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by cra0
Fri Nov 16, 2012 7:27 am
Forum: Game Archive
Topic: Need for Speed Most Wanted 2012 (.BNDL)
Replies: 79
Views: 49907

Re: Need for Speed Most Wanted 2012 (.BNDL)

Here is another file type located in the streams folder

https://dl.dropbox.com/u/10798900/DUMPBOX/31190.SPS


.SPS
by cra0
Fri Nov 09, 2012 1:30 pm
Forum: Game Archive
Topic: Resident Evil 6
Replies: 99
Views: 45936

Re: Resident Evil 6

shadowmoy wrote:Sharing extracted models links on this forum is HIGHTLY FORBIDDEN, geez seriously,read the rules :siren:

please remove the links in first post ReFan
give him a break ...
:ninja:
by cra0
Thu Nov 08, 2012 9:08 am
Forum: Game Archive
Topic: Need for Speed Most Wanted 2012 (.BNDL)
Replies: 79
Views: 49907

Re: Need for Speed Most Wanted 2012 (.BNDL)

Seems you didn't read the rules. That's not the correct way to describe a problem that needs help from XeNTaX. You could at least provide some legal example files, or offer others that had interest in this to have direct access to those files (Maybe via Remote Control or PM the files). This way, yo...
by cra0
Sat Nov 03, 2012 5:22 am
Forum: Game Archive
Topic: Need for Speed Most Wanted 2012 (.BNDL)
Replies: 79
Views: 49907

Need for Speed Most Wanted 2012 (.BNDL)

Yo anyone had a chance to look at this format?

Using NFSHPExplorer you are able to open these files up however everything is corrupted and nothing will extract

Image


http://www.nfscars.net/forum/showthread.php?t=33433
by cra0
Wed Oct 31, 2012 4:09 am
Forum: Game Archive
Topic: Resident Evil 6
Replies: 99
Views: 45936

Re: Resident Evil 6

artworkplay wrote:Just out of curiosity, are the tools available somewhere and if yes do they support bones?
No there is no tools yet to open the models files, we are waiting for the pc release
by cra0
Tue Oct 30, 2012 10:36 am
Forum: Game Archive
Topic: Resident Evil 6
Replies: 99
Views: 45936

Re: Resident Evil 6

assuming sherry and jake's change room scene is not pre-rendered, does this mean sherry's nude model is actually in game? how complete is it? ah I just realized her special costume wasn't the patient garb. :sadface It is actually in game :) Here http://cra0kalo.com/public/uPl05SherryMonitor.7z uPl0...
by cra0
Sun Oct 28, 2012 5:57 am
Forum: Graphic file formats
Topic: How to open the "*.tex" file
Replies: 2
Views: 1580

Re: How to open the "*.tex" file

Image

Use ARCTool
by cra0
Thu Oct 25, 2012 3:43 am
Forum: Compressed files and methods
Topic: The Dark Knight Rises .gla
Replies: 46
Views: 34751

Re: The Dark Knight Rises .gla

I'm done tidying up my code, so it's time for a release. Attached you will find the extractor build, extractor source, and encryption algorithm source. This program is written in C#, with the encryption implemented in C++ because it's easier to deal with arbitrary amounts of bytes and shifting and ...
by cra0
Wed Oct 24, 2012 3:17 am
Forum: 3D/2D models
Topic: Binary Domain / Yakuza (gmd) Noesis Script
Replies: 83
Views: 52931

Re: Binary Domain / Yakuza (gmd) Noesis Script

Tosyk wrote:chrrox, is there any way to load objects with proper uv? it's working for characters but not for the objects
Yeah come on chrrox release a stable working plugin, I tried exporting objects too they just crash the program
by cra0
Wed Oct 24, 2012 3:16 am
Forum: Compressed files and methods
Topic: The Dark Knight Rises .gla
Replies: 46
Views: 34751

Re: The Dark Knight Rises .gla

I have a GLA extractor on hand with decryption implemented. I just disassembled the NOVA3 code, and it contains better code flow than what I derived from NOVA2, so I'll be tidying up the code a bit. Note: for DDS files you need The Decompressonator to convert to a standard DDS. Oh great when will y...
by cra0
Sat Oct 13, 2012 8:26 am
Forum: Game Archive
Topic: Resident Evil 6
Replies: 99
Views: 45936

Re: Resident Evil 6

michalss wrote:Hi all,

anyone know where is videos located please ? I'm looking for that video on very beginning of the game with Authors(Credits). Anyone pls ?

Thx
They are not videos, the credits can be found under root/arc/credits.arc
by cra0
Thu Oct 11, 2012 5:29 am
Forum: Audio file formats
Topic: XMA transform
Replies: 170
Views: 76402

Re: XMA transform

Please also send me the file, I want to check if my scripts works properly. I highly doubt they actually are the same, it's a surround file. Unless you don't look at it with an audio editor, you can't say that. Surround is normall Fl-Fr-C-LFE-Rl-Rr, so the "only left channel" you're talki...
by cra0
Wed Oct 10, 2012 12:29 pm
Forum: Game Archive
Topic: Resident Evil 6
Replies: 99
Views: 45936

Re: Resident Evil 6

TRDaz wrote:^ That isnt real time, well, it doesnt look like it.
Image

You are right however just 2 scenes are pre-rendered