Search found 4134 matches

by shakotay2
Tue Dec 15, 2020 2:15 pm
Forum: 3D/2D models
Topic: Help Extracting Models From Atmosphir
Replies: 13
Views: 1671

Re: Help Extracting Models From Atmosphir

No, I didn't use MR - some C coding on the fly using floats. But obviously I'm missing something - the vertices need a special treatment, I guess. Maybe sort them by those "indices", 0x20, 0x40, 0x80...? Or use a threshold (that worked for a 3D format with a similar problem), at no avail h...
by shakotay2
Tue Dec 15, 2020 10:28 am
Forum: 3D/2D models
Topic: Help Extracting Models From Atmosphir
Replies: 13
Views: 1671

Re: Help Extracting Models From Atmosphir

Guess, you'll need to use Bigchillghost's AMR. . 116_hex.png This is for "hanging platform", black rectangles contain the first vertex (doubles). edit : had to correct this from "floats" to "doubles" (big thanx to Bigchillghost for the hint!) Face indices start at 0x31B...
by shakotay2
Mon Dec 14, 2020 4:01 am
Forum: 3D/2D models
Topic: Giana Sisters : Twisted Dreams - Owltimate Edition NX files
Replies: 28
Views: 4422

Re: Giana Sisters : Twisted Dreams - Owltimate Edition NX files

Nice script! Position offsets would be nice, too, to not have the meshes clumped:
.
a1000submeshes.png
by shakotay2
Sun Dec 13, 2020 1:11 pm
Forum: 3D/2D models
Topic: Giana Sisters : Twisted Dreams - Owltimate Edition NX files
Replies: 28
Views: 4422

Re: Giana Sisters : Twisted Dreams - Owltimate Edition NX files

Using hex2obj (view link in my sig)
.
rendermesh_0.png
(One submesh only.)
by shakotay2
Sat Dec 12, 2020 5:32 pm
Forum: 3D/2D models
Topic: Help Extracting Models From Atmosphir
Replies: 13
Views: 1671

Re: Help Extracting Models From Atmosphir

Getting some vertices (search for "array/vertex") from 116 file ("hanging platform"): . hanging_platform.png Seems there's an issue with the faces or - more likely- I accidentally used vertex colors for scaling (per vertex!, hahaha). Without this it looks different (right part of...
by shakotay2
Fri Dec 11, 2020 10:22 pm
Forum: 3D/2D models
Topic: Shrek Xbox .MGX
Replies: 1
Views: 541

Re: Shrek Xbox .MGX

Fiona teeth.png
Several smaller submeshes, no time for fiddling.
by shakotay2
Fri Dec 11, 2020 11:27 am
Forum: 3D/2D models
Topic: Jimmy Neutron Boy Genius PC Level Models
Replies: 4
Views: 1103

Re: Jimmy Neutron Boy Genius PC Level Models

Here you go: . birdhouse_point_cloud.png Hex2obj will give you a point cloud only. Getting the face indices requires additional coding which I did "on the fly": # f 1 5 4 f 2 3 6 f 2 6 5 f 3 2 1 f 6 4 5 f 7 8 12 f 12 11 7 f 8 10 14 f 14 12 8 f 10 9 13 f 13 14 10 f 9 7 11 f 11 13 9 f 15 17 ...
by shakotay2
Tue Dec 08, 2020 6:26 pm
Forum: 3D/2D models
Topic: Jimmy Neutron Boy Genius PC Level Models
Replies: 4
Views: 1103

Re: Jimmy Neutron Boy Genius PC Level Models

"birdhouse" looks like a birdhouse using faked face indices - don't have the time to get the correct ones:
.
birdhouse.png
(FIs seem to be contained in the "3DMa" blocks. Well, couldn't resist... see right part of picture)
by shakotay2
Sun Nov 29, 2020 1:57 pm
Forum: 3D/2D models
Topic: NFS No Limits
Replies: 112
Views: 36372

Re: NFS No Limits

No. I don't have the time for fiddling any more - just working on models when there's sufficient infos.

Here "I only have that wheel file mrstyx extracted" where he said it's modified then vanished (for ever?).

Bad base to keep my interest, sorry. :[
by shakotay2
Sun Nov 29, 2020 1:15 pm
Forum: 3D/2D models
Topic: Sakuna Of Rice and Ruin .nhmdl
Replies: 24
Views: 3726

Re: Sakuna Of Rice and Ruin .nhmdl

No, you are not. :D (Contents of extracted files is different. Same size, though.)
.
Sakuna_first_submesh.png
Small submeshes, much fiddling required...
by shakotay2
Tue Nov 10, 2020 9:51 pm
Forum: 3D/2D models
Topic: RaceRoom Racing Experience .kluns
Replies: 122
Views: 28177

Re: RaceRoom Racing Experience .kluns

that's weird but if you look at the test.obj, it's not surprising: # 0xd73275: verts= 1756 v 0.527344 1.035156 1.232422 v 0.559082 1.032227 1.224609 v 0.552246 1.058594 1.142578 v 0.274902 1.058594 1.283203 v 0.408691 1.047852 1.262695 v 0.274902 1.086914 1.200195 v 0.406494 1.075195 1.179688 v 0.14...
by shakotay2
Sat Nov 07, 2020 10:41 pm
Forum: 3D/2D models
Topic: RaceRoom Racing Experience .kluns
Replies: 122
Views: 28177

Re: RaceRoom Racing Experience .kluns

yeah, there's spoiler bytes in the FIs' block, what the heck. Here's the missing sub mesh I spoke of in the post before: . kluns_FIs_spoilerbytes.png So you have to make two corrections to the FI count here! From car_template.kluns_17.h2o, FIs start address and (assumed) count: 0xf5c6da 29664 spoile...