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by cra0
Wed May 02, 2012 7:56 am
Forum: Game Archive
Topic: Binary Domain .Par Archive
Replies: 36
Views: 7541

Re: Binary Domain .Par Archive

sorry a lot, the problem has been caused by a stupid change I did to the script before the release (one of my stupid pseudo-optimizations). now solved simply restoring it to the original script: http://aluigi.org/papers/bms/parc.bms sorry again. Can you point me in the right direction because I rea...
by cra0
Mon Apr 30, 2012 9:56 pm
Forum: Game Archive
Topic: Binary Domain .Par Archive
Replies: 36
Views: 7541

Re: Binary Domain .Par Archive

aluigi wrote:I will release the new version of quickbms and the script tomorrow.
the link for the script will be: http://aluigi.org/papers/bms/parc.bms
Awesome man! Looking forward to it
by cra0
Sun Apr 29, 2012 8:19 am
Forum: Game Archive
Topic: Binary Domain .Par Archive
Replies: 36
Views: 7541

Re: Binary Domain .Par Archive

well until someone cracks the files looks like I will be ripping from memory
Image
by cra0
Sat Apr 28, 2012 11:37 am
Forum: Audio file formats
Topic: Binary Domain [PS3] .aax
Replies: 7
Views: 1953

Re: Binary Domain [PS3] .aax

Apollo wrote:No, it is not a variation, it is a all new encoding format and has little to nothing in common with its adpcm ADX predecessor.
Can anyone confirm WIP ?
by cra0
Fri Apr 27, 2012 2:00 pm
Forum: Game Archive
Topic: Binary Domain .Par Archive
Replies: 36
Views: 7541

Re: Binary Domain .Par Archive

Image
I'm working on porting the content over to the Source Engine

So far the pc release contains the same .par files

I wish I could help if you guys need any files I can provide them
by cra0
Fri Apr 27, 2012 9:46 am
Forum: Audio file formats
Topic: Binary Domain [PS3] .aax
Replies: 7
Views: 1953

Re: Binary Domain [PS3] .aax

http://www.spriters-resource.com/commun ... ?tid=14923

doesn't this work to rip models/music from games