Search found 431 matches

by cra0
Sat Jun 28, 2014 8:33 am
Forum: Game Archive
Topic: Counter-Strike Online 2 (*.PKG)
Replies: 96
Views: 35753

Re: Counter-Strike Online 2 (*.PKG)

3 weeks till I can try this :(
by cra0
Wed Jun 25, 2014 1:08 pm
Forum: Compressed files and methods
Topic: Counter-Strike Online 2 (.PKG) Archive
Replies: 20
Views: 9702

Re: Counter-Strike Online 2 (.PKG) Archive

Great work ekey
by cra0
Tue Jun 24, 2014 2:38 pm
Forum: Tutorials
Topic: 3ds Ram Dump
Replies: 25
Views: 13044

Re: 3ds Ram Dump

Great!
by cra0
Sun Jun 22, 2014 7:43 am
Forum: Game Archive
Topic: TitanFall (.vpk) archives
Replies: 67
Views: 33226

Re: TitanFall (.vpk) archives

BioLife wrote:Hello,

Thank you cra0 for this awesome tool!

Repacker seem to repack ALL the VPK into one VPK (~22gb). Is there any way to repack only the originaly unpacked VPK?

Thank you
tick compress checkbox should produce the same sized vpk
by cra0
Fri Jun 13, 2014 4:31 am
Forum: Game Archive
Topic: Watch_Dogs fat and dat archives
Replies: 210
Views: 102908

Re: Watch_Dogs fat and dat archives

Wobble wrote:Which .DAT file are these models found? I looked at common, shaders, and shadersobj, and found nothing.
You obviously are blind -_-
by cra0
Wed Jun 11, 2014 3:18 pm
Forum: 3D/2D models
Topic: Help Needed (Hex2Obj) Battlefield 4
Replies: 5
Views: 4386

Re: Help Needed (Hex2Obj) Battlefield 4

why hasn't anyone made tools for bf4 yet? like it's not even hard.

If I get into the hardline beta I'll take a look
by cra0
Sat Jun 07, 2014 6:06 am
Forum: Game Archive
Topic: Watch_Dogs fat and dat archives
Replies: 210
Views: 102908

Re: Watch_Dogs fat and dat archives

The problem now is figuring out how the shader scales the UVs because it seems to scale differently per model.
Image
by cra0
Fri Jun 06, 2014 3:35 pm
Forum: Game Archive
Topic: Watch_Dogs fat and dat archives
Replies: 210
Views: 102908

Re: Watch_Dogs fat and dat archives

XBG WIP still a lot of work but here is something

Credits: Chipicao/Myself
Image
Image
by cra0
Thu Jun 05, 2014 11:47 am
Forum: 3D/2D models
Topic: Point Blank Meshes
Replies: 5
Views: 4480

Re: Point Blank Meshes

Big endian not aligned, multiple VBOs and facelists.

<VBO>
<Facelist>
<VBO>
<Facelist>

etc

I'm not sure if the verticies are packed or not couldn't seem to get anything decent plotting it out
by cra0
Wed Jun 04, 2014 10:36 am
Forum: Game Archive
Topic: Watch_Dogs fat and dat archives
Replies: 210
Views: 102908

Re: Watch_Dogs fat and dat archives

Oleg wrote:cool! Is this a vehicle replacement mod? I've got the game, but can't run it on my HD4830 card)))) Once I upgrade my video, I'll be able to see what I'm actually dealing with, as to the moment I keep guessing what is what ;)
Making a modelviewer/exporter tool for XBG/XBT to FBX/SMD/OBJ/IQM/DAE etc
by cra0
Wed Jun 04, 2014 6:02 am
Forum: Game Archive
Topic: Watch_Dogs fat and dat archives
Replies: 210
Views: 102908

Re: Watch_Dogs fat and dat archives

Oleg wrote:
cra0 wrote:Myself, Chipicao and many others are working on it
me too. (:
:D lets make a list


btw
Image
by cra0
Mon Jun 02, 2014 3:34 pm
Forum: Game Archive
Topic: Watch_Dogs fat and dat archives
Replies: 210
Views: 102908

Re: Watch_Dogs fat and dat archives

not only would I hope to get the van with a sumbero out of the game but if it does turn out to be modable that I might actually pick up the pc edition off steam or wherever. I have many cars I've made for other games that would be fun to take for a ride in this games map. Myself, Chipicao and many ...
by cra0
Thu May 29, 2014 9:42 am
Forum: Game Archive
Topic: Watch_Dogs fat and dat archives
Replies: 210
Views: 102908

Re: Watch_Dogs fat and dat archives

for example - graphics\buildings\_interior\auctionhouse\ah_building_ext.xbg Thanks, but it's still completely different compared to FC3 xbg. Rick's tool saves unknown filenames in .geom and known in .xbg, correct? That would explain why I didn't see it before. Yesterday I started working on a maxsc...