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- Thu Feb 26, 2015 8:56 am
- Forum: Game Archive
- Topic: Evolve (.PAK)
- Replies: 77
- Views: 36908
Re: Evolve (.PAK)
If you never worked this way, it's a bit confusing. I found the point in the file, but what do you mean "load into rax register"? A little bit more context would help. lea rax, unk_142643C10 lea == load effective address in the register it loads the address of the byte[] so unk_142643C10 ...
- Wed Feb 25, 2015 9:19 am
- Forum: Game Archive
- Topic: Evolve (.PAK)
- Replies: 77
- Views: 36908
Re: Evolve (.PAK)
Guys seriously it's not even hard Download the 64bit version of this http://www.ntcore.com/exsuite.php find the running process then go into the modules of it rightclick the module Evolve.exe or what ever the retail one is called "Dump PE" save it somewhere http://puu.sh/gbP6q.png Open it ...
- Fri Feb 13, 2015 6:39 am
- Forum: Game Archive
- Topic: Evolve (.PAK)
- Replies: 77
- Views: 36908
Re: Evolve (.PAK)
-snip- works now there was 2 keys inside staticlauncher the one you want to be looking for is hereSir Kane wrote:The key changed from the closed beta. Didn't hardcore/provide any keys to avoid potential problems.

- Fri Feb 13, 2015 6:27 am
- Forum: Game Archive
- Topic: Evolve (.PAK)
- Replies: 77
- Views: 36908
Re: Evolve (.PAK)
I tried the closed beta key and no luck did you hardcode the other keys?Sir Kane wrote:http://sktest.aruarose.com/PakDecrypt_Evolve.7z
Fill RSAKeyData.bin with the key from the release version (should be 140 bytes).
<link removed>
- Fri Feb 13, 2015 6:12 am
- Forum: Game Archive
- Topic: Alien Isolation (.PAK .BIN)
- Replies: 184
- Views: 95516
Re: Alien Isolation (.PAK .BIN)
http://rel.cra0kalo.com/depot/AlienIsol ... ol_2.1.zip
Works for ps3 version of the game (someone requested) u need to specify --endianBIG though
so like
--meta --endianBIG -p O:\RamBox\alien\UI.PAK O:\_extractedPAK
and it will work in big endian mode
Works for ps3 version of the game (someone requested) u need to specify --endianBIG though
so like
--meta --endianBIG -p O:\RamBox\alien\UI.PAK O:\_extractedPAK
and it will work in big endian mode
- Mon Jan 26, 2015 9:10 am
- Forum: Game Archive
- Topic: Resident Evil HD REMASTER PC
- Replies: 21
- Views: 12582
Re: Resident Evil HD REMASTER PC
2 things i cannot see dimensions of the texture in your template(cannot test im at work). Also if you doing this for X360, all texture dimensions need to be possible divided by 128, this is the common rule for most textures for X360 games. this is just a tip :) Yeah I have no idea where they store ...
- Mon Jan 26, 2015 8:58 am
- Forum: Game Archive
- Topic: Resident Evil HD REMASTER PC
- Replies: 21
- Views: 12582
Re: Resident Evil HD REMASTER PC
https://www.dropbox.com/s/2kefyryvmy0m2r0/GUIIcon_NOMIP.zip?dl=0 tex format not that hard //-------------------------------------- // // Format: Capcom RE HD Texture // Author: Cra0kalo // Author Site: dev.cra0kalo.com //-------------------------------------- //*Data Info* //BigEndian(); //Defines ...
- Sun Jan 25, 2015 1:00 pm
- Forum: Game Archive
- Topic: Resident Evil HD REMASTER PC
- Replies: 21
- Views: 12582
Re: Resident Evil HD REMASTER PC
most likely they changed the format a bit attach some samples and let me take a look for youLinkOFF wrote:Arctool does not work with TEX-files.cra0 wrote:Has anyone bothered to update arctool to work for this? If not i can prob do so soon
- Sun Jan 25, 2015 3:52 am
- Forum: Game Archive
- Topic: Counter-Strike Online 2 (*.PKG)
- Replies: 96
- Views: 36375
Re: Counter-Strike Online 2 (*.PKG)
wave a magic wand over itrais10001 wrote:2015 01 25
if you unpacked the lastst pkg, you can see ecsv, etxt files
this is ecrypted csv(excel) and txt(text) files.. T_T
nexon know unpacking..
hey who can decrypt mdl files?
- Sun Jan 25, 2015 3:29 am
- Forum: Game Archive
- Topic: Resident Evil HD REMASTER PC
- Replies: 21
- Views: 12582
Re: Resident Evil HD REMASTER PC
Has anyone bothered to update arctool to work for this? If not i can prob do so soon
- Fri Jan 23, 2015 3:54 am
- Forum: Game Archive
- Topic: Alien Isolation (.PAK .BIN)
- Replies: 184
- Views: 95516
Re: Alien Isolation (.PAK .BIN)
Hey guys! Volfin and Cra0, you guys are doing amazing work! I've managed to noodle around and get the models working in blender and everything properly, but I can't seem to get the textures extracted properly. I get the feeling I'm overlooking something simple (I'm relatively new to it all), but I'...
- Thu Jan 22, 2015 5:51 am
- Forum: Game Archive
- Topic: Alien Isolation (.PAK .BIN)
- Replies: 184
- Views: 95516
Re: Alien Isolation (.PAK .BIN)
Heres the paktool http://rel.cra0kalo.com/depot/AlienIsolation_PAKTool_2.0.zip Created by Cra0kalo & Volfin Alien Isolation PakTool What it supports?? *Unpack of Model PAKS *Unpack of UI PAKS *Unpack of Animation PAKS What is required? *.NET Frameworks 4.5 Help support questions? twitter: @cra0k...
- Sun Jan 18, 2015 5:20 am
- Forum: Game Archive
- Topic: Evolve (.PAK)
- Replies: 77
- Views: 36908
Re: Evolve (.PAK)
Games out in beta now can be played anyone going to take a look?
- Sat Jan 17, 2015 1:41 am
- Forum: Game Archive
- Topic: Counter-Strike Online 2 (*.PKG)
- Replies: 96
- Views: 36375
Re: Counter-Strike Online 2 (*.PKG)
Yeah it is, tried everything and so no one else seems to care so ive pretty much given up.leetalpha wrote:Sorry to bump, but is our problem still persists on VTF LZMA decompression?
(Just a newbie doing a little search on these stuffs)
- Sun Jan 11, 2015 4:16 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 580031
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
God dam it learn some forum etiquette and resize your images so they don't break the CSS of the forum seriously not coolOmission7x wrote: -some shitty post-
