Poll & Discussion: We wish the site to continue (Y/N)
Search found 431 matches
- Sat Jun 28, 2014 8:33 am
- Forum: Game Archive
- Topic: Counter-Strike Online 2 (*.PKG)
- Replies: 96
- Views: 35753
Re: Counter-Strike Online 2 (*.PKG)
3 weeks till I can try this 
- Fri Jun 27, 2014 10:16 pm
- Forum: Compressed files and methods
- Topic: Counter-Strike Online 2 (.PKG) Archive
- Replies: 20
- Views: 9702
Re: Counter-Strike Online 2 (.PKG) Archive
11/10 Bravo
- Wed Jun 25, 2014 1:08 pm
- Forum: Compressed files and methods
- Topic: Counter-Strike Online 2 (.PKG) Archive
- Replies: 20
- Views: 9702
Re: Counter-Strike Online 2 (.PKG) Archive
Great work ekey
- Tue Jun 24, 2014 2:38 pm
- Forum: Tutorials
- Topic: 3ds Ram Dump
- Replies: 25
- Views: 13044
Re: 3ds Ram Dump
Great!
- Sun Jun 22, 2014 9:04 am
- Forum: Game Archive
- Topic: Watch_Dogs fat and dat archives
- Replies: 210
- Views: 102908
- Sun Jun 22, 2014 7:43 am
- Forum: Game Archive
- Topic: TitanFall (.vpk) archives
- Replies: 67
- Views: 33226
Re: TitanFall (.vpk) archives
tick compress checkbox should produce the same sized vpkBioLife wrote:Hello,
Thank you cra0 for this awesome tool!
Repacker seem to repack ALL the VPK into one VPK (~22gb). Is there any way to repack only the originaly unpacked VPK?
Thank you
- Fri Jun 13, 2014 4:31 am
- Forum: Game Archive
- Topic: Watch_Dogs fat and dat archives
- Replies: 210
- Views: 102908
Re: Watch_Dogs fat and dat archives
You obviously are blind -_-Wobble wrote:Which .DAT file are these models found? I looked at common, shaders, and shadersobj, and found nothing.
- Wed Jun 11, 2014 3:18 pm
- Forum: 3D/2D models
- Topic: Help Needed (Hex2Obj) Battlefield 4
- Replies: 5
- Views: 4386
Re: Help Needed (Hex2Obj) Battlefield 4
why hasn't anyone made tools for bf4 yet? like it's not even hard.
If I get into the hardline beta I'll take a look
If I get into the hardline beta I'll take a look
- Sat Jun 07, 2014 6:06 am
- Forum: Game Archive
- Topic: Watch_Dogs fat and dat archives
- Replies: 210
- Views: 102908
Re: Watch_Dogs fat and dat archives
The problem now is figuring out how the shader scales the UVs because it seems to scale differently per model.


- Fri Jun 06, 2014 3:35 pm
- Forum: Game Archive
- Topic: Watch_Dogs fat and dat archives
- Replies: 210
- Views: 102908
Re: Watch_Dogs fat and dat archives
XBG WIP still a lot of work but here is something
Credits: Chipicao/Myself


Credits: Chipicao/Myself
- Thu Jun 05, 2014 11:47 am
- Forum: 3D/2D models
- Topic: Point Blank Meshes
- Replies: 5
- Views: 4480
Re: Point Blank Meshes
Big endian not aligned, multiple VBOs and facelists.
<VBO>
<Facelist>
<VBO>
<Facelist>
etc
I'm not sure if the verticies are packed or not couldn't seem to get anything decent plotting it out
<VBO>
<Facelist>
<VBO>
<Facelist>
etc
I'm not sure if the verticies are packed or not couldn't seem to get anything decent plotting it out
- Wed Jun 04, 2014 10:36 am
- Forum: Game Archive
- Topic: Watch_Dogs fat and dat archives
- Replies: 210
- Views: 102908
Re: Watch_Dogs fat and dat archives
Making a modelviewer/exporter tool for XBG/XBT to FBX/SMD/OBJ/IQM/DAE etcOleg wrote:cool! Is this a vehicle replacement mod? I've got the game, but can't run it on my HD4830 card)))) Once I upgrade my video, I'll be able to see what I'm actually dealing with, as to the moment I keep guessing what is what
- Wed Jun 04, 2014 6:02 am
- Forum: Game Archive
- Topic: Watch_Dogs fat and dat archives
- Replies: 210
- Views: 102908
Re: Watch_Dogs fat and dat archives
Oleg wrote:me too.cra0 wrote:Myself, Chipicao and many others are working on it
btw
- Mon Jun 02, 2014 3:34 pm
- Forum: Game Archive
- Topic: Watch_Dogs fat and dat archives
- Replies: 210
- Views: 102908
Re: Watch_Dogs fat and dat archives
not only would I hope to get the van with a sumbero out of the game but if it does turn out to be modable that I might actually pick up the pc edition off steam or wherever. I have many cars I've made for other games that would be fun to take for a ride in this games map. Myself, Chipicao and many ...
- Thu May 29, 2014 9:42 am
- Forum: Game Archive
- Topic: Watch_Dogs fat and dat archives
- Replies: 210
- Views: 102908
Re: Watch_Dogs fat and dat archives
for example - graphics\buildings\_interior\auctionhouse\ah_building_ext.xbg Thanks, but it's still completely different compared to FC3 xbg. Rick's tool saves unknown filenames in .geom and known in .xbg, correct? That would explain why I didn't see it before. Yesterday I started working on a maxsc...

