Here is another file type located in the streams folder
https://dl.dropbox.com/u/10798900/DUMPBOX/31190.SPS
.SPS
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- Fri Nov 16, 2012 7:27 am
- Forum: Game Archive
- Topic: Need for Speed Most Wanted 2012 (.BNDL)
- Replies: 79
- Views: 49907
- Fri Nov 09, 2012 1:30 pm
- Forum: Game Archive
- Topic: Resident Evil 6
- Replies: 99
- Views: 45936
Re: Resident Evil 6
give him a break ...shadowmoy wrote:Sharing extracted models links on this forum is HIGHTLY FORBIDDEN, geez seriously,read the rules![]()
please remove the links in first post ReFan
- Fri Nov 09, 2012 1:59 am
- Forum: Game Archive
- Topic: Need for Speed Most Wanted 2012 (.BNDL)
- Replies: 79
- Views: 49907
- Thu Nov 08, 2012 9:08 am
- Forum: Game Archive
- Topic: Need for Speed Most Wanted 2012 (.BNDL)
- Replies: 79
- Views: 49907
Re: Need for Speed Most Wanted 2012 (.BNDL)
Seems you didn't read the rules. That's not the correct way to describe a problem that needs help from XeNTaX. You could at least provide some legal example files, or offer others that had interest in this to have direct access to those files (Maybe via Remote Control or PM the files). This way, yo...
- Sun Nov 04, 2012 8:01 am
- Forum: Game Archive
- Topic: Resident Evil Operation Raccoon City PC Model Extractor
- Replies: 28
- Views: 10493
Re: Resident Evil Operation Raccoon City PC Model Extractor
why so angry for guys ?
- Sat Nov 03, 2012 5:22 am
- Forum: Game Archive
- Topic: Need for Speed Most Wanted 2012 (.BNDL)
- Replies: 79
- Views: 49907
Need for Speed Most Wanted 2012 (.BNDL)
Yo anyone had a chance to look at this format?
Using NFSHPExplorer you are able to open these files up however everything is corrupted and nothing will extract

http://www.nfscars.net/forum/showthread.php?t=33433
Using NFSHPExplorer you are able to open these files up however everything is corrupted and nothing will extract
http://www.nfscars.net/forum/showthread.php?t=33433
- Wed Oct 31, 2012 4:09 am
- Forum: Game Archive
- Topic: Resident Evil 6
- Replies: 99
- Views: 45936
Re: Resident Evil 6
No there is no tools yet to open the models files, we are waiting for the pc releaseartworkplay wrote:Just out of curiosity, are the tools available somewhere and if yes do they support bones?
- Tue Oct 30, 2012 10:36 am
- Forum: Game Archive
- Topic: Resident Evil 6
- Replies: 99
- Views: 45936
Re: Resident Evil 6
assuming sherry and jake's change room scene is not pre-rendered, does this mean sherry's nude model is actually in game? how complete is it? ah I just realized her special costume wasn't the patient garb. :sadface It is actually in game :) Here http://cra0kalo.com/public/uPl05SherryMonitor.7z uPl0...
- Sun Oct 28, 2012 5:57 am
- Forum: Graphic file formats
- Topic: How to open the "*.tex" file
- Replies: 2
- Views: 1580
Re: How to open the "*.tex" file
Use ARCTool
- Thu Oct 25, 2012 3:43 am
- Forum: Compressed files and methods
- Topic: The Dark Knight Rises .gla
- Replies: 46
- Views: 34751
Re: The Dark Knight Rises .gla
I'm done tidying up my code, so it's time for a release. Attached you will find the extractor build, extractor source, and encryption algorithm source. This program is written in C#, with the encryption implemented in C++ because it's easier to deal with arbitrary amounts of bytes and shifting and ...
- Wed Oct 24, 2012 3:17 am
- Forum: 3D/2D models
- Topic: Binary Domain / Yakuza (gmd) Noesis Script
- Replies: 83
- Views: 52931
Re: Binary Domain / Yakuza (gmd) Noesis Script
Yeah come on chrrox release a stable working plugin, I tried exporting objects too they just crash the programTosyk wrote:chrrox, is there any way to load objects with proper uv? it's working for characters but not for the objects
- Wed Oct 24, 2012 3:16 am
- Forum: Compressed files and methods
- Topic: The Dark Knight Rises .gla
- Replies: 46
- Views: 34751
Re: The Dark Knight Rises .gla
I have a GLA extractor on hand with decryption implemented. I just disassembled the NOVA3 code, and it contains better code flow than what I derived from NOVA2, so I'll be tidying up the code a bit. Note: for DDS files you need The Decompressonator to convert to a standard DDS. Oh great when will y...
- Sat Oct 13, 2012 8:26 am
- Forum: Game Archive
- Topic: Resident Evil 6
- Replies: 99
- Views: 45936
Re: Resident Evil 6
They are not videos, the credits can be found under root/arc/credits.arcmichalss wrote:Hi all,
anyone know where is videos located please ? I'm looking for that video on very beginning of the game with Authors(Credits). Anyone pls ?
Thx
- Thu Oct 11, 2012 5:29 am
- Forum: Audio file formats
- Topic: XMA transform
- Replies: 170
- Views: 76402
Re: XMA transform
Please also send me the file, I want to check if my scripts works properly. I highly doubt they actually are the same, it's a surround file. Unless you don't look at it with an audio editor, you can't say that. Surround is normall Fl-Fr-C-LFE-Rl-Rr, so the "only left channel" you're talki...
- Wed Oct 10, 2012 12:29 pm
- Forum: Game Archive
- Topic: Resident Evil 6
- Replies: 99
- Views: 45936
Re: Resident Evil 6
TRDaz wrote:^ That isnt real time, well, it doesnt look like it.
You are right however just 2 scenes are pre-rendered
