Search found 4134 matches

by shakotay2
Thu Aug 13, 2020 9:21 am
Forum: 3D/2D models
Topic: Cars 2 model exporting problems- please help
Replies: 47
Views: 6921

Re: Cars 2 model exporting problems- please help

, but when I opened the axelrod.bin file in Hex2OBJ, it just gave me an error message when I tried to save it as an H20 file. The .bin file is NOT saved as H2O file, the params (addresses, counts) are. Rename or delete existing H2O files to save another one. So am I supposed to open the .bin in a h...
by shakotay2
Wed Aug 12, 2020 11:51 pm
Forum: 3D/2D models
Topic: Cars 2 model exporting problems- please help
Replies: 47
Views: 6921

Re: Cars 2 model exporting problems- please help

Edit: The main things I'm confused about are the .bin thing (specifically, how to turn the .vbuf and .ibuf files into one .bin) Create a .txt file (rename to .cmd finally) with this single line: copy /b axelrod_0.vbuf + axelrod_0.ibuf axelrod_0.bin and execute it in the folder where vbuf/ibuf files...
by shakotay2
Wed Aug 12, 2020 6:19 pm
Forum: 3D/2D models
Topic: Cars 2 model exporting problems- please help
Replies: 47
Views: 6921

Re: Cars 2 model exporting problems- please help

So I have to convert the .oct to a .bin somehow No - the bin is the binary copy of .vbuf+ .ibuf file(s). If you can't use hex2obj you'll have to wait for someone coding a (python) script. . axelrod.png - The link to the program wasn't working, ... Trust me, it is. Look at the bottom of that site: F...
by shakotay2
Tue Aug 11, 2020 10:21 pm
Forum: 3D/2D models
Topic: Cars 2 model exporting problems- please help
Replies: 47
Views: 6921

Re: Cars 2 model exporting problems- please help

Format appears to be rather simple - only hurdle using hex2obj (view link in my sig) is the fact that vertices follow after uvs. Load axelrod_0.bin into hex2obj . Then you've to modify the flat "mesh" .obj created using axelrod_0_uv.h2o by replacing "v " by "vt " lines ...
by shakotay2
Mon Aug 03, 2020 3:13 pm
Forum: 3D/2D models
Topic: bone indices & bone weights
Replies: 6
Views: 1404

Re: bone indices & bone weights

Guess you'll get track of the problem as soon as you've found out why the ring finger of the right hand moves when the left arm moves:
.
ringfinger.jpg
by shakotay2
Fri Jul 17, 2020 8:33 am
Forum: 3D/2D models
Topic: Pinball FX3 .pxt Model Ripping?
Replies: 3
Views: 1005

Re: Pinball FX3 .pxt Model Ripping?

Hell Inspector wrote: Fri Jul 17, 2020 6:37 amI got the model files here and I think the .pxa is the texture file.
Why? Obviously .pxt is the texture file:
.
bob-pxt.png
(several mipmaps, some resizing/shifting required?)
by shakotay2
Thu Jul 16, 2020 7:37 pm
Forum: 3D/2D models
Topic: Hot Wheels World Race NGC Script Help
Replies: 14
Views: 2410

Re: Hot Wheels World Race NGC Script Help

well, you simply need a function which reads zero-terminated strings, don't you? Seems you need to create it for yourself - found a base in fmt_Torchlight_mesh.py , modified: def ReadStringZeroT(bs): name = b'' b = bs.readBytes(1) while b != b'\x00': name+=b b = bs.readBytes(1) return noeStrFromByte...
by shakotay2
Thu Jul 16, 2020 8:40 am
Forum: 3D/2D models
Topic: Hot Wheels World Race NGC Script Help
Replies: 14
Views: 2410

Re: Hot Wheels World Race NGC Script Help

Without showing the hex bytes you're reading no one can tell.
I assume the problem might be the "..." - rstrip() doesn't use them as wildcards, does it?
by shakotay2
Sun Jul 12, 2020 10:57 am
Forum: Game Archive
Topic: The format of the dungeon game is very strange, can friends see how to extract it?
Replies: 10
Views: 1825

Re: The format of the dungeon game is very strange, can friends see how to extract it?

From models.csp you can extract meshes using hex2obj (view link in my sig):
.
models_0x209596_verts.png
To get the textures search for "DXT" then cut of the data at the preceeding "DDS".
by shakotay2
Sun Jul 05, 2020 9:12 am
Forum: Game Archive
Topic: Researching of a .dat archive with a .mnf file.
Replies: 68
Views: 31157

Re: Researching of a .dat archive with a .mnf file.

Use "" around the path\whatever.mnf to prevent a pathname containing blanks being interpreted as separate parameters. As simple as this.
by shakotay2
Sat Jul 04, 2020 5:09 pm
Forum: 3D/2D models
Topic: Extracting 3D data from PSX games using NO$PSX
Replies: 11
Views: 6813

Re: Extracting 3D data from PSX games using NO$PSX

A little bit low poly, but a poly: :D
.
GLBLDATA-PSX.png
That's between "TADS" and "LND4".
by shakotay2
Sat Jul 04, 2020 3:14 pm
Forum: 3D/2D models
Topic: Gamebryo 2.6
Replies: 22
Views: 9025

Re: Gamebryo 2.6

Hello guys, I want to ask a question about importing nif from Devilian I installed Blender 249 and Python 26. Starting the blender and using the script to open the nif is invalid, do you have a way? This is the sample file I provided, thank you With window 7 and later you have to copy the newGameLi...
by shakotay2
Wed Jul 01, 2020 9:29 am
Forum: 3D/2D models
Topic: Hot Wheels World Race NGC Script Help
Replies: 14
Views: 2410

Re: Hot Wheels World Race NGC Script Help

Hello,
do a correction of one line only, DWORD FIs here, means 4 instead of 2 bytes:
FBuff = bs.readBytes(FCont*3*4)

btw: "FCont"? In english you'd better choose "FCount" or "FCnt" or "FaceCnt", just as a thought. :)
by shakotay2
Tue Jun 30, 2020 9:14 pm
Forum: 3D/2D models
Topic: Revue Starlight Re LIVE 3D model (.MDL)
Replies: 6
Views: 1594

Re: Revue Starlight Re LIVE 3D model (.MDL)

well, too funny that I didn't find the face indices for the sword :? :
.
sword.png