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by cra0
Wed Oct 10, 2012 12:20 pm
Forum: Audio file formats
Topic: XMA transform
Replies: 170
Views: 76402

Re: XMA transform

lets say I have bgm4000.xma using your script it converts it into 3 .xma files then i drag these onto towav and it gives me 3 wav files which go for like 5 secs what am I doing wrong Have you used testmode in the first run to get the blocksize and xma version? If not, the thing you are doing wrong ...
by cra0
Tue Oct 09, 2012 12:44 pm
Forum: Audio file formats
Topic: XMA transform
Replies: 170
Views: 76402

Re: XMA transform

lets say I have
bgm4000.xma

using your script it converts it into 3 .xma files

then i drag these onto towav and it gives me 3 wav files which go for like 5 secs what am I doing wrong
by cra0
Tue Oct 09, 2012 12:35 pm
Forum: Audio file formats
Topic: Resident Evil 6 .XMA
Replies: 7
Views: 2692

Re: Resident Evil 6 .XMA

download the xma script

split the .xma into the 3 files then drag them onto towav and it will give you 3 wav files

all i know is this, not sure how to put it together
by cra0
Mon Oct 08, 2012 7:10 am
Forum: Game Archive
Topic: Resident Evil 6
Replies: 99
Views: 45936

Re: Resident Evil 6

Rigged and made Sherry for use in source engine games (garry's mod) half-life 2 etc
https://dl.dropbox.com/u/10798900/Produ ... packed.zip

Includes material shaders too
Image
by cra0
Sun Oct 07, 2012 7:57 am
Forum: Game Archive
Topic: Resident Evil 6
Replies: 99
Views: 45936

Re: Resident Evil 6

That is true, I was kind of joking however do you think it would be possible to rip assets from this scene

http://www.youtube.com/watch?feature=pl ... B0#t=1731s

End at "29:28"

Is this real time?
by cra0
Fri Oct 05, 2012 1:49 pm
Forum: Game Archive
Topic: [REQ][PC]Sleeping Dogs .big files
Replies: 208
Views: 113885

Re: [REQ][PC]Sleeping Dogs .big files

any news?
by cra0
Thu Oct 04, 2012 10:50 am
Forum: Game Archive
Topic: Resident Evil 6
Replies: 99
Views: 45936

Re: Resident Evil 6

wish we could get these HD models

Image
Image
by cra0
Sun Sep 23, 2012 8:27 am
Forum: 3D/2D models
Topic: Binary Domain / Yakuza (gmd) Noesis Script
Replies: 83
Views: 52931

Re: Binary Domain / Yakuza (gmd) Noesis Script

pceedeie98 -- This thread is for a Noesis script that allows for conversion of a specific gmd format into many formats that can be loaded into Max. Please download Noesis and install the script. chrrox -- I know you're a busy man so don't consider this a request. But I know I would be very thankful...
by cra0
Sun Sep 23, 2012 8:26 am
Forum: Game Archive
Topic: [REQ][PC]Sleeping Dogs .big files
Replies: 208
Views: 113885

Re: [REQ][PC]Sleeping Dogs .big files

So no one has got the files extracted? in working order
by cra0
Sun Sep 23, 2012 8:11 am
Forum: Compressed files and methods
Topic: The Dark Knight Rises .gla
Replies: 46
Views: 34751

Re: The Dark Knight Rises .gla

Can anyone try extracting the Modern Combat 3 files? The Raw unencrypted files from gameloft looks like this http://puu.sh/17MUT I still have the old unencrypted Modern combat sandstorm .ipa file before they started encrypting them Gameloft MC3 1003233780.sobfs .sobfs files can be opend in vlc playe...
by cra0
Sat Sep 22, 2012 12:49 pm
Forum: Compressed files and methods
Topic: The Dark Knight Rises .gla
Replies: 46
Views: 34751

Re: The Dark Knight Rises .gla

rman2 wrote:I'll have a look at it but I'm new to this, this is the first thing I've ever written :s
well its good to have you trying out man! I have been wanting to extract these gameloft game data files since 2010
If you ever need any files Im here to provide them
by cra0
Sat Sep 22, 2012 12:42 pm
Forum: Compressed files and methods
Topic: The Dark Knight Rises .gla
Replies: 46
Views: 34751

Re: The Dark Knight Rises .gla

here is a quickbms code I wrote to extract .bdae files from the actors.gla file. endian BIG get UNK long get START long get BDAEOFFSET long get FILES long for i = 0 < FILES get OFFSET long get SIZE long get CURSET long Math CURSET + BDAEOFFSET savepos END goto CURSET getdstring NAME 0x32 goto END g...
by cra0
Thu Aug 23, 2012 1:34 pm
Forum: Game Archive
Topic: [REQ][PC]Sleeping Dogs .big files
Replies: 208
Views: 113885

Re: [REQ][PC]Sleeping Dogs .big files

:( so no news on a script release for quickbms
by cra0
Tue Jul 31, 2012 3:31 am
Forum: Compressed files and methods
Topic: The Dark Knight Rises .gla
Replies: 46
Views: 34751

Re: The Dark Knight Rises .gla

I'm interested too anyone?
by cra0
Fri Jun 22, 2012 3:58 pm
Forum: 3D/2D models
Topic: Resident Evil Operation Racoon City
Replies: 109
Views: 35862

Re: Resident Evil Operation Racoon City

Pretty random question but does anyone know if there is any traffic cones or road barracade prop models in the game? I would like to rip them but not sure if there are any Something like this what you see under Leon's arm http://www.dropbox.com/s/pc4ip8o45vv70mh/Photo%2023-06-12%201%2000%2017%20AM.png