The Forum is up for sale: XeNTaX Forum looking for new owner
Search found 432 matches
- Wed Oct 10, 2012 12:20 pm
- Forum: Audio file formats
- Topic: XMA transform
- Replies: 170
- Views: 76402
Re: XMA transform
lets say I have bgm4000.xma using your script it converts it into 3 .xma files then i drag these onto towav and it gives me 3 wav files which go for like 5 secs what am I doing wrong Have you used testmode in the first run to get the blocksize and xma version? If not, the thing you are doing wrong ...
- Tue Oct 09, 2012 12:44 pm
- Forum: Audio file formats
- Topic: XMA transform
- Replies: 170
- Views: 76402
Re: XMA transform
lets say I have
bgm4000.xma
using your script it converts it into 3 .xma files
then i drag these onto towav and it gives me 3 wav files which go for like 5 secs what am I doing wrong
bgm4000.xma
using your script it converts it into 3 .xma files
then i drag these onto towav and it gives me 3 wav files which go for like 5 secs what am I doing wrong
- Tue Oct 09, 2012 12:35 pm
- Forum: Audio file formats
- Topic: Resident Evil 6 .XMA
- Replies: 7
- Views: 2692
Re: Resident Evil 6 .XMA
download the xma script
split the .xma into the 3 files then drag them onto towav and it will give you 3 wav files
all i know is this, not sure how to put it together
split the .xma into the 3 files then drag them onto towav and it will give you 3 wav files
all i know is this, not sure how to put it together
- Mon Oct 08, 2012 7:10 am
- Forum: Game Archive
- Topic: Resident Evil 6
- Replies: 99
- Views: 45936
Re: Resident Evil 6
Rigged and made Sherry for use in source engine games (garry's mod) half-life 2 etc
https://dl.dropbox.com/u/10798900/Produ ... packed.zip
Includes material shaders too

https://dl.dropbox.com/u/10798900/Produ ... packed.zip
Includes material shaders too
- Sun Oct 07, 2012 7:57 am
- Forum: Game Archive
- Topic: Resident Evil 6
- Replies: 99
- Views: 45936
Re: Resident Evil 6
That is true, I was kind of joking however do you think it would be possible to rip assets from this scene
http://www.youtube.com/watch?feature=pl ... B0#t=1731s
End at "29:28"
Is this real time?
http://www.youtube.com/watch?feature=pl ... B0#t=1731s
End at "29:28"
Is this real time?
- Fri Oct 05, 2012 1:49 pm
- Forum: Game Archive
- Topic: [REQ][PC]Sleeping Dogs .big files
- Replies: 208
- Views: 113885
Re: [REQ][PC]Sleeping Dogs .big files
any news?
- Thu Oct 04, 2012 10:50 am
- Forum: Game Archive
- Topic: Resident Evil 6
- Replies: 99
- Views: 45936
Re: Resident Evil 6
wish we could get these HD models


- Sun Sep 23, 2012 8:27 am
- Forum: 3D/2D models
- Topic: Binary Domain / Yakuza (gmd) Noesis Script
- Replies: 83
- Views: 52931
Re: Binary Domain / Yakuza (gmd) Noesis Script
pceedeie98 -- This thread is for a Noesis script that allows for conversion of a specific gmd format into many formats that can be loaded into Max. Please download Noesis and install the script. chrrox -- I know you're a busy man so don't consider this a request. But I know I would be very thankful...
- Sun Sep 23, 2012 8:26 am
- Forum: Game Archive
- Topic: [REQ][PC]Sleeping Dogs .big files
- Replies: 208
- Views: 113885
Re: [REQ][PC]Sleeping Dogs .big files
So no one has got the files extracted? in working order
- Sun Sep 23, 2012 8:11 am
- Forum: Compressed files and methods
- Topic: The Dark Knight Rises .gla
- Replies: 46
- Views: 34751
Re: The Dark Knight Rises .gla
Can anyone try extracting the Modern Combat 3 files? The Raw unencrypted files from gameloft looks like this http://puu.sh/17MUT I still have the old unencrypted Modern combat sandstorm .ipa file before they started encrypting them Gameloft MC3 1003233780.sobfs .sobfs files can be opend in vlc playe...
- Sat Sep 22, 2012 12:49 pm
- Forum: Compressed files and methods
- Topic: The Dark Knight Rises .gla
- Replies: 46
- Views: 34751
Re: The Dark Knight Rises .gla
well its good to have you trying out man! I have been wanting to extract these gameloft game data files since 2010rman2 wrote:I'll have a look at it but I'm new to this, this is the first thing I've ever written :s
If you ever need any files Im here to provide them
- Sat Sep 22, 2012 12:42 pm
- Forum: Compressed files and methods
- Topic: The Dark Knight Rises .gla
- Replies: 46
- Views: 34751
Re: The Dark Knight Rises .gla
here is a quickbms code I wrote to extract .bdae files from the actors.gla file. endian BIG get UNK long get START long get BDAEOFFSET long get FILES long for i = 0 < FILES get OFFSET long get SIZE long get CURSET long Math CURSET + BDAEOFFSET savepos END goto CURSET getdstring NAME 0x32 goto END g...
- Thu Aug 23, 2012 1:34 pm
- Forum: Game Archive
- Topic: [REQ][PC]Sleeping Dogs .big files
- Replies: 208
- Views: 113885
Re: [REQ][PC]Sleeping Dogs .big files
- Tue Jul 31, 2012 3:31 am
- Forum: Compressed files and methods
- Topic: The Dark Knight Rises .gla
- Replies: 46
- Views: 34751
Re: The Dark Knight Rises .gla
I'm interested too anyone?
- Fri Jun 22, 2012 3:58 pm
- Forum: 3D/2D models
- Topic: Resident Evil Operation Racoon City
- Replies: 109
- Views: 35862
Re: Resident Evil Operation Racoon City
Pretty random question but does anyone know if there is any traffic cones or road barracade prop models in the game? I would like to rip them but not sure if there are any Something like this what you see under Leon's arm http://www.dropbox.com/s/pc4ip8o45vv70mh/Photo%2023-06-12%201%2000%2017%20AM.png
