Search found 4134 matches

by shakotay2
Mon Jan 25, 2021 1:58 pm
Forum: 3D/2D models
Topic: MMO Black Desert Online
Replies: 112
Views: 71663

Re: MMO Black Desert Online

Traceback (most recent call last): ... in BDLoadModel boneName = boneTable[str(boneHash1)]#name = boneNames[m] #load boneName based on bone's hash KeyError: '3785025464' --------------------------- This happens when there is no/not suiting *.pab file (contains skeleton/bonenames) in the folder where...
by shakotay2
Mon Jan 25, 2021 12:29 pm
Forum: Game Archive
Topic: [PS2] Wild Arms 3 .bin archive
Replies: 23
Views: 10545

Re: [PS2] Wild Arms 3 .bin archive

To avoid confusion I'd suggest to comment out this line (adding #) in the bms file: #Log "fInd.bin" 0 sizefInd MEMORY_FILE3 ; Because the fInd0000000x.bin files contain face indices that are already in the 1.3ds.obj for example. .bin format (example, first 16 bytes) is 00 00 01 00 02 00 00...
by shakotay2
Mon Jan 25, 2021 12:55 am
Forum: Game Archive
Topic: [PS2] Wild Arms 3 .bin archive
Replies: 23
Views: 10545

Re: [PS2] Wild Arms 3 .bin archive

WA3_uvs_channel1.png
by shakotay2
Mon Jan 25, 2021 12:54 am
Forum: Game Archive
Topic: [PS2] Wild Arms 3 .bin archive
Replies: 23
Views: 10545

Re: [PS2] Wild Arms 3 .bin archive

well, seems I mixed the uv channels. :cry: Here's an updated exe (to be copied into the Make_obj folder from the zip in sharppy's google drive): . Make_obj_WA3-uvs.zip (I could add the 2nd channel after someone confirms it's working correctly now.) edit: added 3ds.exe (uses # before comments now) (u...
by shakotay2
Sat Jan 23, 2021 11:33 pm
Forum: 3D/2D models
Topic: Need help with this game's pak format (Bright Shadow)
Replies: 1
Views: 757

Re: Need help with this game's pak format (Bright Shadow)

Well, 2 years later- :roll: I'm sorry for the late reply, didn't expect to find something useful in the Data5.pak file but obviously there is
(TRUEVISION-XFILE data):
.
0x4AA9B6-121406x12.png
(Vertex count of this level mesh: 121406)
by shakotay2
Fri Jan 22, 2021 8:14 pm
Forum: 3D/2D models
Topic: hex2obj giving vertex count that is too high?
Replies: 9
Views: 1400

Re: hex2obj giving vertex count that is too high?

bingeom from the opening post in AMR:
.
byte-face-indices-in-AMR.png
(You'll need ViewScene.exe and dlls to be put in AMR.exe folder to display the mesh using the "Proceed" button.)
by shakotay2
Thu Jan 21, 2021 1:41 pm
Forum: 3D/2D models
Topic: Viva Piñata (.bnl .pkg .bin)
Replies: 1
Views: 511

Re: Viva Piñata (.bnl .pkg .bin)

(You should try it in the archives section. Because it's a matter of compression.) read here: https://gist.github.com/x1nixmzeng/c55c248c384bf1c9df2a Conker, different game, yes, I know, but the tool tells that english.bnl is a valid (CAFF) file. conker_caff\bin\Debug>conker_caff english.bnl Found b...
by shakotay2
Wed Jan 20, 2021 7:47 pm
Forum: 3D/2D models
Topic: Madden 12 RSF Files
Replies: 4
Views: 605

Re: Madden 12 RSF Files

4th submesh is left arm, looks ok to me with your parameters.

For a part of the shirt ("2nd sub mesh") use an FVFsize of 32 .
by shakotay2
Wed Jan 20, 2021 4:06 pm
Forum: 3D/2D models
Topic: Madden 12 RSF Files
Replies: 4
Views: 605

Re: Madden 12 RSF Files

Using hex2obj (view link in my sig): . MASCOT_BEARS-RSF.png Checked one sub mesh only. Be aware that you need to switch to HF_ to get proper uvs. You can combine two obj files to one (File / SaveAs mesh with ShortAll then with HF_all ) by replacing the uvs in the 1st file with those from the 2nd one...
by shakotay2
Wed Jan 20, 2021 12:00 am
Forum: 3D/2D models
Topic: MMO Black Desert Online
Replies: 112
Views: 71663

Re: MMO Black Desert Online

Yeah, some genius would know! :D Looks like there's only a minus at the wrong place (== two differences) in (all) the rotation matrices: bone count/kf count (97.27 / 97, 28) 97.27 Noesis ((0.9774166941642761, -0.0, -0.21127915382385254), (0.0, 1.0, -0.0), (0.21127915382385254, 0.0, 0.977416694164276...
by shakotay2
Wed Jan 13, 2021 3:35 pm
Forum: 3D/2D models
Topic: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
Replies: 218
Views: 48790

Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models

I wouldn't bet that someone will finish it. It's not too hard to trick around with the script, the line in question is while cnt < 5 : For l_bell_d.xbx you can replace 5 by 21, but some sub meshes come out ugly then because they require noesis.RPGEO_TRIANGLE_STRIP (So there must be a flag in the mod...
by shakotay2
Sat Jan 02, 2021 6:30 pm
Forum: 3D/2D models
Topic: Giana Sisters : Twisted Dreams - Owltimate Edition NX files
Replies: 28
Views: 4422

Re: Giana Sisters : Twisted Dreams - Owltimate Edition NX files

level1-1.png For the xmls I assume once you know which object (from actorentry.xml) has object UID="32651" you can use this as position offsets: (just a wild guess) <element index="12" data="18000.000000" /> <element index="13" data="0.000000" /> <e...
by shakotay2
Sat Dec 26, 2020 1:42 pm
Forum: 3D/2D models
Topic: Black Desert Online File Formats (PAB, PAC, PAA)
Replies: 56
Views: 43453

Re: Black Desert Online File Formats (PAB, PAC, PAA)

Don't have those textures but might stand for "diffuse map" (or dark mage, whatever :D ).
by shakotay2
Wed Dec 16, 2020 1:56 pm
Forum: 3D/2D models
Topic: Help Extracting Models From Atmosphir
Replies: 13
Views: 1671

Re: Help Extracting Models From Atmosphir

Oh, shxt, can't remember having ever seen a 3D format using double for the vertices... :roll:
.
who_the_hell_uses_double_for vertices.png
by shakotay2
Tue Dec 15, 2020 11:52 pm
Forum: 3D/2D models
Topic: Help Extracting Models From Atmosphir
Replies: 13
Views: 1671

Re: Help Extracting Models From Atmosphir

MinXWin wrote: Tue Dec 15, 2020 11:16 pmI wonder if the duplicates could be the UV coordinates been some how packaged along side the verts...
Guess 'no' (near to 100% :D ), search for array/tex_uv_0, there's the uv data to be found.