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- Thu Aug 13, 2020 9:21 am
- Forum: 3D/2D models
- Topic: Cars 2 model exporting problems- please help
- Replies: 47
- Views: 6921
Re: Cars 2 model exporting problems- please help
, but when I opened the axelrod.bin file in Hex2OBJ, it just gave me an error message when I tried to save it as an H20 file. The .bin file is NOT saved as H2O file, the params (addresses, counts) are. Rename or delete existing H2O files to save another one. So am I supposed to open the .bin in a h...
- Wed Aug 12, 2020 11:51 pm
- Forum: 3D/2D models
- Topic: Cars 2 model exporting problems- please help
- Replies: 47
- Views: 6921
Re: Cars 2 model exporting problems- please help
Edit: The main things I'm confused about are the .bin thing (specifically, how to turn the .vbuf and .ibuf files into one .bin) Create a .txt file (rename to .cmd finally) with this single line: copy /b axelrod_0.vbuf + axelrod_0.ibuf axelrod_0.bin and execute it in the folder where vbuf/ibuf files...
- Wed Aug 12, 2020 6:19 pm
- Forum: 3D/2D models
- Topic: Cars 2 model exporting problems- please help
- Replies: 47
- Views: 6921
Re: Cars 2 model exporting problems- please help
So I have to convert the .oct to a .bin somehow No - the bin is the binary copy of .vbuf+ .ibuf file(s). If you can't use hex2obj you'll have to wait for someone coding a (python) script. . axelrod.png - The link to the program wasn't working, ... Trust me, it is. Look at the bottom of that site: F...
- Tue Aug 11, 2020 10:21 pm
- Forum: 3D/2D models
- Topic: Cars 2 model exporting problems- please help
- Replies: 47
- Views: 6921
Re: Cars 2 model exporting problems- please help
Format appears to be rather simple - only hurdle using hex2obj (view link in my sig) is the fact that vertices follow after uvs. Load axelrod_0.bin into hex2obj . Then you've to modify the flat "mesh" .obj created using axelrod_0_uv.h2o by replacing "v " by "vt " lines ...
- Mon Aug 03, 2020 3:13 pm
- Forum: 3D/2D models
- Topic: bone indices & bone weights
- Replies: 6
- Views: 1404
Re: bone indices & bone weights
Guess you'll get track of the problem as soon as you've found out why the ring finger of the right hand moves when the left arm moves:
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- Fri Jul 17, 2020 8:33 am
- Forum: 3D/2D models
- Topic: Pinball FX3 .pxt Model Ripping?
- Replies: 3
- Views: 1005
Re: Pinball FX3 .pxt Model Ripping?
Why? Obviously .pxt is the texture file:Hell Inspector wrote: ↑Fri Jul 17, 2020 6:37 amI got the model files here and I think the .pxa is the texture file.
. (several mipmaps, some resizing/shifting required?)
- Thu Jul 16, 2020 7:37 pm
- Forum: 3D/2D models
- Topic: Hot Wheels World Race NGC Script Help
- Replies: 14
- Views: 2410
Re: Hot Wheels World Race NGC Script Help
well, you simply need a function which reads zero-terminated strings, don't you? Seems you need to create it for yourself - found a base in fmt_Torchlight_mesh.py , modified: def ReadStringZeroT(bs): name = b'' b = bs.readBytes(1) while b != b'\x00': name+=b b = bs.readBytes(1) return noeStrFromByte...
- Thu Jul 16, 2020 8:40 am
- Forum: 3D/2D models
- Topic: Hot Wheels World Race NGC Script Help
- Replies: 14
- Views: 2410
Re: Hot Wheels World Race NGC Script Help
Without showing the hex bytes you're reading no one can tell.
I assume the problem might be the "..." - rstrip() doesn't use them as wildcards, does it?
I assume the problem might be the "..." - rstrip() doesn't use them as wildcards, does it?
- Sun Jul 12, 2020 10:57 am
- Forum: Game Archive
- Topic: The format of the dungeon game is very strange, can friends see how to extract it?
- Replies: 10
- Views: 1825
Re: The format of the dungeon game is very strange, can friends see how to extract it?
From models.csp you can extract meshes using hex2obj (view link in my sig):
. To get the textures search for "DXT" then cut of the data at the preceeding "DDS".
. To get the textures search for "DXT" then cut of the data at the preceeding "DDS".
- Sun Jul 05, 2020 9:12 am
- Forum: Game Archive
- Topic: Researching of a .dat archive with a .mnf file.
- Replies: 68
- Views: 31157
Re: Researching of a .dat archive with a .mnf file.
Use "" around the path\whatever.mnf to prevent a pathname containing blanks being interpreted as separate parameters. As simple as this.
- Sat Jul 04, 2020 5:09 pm
- Forum: 3D/2D models
- Topic: Extracting 3D data from PSX games using NO$PSX
- Replies: 11
- Views: 6813
Re: Extracting 3D data from PSX games using NO$PSX
A little bit low poly, but a poly:
. That's between "TADS" and "LND4".
. That's between "TADS" and "LND4".
- Sat Jul 04, 2020 3:14 pm
- Forum: 3D/2D models
- Topic: Gamebryo 2.6
- Replies: 22
- Views: 9025
Re: Gamebryo 2.6
Hello guys, I want to ask a question about importing nif from Devilian I installed Blender 249 and Python 26. Starting the blender and using the script to open the nif is invalid, do you have a way? This is the sample file I provided, thank you With window 7 and later you have to copy the newGameLi...
- Wed Jul 01, 2020 9:29 am
- Forum: 3D/2D models
- Topic: Hot Wheels World Race NGC Script Help
- Replies: 14
- Views: 2410
Re: Hot Wheels World Race NGC Script Help
Hello,
do a correction of one line only, DWORD FIs here, means 4 instead of 2 bytes:
FBuff = bs.readBytes(FCont*3*4)
btw: "FCont"? In english you'd better choose "FCount" or "FCnt" or "FaceCnt", just as a thought.
do a correction of one line only, DWORD FIs here, means 4 instead of 2 bytes:
FBuff = bs.readBytes(FCont*3*4)
btw: "FCont"? In english you'd better choose "FCount" or "FCnt" or "FaceCnt", just as a thought.
- Wed Jul 01, 2020 8:00 am
- Forum: 3D/2D models
- Topic: Need help with Noesis plugin - .dxg format Short type Vertices
- Replies: 5
- Views: 881
- Tue Jun 30, 2020 9:14 pm
- Forum: 3D/2D models
- Topic: Revue Starlight Re LIVE 3D model (.MDL)
- Replies: 6
- Views: 1594
Re: Revue Starlight Re LIVE 3D model (.MDL)
well, too funny that I didn't find the face indices for the sword
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