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by cra0
Sun Aug 30, 2015 2:05 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1628
Views: 335109

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Sergeanur wrote:Okay fellas, I've been working on a tool update for TPP files, will be released shortly. Also a tool for decryption lua, fpk, etc. files for console versions of GZ will be released as well.
Lol it hasn't even come out yet wtf? great job though
by cra0
Wed Aug 19, 2015 3:02 am
Forum: 3D/2D models
Topic: COD Black Ops II or MW3 models?
Replies: 1
Views: 583

Re: COD Black Ops II or MW3 models?

Use Tom's tools
tom-crowley.co.uk/downloads
by cra0
Tue Aug 11, 2015 3:07 am
Forum: Website
Topic: The future of the forum: Ideas, suggestions and general.
Replies: 49
Views: 13441

Re: The future of the forum: Ideas, suggestions and general.

Xentax is a wonderful place I would hate to see it go.
by cra0
Sun Jul 05, 2015 5:12 am
Forum: Game Localization
Topic: Portal Stories: Mel (source engine) DAT files
Replies: 5
Views: 1093

Re: Portal Stories: Mel (source engine) DAT files

So, i installed source SDK https://developer.valvesoftware.com/wiki/SDK_Installation and Authoring Tools for Portal 2 https://developer.valvesoftware.com/wiki/Authoring_Tools/SDK_%28Portal_2%29 And i have very important question :p How can i run this command when i don't have "captioncompiler.exe" ...
by cra0
Tue Jun 16, 2015 5:31 am
Forum: Tutorials
Topic: INTEL GPA mesh ripper tutorial + tool (x32,x64,DX9,10,11)
Replies: 14
Views: 10734

Re: INTEL GPA mesh ripper tutorial + tool (x32,x64,DX9,10,11

Updated please update to this version 1.2 -Removed Intel Logo as requested by the Intel GPA team. -Fixed localization resulting in '.' as a ',' 1.1 -Added export format PLY -Removed redundant code -Added Diagnostic Framework 1.0 -Inital Release http://rel.cra0kalo.com/depot/FrameAnalyzer.patched.zip
by cra0
Sun Jun 14, 2015 8:12 am
Forum: Game Archive
Topic: Ratchet and Clank PS2 disc TOC (PAL)
Replies: 1
Views: 1042

Re: Ratchet and Clank PS2 disc TOC (PAL)

I think its easier if you just get the HD collection for the ps3 version the files are easy to retrieve and it has HD texturemaps.

Good work though finding this information
by cra0
Sat May 09, 2015 7:55 am
Forum: 3D/2D models
Topic: (PS3) Ryu Ga Gotoku/Yakuza series .gmd Models
Replies: 21
Views: 5465

Re: (PS3) Ryu Ga Gotoku/Yakuza series .gmd Models

I'm still working on this..
by cra0
Sat Apr 18, 2015 8:34 am
Forum: Graphic file formats
Topic: [GTA V] Snapmatic Studio
Replies: 4
Views: 2319

Re: [GTA V] Snapmatic Studio

hehe nice work man ;)
by cra0
Fri Apr 17, 2015 6:25 am
Forum: Game Archive
Topic: Grand Theft Auto V (.rpf) files
Replies: 21
Views: 16002

Re: Grand Theft Auto V (.rpf) files

Great work man, I read an article about some gta IV modder saying its impossible to mod the game and I laughed so hard :D
by cra0
Tue Apr 14, 2015 12:18 pm
Forum: 3D/2D models
Topic: [Request] Ratchet & Clank HD collection models
Replies: 70
Views: 14098

Re: [Request] Ratchet & Clank HD collection models

0xEC590 80088 Vb1 28 99 0x9B90 23206 120000 0xBF060 8 (It's not a script it's just a parameter file.) I changed the uv's start address to 0xBF0 60 since the uvs seem to be fit better then. But they look funny no matter how I split up into submeshes: enigne_ps3_uvs.JPG (mesh is in engine.ps3 , 13,49...
by cra0
Sun Apr 12, 2015 9:36 am
Forum: 3D/2D models
Topic: [Request] Ratchet & Clank HD collection models
Replies: 70
Views: 14098

Re: [Request] Ratchet & Clank HD collection models

Where is the h2o script for this?
by cra0
Sat Apr 11, 2015 4:30 pm
Forum: Compressed files and methods
Topic: Extract Gameloft data_1 files (MC4)
Replies: 3
Views: 1390

Re: Extract Gameloft data_1 files (MC4)

I got all files in .sobfs format. I tried to open them in hex and found them in random format like vox, bres, etc,. So, I want to know how can I read and extract bres file? bres are the models some very very very old research // will define what I found struct bdae_header { int32 header_define; // ...
by cra0
Mon Apr 06, 2015 5:00 am
Forum: Game Archive
Topic: Halo Online [.dat]
Replies: 11
Views: 2476

Re: Halo Online [.dat]

No they are there just there is another layer of compression ontop of that will have a look later this week.

notice the 0xFF in all the files
Image

It's prob lzma or xmem or something