Legend .~h and .~p files format ( Xbox360 )
that one is not an error of the script or of quickbms, it's just an invalid filename. on a file system can't exist a file and a folder with the same name while as you can see there is the file particles/textures/fire/beastfire and then the file beastfire located in a folder with the same name of th...
- Fri Oct 30, 2009 11:57 pm
- Forum: Game Archive
- Topic: Brutal Legend .~h and .~p files format ( Xbox360 )
- Replies: 25
- Views: 9840
Re: Brutal Legend .~h and .~p files format ( Xbox360 )
A New error while extracting a 235mo file

By the way the 400mo one was extracted perfectly with the new script

By the way the 400mo one was extracted perfectly with the new script
