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Search found 46 matches

by Fiel
Mon Mar 10, 2008 9:04 pm
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 226882

Re: .wz archive

Well, I actually figured out list.wz encryption. These encryption methods are crap.

And I didn't just use brute force switching methods throughout the WZ files. In other words, I didn't just try one encryption, if that one failed switch to the other. I mean I actually figured out list.wz. :)
by Fiel
Sat Mar 01, 2008 2:04 am
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 226882

Re: .wz archive

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by Fiel
Mon Feb 18, 2008 7:12 pm
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 226882

Re: .wz archive

JMST has moved to List.wz encryption. It wouldn't surprise me in the least if they moved that encryption to JMS as well.
by Fiel
Mon Feb 18, 2008 4:47 am
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 226882

Re: .wz archive

This is not the place to be asking about NXWatch. Also, I figured out the 1B blocks. They don't have "random" x/y value pairs based upon the flag. The flag is a pointer. Flag + baseOffset points to a string. The string can be 'Property' or any of the strings found in 0x73 type. That's a he...
by Fiel
Fri Feb 01, 2008 7:28 am
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 226882

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by Fiel
Thu Jan 31, 2008 9:43 pm
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 226882

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by Fiel
Sun Jan 27, 2008 7:27 pm
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 226882

themoviefund wrote:Hmm. I have a question, is the KMST encryption the same as MapleSEA's new encryption?
Yes, but the MapleSEA is more of a selective encryption where it's only used on certain folders as according to List.wz.
by Fiel
Sun Jan 20, 2008 11:46 pm
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 226882

No. In msea only some of the folders are encrypted. For example in UI.wz, the images in WindowUI are encrypted but in another folders not. I figured out the encryption of kmst some months ago, and i said that i did it without disassembling. The encryption is still a crap. I keep it private because ...
by Fiel
Sun Jan 20, 2008 6:01 pm
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 226882

Rheini wrote:There's always a new challenge :)
Indeed.

I tried to dump the MSEA exe but to no avail. Invalid pointers. I'll keep poking around.
by Fiel
Sun Jan 20, 2008 2:24 pm
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 226882

The contents of this post was deleted because of possible forum rules violation.
by Fiel
Sun Jan 20, 2008 1:49 pm
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 226882

maststef wrote: Scan the exe with PEiD and ProtectionID and report the results please.
http://img.photobucket.com/albums/v132/ ... 5/PEID.jpg

And it's not detected at all by ProtectionID

EDIT:

http://forum.cheatengine.org/viewtopic.php?t=85163
by Fiel
Sun Jan 20, 2008 3:38 am
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 226882

I think you're right. I'm coming up with the same hex numbers. I don't think there's a way around encoding this hex into the program. Chances are that this stream of hex was created using a pseudorandom number generator and encoded as such. See Vernam ciphers . It's a method of security one step hig...
by Fiel
Sat Jan 19, 2008 1:55 pm
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 226882

The contents of this post was deleted because of possible forum rules violation.
by Fiel
Sat Jan 19, 2008 3:22 am
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 226882

MapleSEA now has new encryption as of 0.51. They also have a brand new WZ file --> List.wz. Oddly enough, this WZ file contains no header.
by Fiel
Sun Jan 13, 2008 10:10 pm
Forum: Game Archive
Topic: .wz archive
Replies: 515
Views: 226882

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