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Search found 46 matches

by Fiel
Sun Jan 13, 2008 2:23 pm
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 226882

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by Fiel
Tue Jan 08, 2008 4:29 pm
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 226882

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by Fiel
Thu Jan 03, 2008 3:36 pm
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 226882

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by Fiel
Tue Jan 01, 2008 11:02 pm
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 226882

Ah, mine is 1.66 GHz and 2GB RAM. That should explain things. On an unrelated note... My attempts at a map renderer are going spectacularly, except for some z-ordering. :P Excellent. :) You do know that the z-order for everything is in Base//zmap, right? It should be easy to get things in order fro...
by Fiel
Tue Jan 01, 2008 10:09 pm
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 226882

It took me 3 hours and 30 minutes to extract all of the WZ files from a clean slate. About 75% of the time was spent on extracting Map.WZ. Python's ZLib makes me cry. :( That's good compared to the language I'm working with... 10 hours on Map.wz. >.> By the way, why do you upload your updates to Ra...
by Fiel
Mon Dec 31, 2007 11:19 am
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 226882

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by Fiel
Mon Dec 31, 2007 3:48 am
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 226882

Running into some bad glitches now with the 'Updated/' portion of the engine.

It detected Hangul characters in the Map//Obj/HalloweenGL portion of the code. >_<
by Fiel
Mon Dec 31, 2007 3:12 am
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 226882

On a completely unrelated note... Fiel, do you still have that ManualPatch.base file that you included with your .zip? Texel's Maplext doesn't seem to include it and you removed yours from Rapidshare. Could you reupload it here on Xentax as an attachment please? Thanks. I didn't delete it. Check th...
by Fiel
Sun Dec 30, 2007 10:16 pm
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 226882

Ah, thanks. I'm going to try to implement that. Which one do you think is more effective, the text caching or the imagesize caching? bufSize caching will yield the greatest improvement in overall extraction times. The text caching is better for overall accuracy with changed data, but it isn't entir...
by Fiel
Sun Dec 30, 2007 10:08 pm
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 226882

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by Fiel
Sun Dec 30, 2007 9:59 pm
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 226882

You can't do string.replace(':','10') because doing the xor screws up the ASCII table. It's a quick hack fix, and I think it might be too risky to do it. I'm also glad I'm not the only one with the memo/coconut problem. Also, using the time function, I did some quick benchmarks: String.wz: 0 minutes...
by Fiel
Sun Dec 30, 2007 7:15 am
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 226882

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by Fiel
Sun Dec 30, 2007 7:04 am
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 226882

Yeah, there are still more problems... *test post*
by Fiel
Sat Dec 29, 2007 6:28 am
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 226882

I'm back at it again! This next version has all of the features in my previous post with the following enhancements: - Can now extract MP3 files from Sound.wz - Can extract all files from Map.wz without error http://r a p i dshare.com/files/79779987/MapleStory.zip Interestingly enough, in the Sound....
by Fiel
Sun Dec 23, 2007 9:57 pm
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 226882

Yeah, it's TEXEL's code. All I did was compile it.