Poll & Discussion: We wish the site to continue (Y/N)
Search found 431 matches
- Thu Apr 03, 2014 7:00 am
- Forum: Game Localization
- Topic: Metal Gear Solid: Ground Zeroes PS3 Loc files
- Replies: 5
- Views: 3682
Re: Metal Gear Solid: Ground Zeroes PS3 Loc files
I think its some sort of zlib the texture archives are 16byte zlib blocks .foxpack uses some werid compression i couldn't figure out and quickBMS failed to 
- Sun Mar 30, 2014 3:37 pm
- Forum: Game Archive
- Topic: COD Ghosts [XBOX360] .Pak
- Replies: 1
- Views: 1222
Re: COD Ghosts [XBOX360] .Pak
Now that is the million dollars question!!!!Hamidvip wrote:Hi
What is an archive?
- Sun Mar 23, 2014 9:50 am
- Forum: Game Archive
- Topic: Unreal Engine 4 (*.uasset)
- Replies: 7
- Views: 6156
Re: Unreal Engine 4 (*.uasset)
Interesting
- Sun Mar 23, 2014 9:47 am
- Forum: 3D/2D models
- Topic: Scarlet Legacy .pkt textures
- Replies: 2
- Views: 1951
Re: Scarlet Legacy .pkt textures
pkt is just zlibd blocks
then once decompresed
its a werid DDS header thing idk why they did this but yeah simple shiz

then once decompresed
its a werid DDS header thing idk why they did this but yeah simple shiz

- Sun Mar 23, 2014 7:09 am
- Forum: Game Archive
- Topic: TitanFall (.vpk) archives
- Replies: 67
- Views: 33226
Re: TitanFall (.vpk) archives
Ok Sounds all checked and working 
- Wed Mar 19, 2014 7:25 am
- Forum: Game Archive
- Topic: TitanFall (.vpk) archives
- Replies: 67
- Views: 33226
Re: TitanFall (.vpk) archives
wav.acache might have some clues. seems to list each file name along with a good bit of data after that, it might just be their implementation of source's .2 second for each file sound cache system though. it's in the root of the sound directory. Yeah I attempted to reverse acache I found the chann...
- Tue Mar 18, 2014 1:36 pm
- Forum: 3D/2D models
- Topic: Disney Infinity Scene Format
- Replies: 13
- Views: 8870
Re: Disney Infinity Scene Format
Nice find +1 
- Thu Mar 13, 2014 4:26 am
- Forum: Game Localization
- Topic: Metal Gear Solid: Ground Zeroes PS3 Loc files
- Replies: 5
- Views: 3682
Re: Metal Gear Solid: Ground Zeroes PS3 Loc files
Oh this game came out interesting how big is the archive?
Ill take a look though interested in thw new fox engine
Ill take a look though interested in thw new fox engine
- Sun Mar 09, 2014 11:54 pm
- Forum: Compressed files and methods
- Topic: The Dark Knight Rises .gla
- Replies: 46
- Views: 34117
Re: The Dark Knight Rises .gla
Oh sorry wasn't subscribed to this for some reason yeah ill make a script/tool soon but bare in mind the bdae format changes from game to game.
- Sun Mar 09, 2014 11:47 pm
- Forum: Game Archive
- Topic: TitanFall (.vpk) archives
- Replies: 67
- Views: 33226
Re: TitanFall (.vpk) archives
Titanfall .WAV audio files are just headerless I made my tool slap on a RIFF header but not all of them have samplerate: 44100 bitrate: 16 channel: 2 the headers are missing or obfuscated or something I have no idea. http://puu.sh/7nujA.png some files here if someone wants to take a look https://dl...
- Sat Mar 08, 2014 4:02 pm
- Forum: Game Archive
- Topic: TitanFall (.vpk) archives
- Replies: 67
- Views: 33226
Re: TitanFall (.vpk) archives
Titanfall .WAV audio files are just headerless I made my tool slap on a RIFF header but not all of them have samplerate: 44100 bitrate: 16 channel: 2 the headers are missing or obfuscated or something I have no idea. http://puu.sh/7nujA.png some files here if someone wants to take a look https://dl....
- Mon Mar 03, 2014 5:05 am
- Forum: 3D/2D models
- Topic: [Request] Code Lyoko PSP .gcn .cp2 .pc .psp
- Replies: 4
- Views: 1972
Re: [Request] Code Lyoko PSP .gcn .cp2 .pc .psp
data.exp < image data RGBA8888
.PSP files seem to have vertex structure + facelist
.PSP files seem to have vertex structure + facelist
- Sun Mar 02, 2014 8:57 pm
- Forum: Game Archive
- Topic: [REQ] Sanzaru Games *san.cooked
- Replies: 2
- Views: 1189
Re: [REQ] Sanzaru Games *san.cooked
That format is pretty straight forward enum IDTypes { FORM = MAKEID( 'F', 'O', 'R', 'M' ), PLAT = MAKEID( 'P', 'L', 'A', 'T' ), COOK = MAKEID( 'C', 'O', 'O', 'K' ), TEXR = MAKEID( 'T', 'E', 'X', 'R' ), MATL = MAKEID( 'M', 'A', 'T', 'L' ), MESH = MAKEID( 'M', 'E', 'S', 'H' ), GEOB = MAKEID( 'G', 'E',...
- Sun Mar 02, 2014 8:53 pm
- Forum: Game Archive
- Topic: TitanFall (.vpk) archives
- Replies: 67
- Views: 33226
Re: TitanFall (.vpk) archives
Hmm if anyone finds the cockpit mesh give me a heads up :) To bad we cant host titanfall beat ourselves, there are alot of settings for the ai bots in scripts and etc Haha it works :) cra0kalo posted: Hehe you can just rename .dx11 to .dx90 as a quick hack fix only works for some models :) till the...
- Sun Feb 23, 2014 11:43 am
- Forum: 3D/2D models
- Topic: Battlefield 3 & Battlefield 4 mesh files
- Replies: 12
- Views: 5785
Re: Battlefield 3 & Battlefield 4 mesh files
Dumping the vertex shader is always helpful when figuring those out HRESULT WINAPI hkCreateVertexShader( ID3D11Device * This, const void *pShaderBytecode, SIZE_T BytecodeLength, ID3D11ClassLinkage *pClassLinkage, ID3D11VertexShader **ppVertexShader ) { ID3DBlob* pBlob = NULL; HRESULT hRet = D3DDisas...
