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by cra0
Thu Oct 04, 2012 10:50 am
Forum: Game Archive
Topic: Resident Evil 6
Replies: 99
Views: 31759

Re: Resident Evil 6

wish we could get these HD models

Image
Image
by cra0
Sun Sep 23, 2012 8:27 am
Forum: 3D/2D models
Topic: Binary Domain / Yakuza (gmd) Noesis Script
Replies: 83
Views: 31633

Re: Binary Domain / Yakuza (gmd) Noesis Script

pceedeie98 -- This thread is for a Noesis script that allows for conversion of a specific gmd format into many formats that can be loaded into Max. Please download Noesis and install the script. chrrox -- I know you're a busy man so don't consider this a request. But I know I would be very thankful...
by cra0
Sun Sep 23, 2012 8:26 am
Forum: Game Archive
Topic: [REQ][PC]Sleeping Dogs .big files
Replies: 208
Views: 78085

Re: [REQ][PC]Sleeping Dogs .big files

So no one has got the files extracted? in working order
by cra0
Sun Sep 23, 2012 8:11 am
Forum: Compressed files and methods
Topic: The Dark Knight Rises .gla
Replies: 40
Views: 16670

Re: The Dark Knight Rises .gla

Can anyone try extracting the Modern Combat 3 files? The Raw unencrypted files from gameloft looks like this http://puu.sh/17MUT I still have the old unencrypted Modern combat sandstorm .ipa file before they started encrypting them Gameloft MC3 1003233780.sobfs .sobfs files can be opend in vlc playe...
by cra0
Sat Sep 22, 2012 12:49 pm
Forum: Compressed files and methods
Topic: The Dark Knight Rises .gla
Replies: 40
Views: 16670

Re: The Dark Knight Rises .gla

rman2 wrote:I'll have a look at it but I'm new to this, this is the first thing I've ever written :s
well its good to have you trying out man! I have been wanting to extract these gameloft game data files since 2010
If you ever need any files Im here to provide them
by cra0
Sat Sep 22, 2012 12:42 pm
Forum: Compressed files and methods
Topic: The Dark Knight Rises .gla
Replies: 40
Views: 16670

Re: The Dark Knight Rises .gla

here is a quickbms code I wrote to extract .bdae files from the actors.gla file. endian BIG get UNK long get START long get BDAEOFFSET long get FILES long for i = 0 < FILES get OFFSET long get SIZE long get CURSET long Math CURSET + BDAEOFFSET savepos END goto CURSET getdstring NAME 0x32 goto END g...
by cra0
Thu Aug 23, 2012 1:34 pm
Forum: Game Archive
Topic: [REQ][PC]Sleeping Dogs .big files
Replies: 208
Views: 78085

Re: [REQ][PC]Sleeping Dogs .big files

:( so no news on a script release for quickbms
by cra0
Tue Jul 31, 2012 3:31 am
Forum: Compressed files and methods
Topic: The Dark Knight Rises .gla
Replies: 40
Views: 16670

Re: The Dark Knight Rises .gla

I'm interested too anyone?
by cra0
Fri Jun 22, 2012 3:58 pm
Forum: 3D/2D models
Topic: Resident Evil Operation Racoon City
Replies: 105
Views: 21550

Re: Resident Evil Operation Racoon City

Pretty random question but does anyone know if there is any traffic cones or road barracade prop models in the game? I would like to rip them but not sure if there are any Something like this what you see under Leon's arm http://www.dropbox.com/s/pc4ip8o45vv70mh/Photo%2023-06-12%201%2000%2017%20AM.png
by cra0
Sun Jun 17, 2012 5:26 am
Forum: 3D/2D models
Topic: Binary Domain / Yakuza (gmd) Noesis Script
Replies: 83
Views: 31633

Re: Binary Domain / Yakuza (gmd) Noesis Script

chrrox wrote:update your quickbms you are using a very old version.
http://aluigi.altervista.org/quickbms.htm
when will you be updating the .par plugin for Noesis I can't do anything with the current one since its really unstable
by cra0
Tue May 29, 2012 9:05 am
Forum: Audio file formats
Topic: Binary Domain [PS3] .aax
Replies: 7
Views: 2099

Re: Binary Domain [PS3] .aax

Any WIP on this? ------------------------------------------------ so the .aax are in facT is a HCA (High Compressed Audio)file (ADX2) I hate out unpacking 1 file then there are like 400 other files inside that file which you have to unpack again http://puu.sh/xsVe Source: http://translate.google.com...
by cra0
Sun May 20, 2012 1:47 am
Forum: 3D/2D models
Topic: Binary Domain / Yakuza (gmd) Noesis Script
Replies: 83
Views: 31633

Re: Binary Domain / Yakuza (gmd) Noesis Script

chrrox - Thanks again for this plug-in. I was able to use it to successfully extract Dan Marshall, but it was quite messy. It seems there are several models mixed together and sharing some vertices thus making clean-up very tedious. From the image posted, it seems you know a method for fixing this ...
by cra0
Tue May 08, 2012 6:45 am
Forum: 3D/2D models
Topic: Binary Domain / Yakuza (gmd) Noesis Script
Replies: 83
Views: 31633

Re: Binary Domain / Yakuza (gmd) Noesis Script

Ok this is pretty sweet! though will you get skinning and bones working?
by cra0
Sun May 06, 2012 7:21 am
Forum: 3D/2D models
Topic: Binary Domain / Yakuza (gmd) Noesis Script
Replies: 83
Views: 31633

Re: Binary Domain / Yakuza (gmd) Noesis Script

o0Crofty0o wrote:This is epic!
I love Binary Domain
same!
My mission is to port the content to Garry's Mod

Image

3D Ripper dx works though I need the characters with bones and rigged
by cra0
Sat May 05, 2012 3:50 pm
Forum: 3D/2D models
Topic: Binary Domain / Yakuza (gmd) Noesis Script
Replies: 83
Views: 31633

Re: Binary Domain / Yakuza (gmd) Noesis Script

wow really looking forward to this man!