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- Sun Jan 11, 2015 2:11 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 580035
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Let me remind you guys that this thread is mainly for reversing the game assets. If you're going to have a discussion about graphics or what not either take it to pm or make another thread somewhere else. A little off topic isn't bad but lets try and keep it at a minimum.
- Sat Jan 10, 2015 6:16 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 580035
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Annnnd we have bones http://dev.cra0kalo.com/?p=277 Oh man thats awesome! Fantastic work! Will you be releasing the tool before you complete model exporting back into the game at all? I only ask as I won't be using the tool for importing back into the game, only for checking out the models themselv...
- Fri Jan 09, 2015 2:24 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 580035
- Thu Jan 08, 2015 5:08 am
- Forum: Game Archive
- Topic: Alien Isolation (.PAK .BIN)
- Replies: 184
- Views: 95519
Re: Alien Isolation (.PAK .BIN)
Next week should see somethingIvoryCutter wrote:Awesome job, guys. Any progress?
- Mon Jan 05, 2015 4:19 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 580035
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Wha?... You want a nude mod of Paz?! The tortured girl with bomb in her stomach? That Paz? :? That's kinda... messed up. Personally I wanted model of Big Boss, to try to make MGS3 sneaking suit, but now... I can wait. A long time. If you don't want to release anything cra0 , hell, if you decide not...
- Mon Jan 05, 2015 3:49 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 580035
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
to those who cracked the models open already, what are the nude mod potentials for the existing assets? i'm just curious as people on steam have been asking about it. it seems paz is the only character with loose clothing, does she have an actual body model underneath or would it be shaved down to ...
- Sat Jan 03, 2015 10:42 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 580035
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
This is an awesome development. Does it import the textures automatically though, or will we manually assign them? Additionally, if it does import textures automatically will it just import the .ftex or only the converted .DDS files? Really looking forward to playing about with this tool. http://de...
- Fri Jan 02, 2015 2:46 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 580035
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Slowly getting there
@jayk @chrrox @volfin


@jayk @chrrox @volfin


- Fri Jan 02, 2015 5:37 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 580035
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Slowly laying out the FMDL format with Jayk,chrrox,volfin
hope to see some model modding soon
- Tue Dec 30, 2014 11:57 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 580035
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Funky UI for model tool hopefully we can start doing model editing :P http://puu.sh/dQrwr.png On a side note regarding sounds it seems if you trim like 33 bytes from the sbp files it can be loaded with RavioliGameTools http://puu.sh/dQpVL.png Now this isn't something new but I'm just putting it out ...
- Tue Dec 30, 2014 3:02 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 580035
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Ok working on a model exporter/modder tool for this ty JayK
- Sun Dec 28, 2014 8:50 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 580035
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
the .WEM files are just regular WAV files. The compression code is 0xFFFF though so the compression will have to be figured out. Also cubemaps have 6 times as many mip map entries for each face at each MIP level. I'm poking through more shaders and textures to figure out more. There's some good hin...
- Sun Dec 28, 2014 3:45 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 580035
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Thanks, the only reason I didn't write up anything and just made the tools was because I just didn't think many people would care for the information plus the writing up takes a lot of time (that and I'm not really good at explaining things) from what I remember when working with the format, the pa...
- Fri Dec 26, 2014 9:43 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 580035
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Ok I included zlib1.dll for the ftex extractor now What program can view or convert fmdl? 3ds max and 3Dconverter can't use it and can't find much on the web apart from some mugen game references. It's their own custom format but its quite simple, if no one else makes an importer for the format the...
- Fri Dec 26, 2014 3:51 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 580035
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
I made a tool to extract the FPK files, I'm not completely happy with it as some of the filenames have illegal characters so I can't output those filename's, so to work around that I just made it put some hex digits out for the filename. Model format is fmdl and is super super simple, you can downl...

