And I didn't just use brute force switching methods throughout the WZ files. In other words, I didn't just try one encryption, if that one failed switch to the other. I mean I actually figured out list.wz.
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Search found 46 matches
- Mon Mar 10, 2008 9:04 pm
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 226882
Re: .wz archive
Well, I actually figured out list.wz encryption. These encryption methods are crap.
And I didn't just use brute force switching methods throughout the WZ files. In other words, I didn't just try one encryption, if that one failed switch to the other. I mean I actually figured out list.wz.
And I didn't just use brute force switching methods throughout the WZ files. In other words, I didn't just try one encryption, if that one failed switch to the other. I mean I actually figured out list.wz.
- Sat Mar 01, 2008 2:04 am
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 226882
Re: .wz archive
.................
- Mon Feb 18, 2008 7:12 pm
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 226882
Re: .wz archive
JMST has moved to List.wz encryption. It wouldn't surprise me in the least if they moved that encryption to JMS as well.
- Mon Feb 18, 2008 4:47 am
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 226882
Re: .wz archive
This is not the place to be asking about NXWatch. Also, I figured out the 1B blocks. They don't have "random" x/y value pairs based upon the flag. The flag is a pointer. Flag + baseOffset points to a string. The string can be 'Property' or any of the strings found in 0x73 type. That's a he...
- Fri Feb 01, 2008 7:28 am
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 226882
- Thu Jan 31, 2008 9:43 pm
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 226882
- Sun Jan 27, 2008 7:27 pm
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 226882
- Sun Jan 20, 2008 11:46 pm
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 226882
No. In msea only some of the folders are encrypted. For example in UI.wz, the images in WindowUI are encrypted but in another folders not. I figured out the encryption of kmst some months ago, and i said that i did it without disassembling. The encryption is still a crap. I keep it private because ...
- Sun Jan 20, 2008 6:01 pm
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 226882
- Sun Jan 20, 2008 2:24 pm
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 226882
- Sun Jan 20, 2008 1:49 pm
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 226882
http://img.photobucket.com/albums/v132/ ... 5/PEID.jpgmaststef wrote: Scan the exe with PEiD and ProtectionID and report the results please.
And it's not detected at all by ProtectionID
EDIT:
http://forum.cheatengine.org/viewtopic.php?t=85163
- Sun Jan 20, 2008 3:38 am
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 226882
I think you're right. I'm coming up with the same hex numbers. I don't think there's a way around encoding this hex into the program. Chances are that this stream of hex was created using a pseudorandom number generator and encoded as such. See Vernam ciphers . It's a method of security one step hig...
- Sat Jan 19, 2008 1:55 pm
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 226882
- Sat Jan 19, 2008 3:22 am
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 226882
- Sun Jan 13, 2008 10:10 pm
- Forum: Game Archive
- Topic: .wz archive
- Replies: 515
- Views: 226882
