Search found 431 matches

by cra0
Thu Apr 03, 2014 7:00 am
Forum: Game Localization
Topic: Metal Gear Solid: Ground Zeroes PS3 Loc files
Replies: 5
Views: 3682

Re: Metal Gear Solid: Ground Zeroes PS3 Loc files

I think its some sort of zlib the texture archives are 16byte zlib blocks .foxpack uses some werid compression i couldn't figure out and quickBMS failed to :(
by cra0
Sun Mar 30, 2014 3:37 pm
Forum: Game Archive
Topic: COD Ghosts [XBOX360] .Pak
Replies: 1
Views: 1222

Re: COD Ghosts [XBOX360] .Pak

Hamidvip wrote:Hi
What is an archive?
Now that is the million dollars question!!!!
by cra0
Sun Mar 23, 2014 9:50 am
Forum: Game Archive
Topic: Unreal Engine 4 (*.uasset)
Replies: 7
Views: 6156

Re: Unreal Engine 4 (*.uasset)

Interesting
by cra0
Sun Mar 23, 2014 9:47 am
Forum: 3D/2D models
Topic: Scarlet Legacy .pkt textures
Replies: 2
Views: 1951

Re: Scarlet Legacy .pkt textures

pkt is just zlibd blocks

then once decompresed

its a werid DDS header thing idk why they did this but yeah simple shiz
Image
by cra0
Sun Mar 23, 2014 7:09 am
Forum: Game Archive
Topic: TitanFall (.vpk) archives
Replies: 67
Views: 33226

Re: TitanFall (.vpk) archives

Ok Sounds all checked and working :D
by cra0
Wed Mar 19, 2014 7:25 am
Forum: Game Archive
Topic: TitanFall (.vpk) archives
Replies: 67
Views: 33226

Re: TitanFall (.vpk) archives

wav.acache might have some clues. seems to list each file name along with a good bit of data after that, it might just be their implementation of source's .2 second for each file sound cache system though. it's in the root of the sound directory. Yeah I attempted to reverse acache I found the chann...
by cra0
Tue Mar 18, 2014 1:36 pm
Forum: 3D/2D models
Topic: Disney Infinity Scene Format
Replies: 13
Views: 8870

Re: Disney Infinity Scene Format

Nice find +1 :keke:
by cra0
Thu Mar 13, 2014 4:26 am
Forum: Game Localization
Topic: Metal Gear Solid: Ground Zeroes PS3 Loc files
Replies: 5
Views: 3682

Re: Metal Gear Solid: Ground Zeroes PS3 Loc files

Oh this game came out interesting how big is the archive?

Ill take a look though interested in thw new fox engine
by cra0
Sun Mar 09, 2014 11:54 pm
Forum: Compressed files and methods
Topic: The Dark Knight Rises .gla
Replies: 46
Views: 34117

Re: The Dark Knight Rises .gla

Oh sorry wasn't subscribed to this for some reason yeah ill make a script/tool soon but bare in mind the bdae format changes from game to game.
by cra0
Sun Mar 09, 2014 11:47 pm
Forum: Game Archive
Topic: TitanFall (.vpk) archives
Replies: 67
Views: 33226

Re: TitanFall (.vpk) archives

Titanfall .WAV audio files are just headerless I made my tool slap on a RIFF header but not all of them have samplerate: 44100 bitrate: 16 channel: 2 the headers are missing or obfuscated or something I have no idea. http://puu.sh/7nujA.png some files here if someone wants to take a look https://dl...
by cra0
Sat Mar 08, 2014 4:02 pm
Forum: Game Archive
Topic: TitanFall (.vpk) archives
Replies: 67
Views: 33226

Re: TitanFall (.vpk) archives

Titanfall .WAV audio files are just headerless I made my tool slap on a RIFF header but not all of them have samplerate: 44100 bitrate: 16 channel: 2 the headers are missing or obfuscated or something I have no idea. http://puu.sh/7nujA.png some files here if someone wants to take a look https://dl....
by cra0
Mon Mar 03, 2014 5:05 am
Forum: 3D/2D models
Topic: [Request] Code Lyoko PSP .gcn .cp2 .pc .psp
Replies: 4
Views: 1972

Re: [Request] Code Lyoko PSP .gcn .cp2 .pc .psp

data.exp < image data RGBA8888

.PSP files seem to have vertex structure + facelist
by cra0
Sun Mar 02, 2014 8:57 pm
Forum: Game Archive
Topic: [REQ] Sanzaru Games *san.cooked
Replies: 2
Views: 1189

Re: [REQ] Sanzaru Games *san.cooked

That format is pretty straight forward enum IDTypes { FORM = MAKEID( 'F', 'O', 'R', 'M' ), PLAT = MAKEID( 'P', 'L', 'A', 'T' ), COOK = MAKEID( 'C', 'O', 'O', 'K' ), TEXR = MAKEID( 'T', 'E', 'X', 'R' ), MATL = MAKEID( 'M', 'A', 'T', 'L' ), MESH = MAKEID( 'M', 'E', 'S', 'H' ), GEOB = MAKEID( 'G', 'E',...
by cra0
Sun Mar 02, 2014 8:53 pm
Forum: Game Archive
Topic: TitanFall (.vpk) archives
Replies: 67
Views: 33226

Re: TitanFall (.vpk) archives

Hmm if anyone finds the cockpit mesh give me a heads up :) To bad we cant host titanfall beat ourselves, there are alot of settings for the ai bots in scripts and etc Haha it works :) cra0kalo posted: Hehe you can just rename .dx11 to .dx90 as a quick hack fix only works for some models :) till the...
by cra0
Sun Feb 23, 2014 11:43 am
Forum: 3D/2D models
Topic: Battlefield 3 & Battlefield 4 mesh files
Replies: 12
Views: 5785

Re: Battlefield 3 & Battlefield 4 mesh files

Dumping the vertex shader is always helpful when figuring those out HRESULT WINAPI hkCreateVertexShader( ID3D11Device * This, const void *pShaderBytecode, SIZE_T BytecodeLength, ID3D11ClassLinkage *pClassLinkage, ID3D11VertexShader **ppVertexShader ) { ID3DBlob* pBlob = NULL; HRESULT hRet = D3DDisas...