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Search found 4134 matches
- Mon Jan 25, 2021 1:58 pm
- Forum: 3D/2D models
- Topic: MMO Black Desert Online
- Replies: 112
- Views: 71663
Re: MMO Black Desert Online
Traceback (most recent call last): ... in BDLoadModel boneName = boneTable[str(boneHash1)]#name = boneNames[m] #load boneName based on bone's hash KeyError: '3785025464' --------------------------- This happens when there is no/not suiting *.pab file (contains skeleton/bonenames) in the folder where...
- Mon Jan 25, 2021 12:29 pm
- Forum: Game Archive
- Topic: [PS2] Wild Arms 3 .bin archive
- Replies: 23
- Views: 10545
Re: [PS2] Wild Arms 3 .bin archive
To avoid confusion I'd suggest to comment out this line (adding #) in the bms file: #Log "fInd.bin" 0 sizefInd MEMORY_FILE3 ; Because the fInd0000000x.bin files contain face indices that are already in the 1.3ds.obj for example. .bin format (example, first 16 bytes) is 00 00 01 00 02 00 00...
- Mon Jan 25, 2021 12:55 am
- Forum: Game Archive
- Topic: [PS2] Wild Arms 3 .bin archive
- Replies: 23
- Views: 10545
- Mon Jan 25, 2021 12:54 am
- Forum: Game Archive
- Topic: [PS2] Wild Arms 3 .bin archive
- Replies: 23
- Views: 10545
Re: [PS2] Wild Arms 3 .bin archive
well, seems I mixed the uv channels. :cry: Here's an updated exe (to be copied into the Make_obj folder from the zip in sharppy's google drive): . Make_obj_WA3-uvs.zip (I could add the 2nd channel after someone confirms it's working correctly now.) edit: added 3ds.exe (uses # before comments now) (u...
- Sat Jan 23, 2021 11:33 pm
- Forum: 3D/2D models
- Topic: Need help with this game's pak format (Bright Shadow)
- Replies: 1
- Views: 757
Re: Need help with this game's pak format (Bright Shadow)
Well, 2 years later-
I'm sorry for the late reply, didn't expect to find something useful in the Data5.pak file but obviously there is
(TRUEVISION-XFILE data):
. (Vertex count of this level mesh: 121406)
(TRUEVISION-XFILE data):
. (Vertex count of this level mesh: 121406)
- Fri Jan 22, 2021 8:14 pm
- Forum: 3D/2D models
- Topic: hex2obj giving vertex count that is too high?
- Replies: 9
- Views: 1400
Re: hex2obj giving vertex count that is too high?
bingeom from the opening post in AMR:
. (You'll need ViewScene.exe and dlls to be put in AMR.exe folder to display the mesh using the "Proceed" button.)
. (You'll need ViewScene.exe and dlls to be put in AMR.exe folder to display the mesh using the "Proceed" button.)
- Thu Jan 21, 2021 1:41 pm
- Forum: 3D/2D models
- Topic: Viva Piñata (.bnl .pkg .bin)
- Replies: 1
- Views: 511
Re: Viva Piñata (.bnl .pkg .bin)
(You should try it in the archives section. Because it's a matter of compression.) read here: https://gist.github.com/x1nixmzeng/c55c248c384bf1c9df2a Conker, different game, yes, I know, but the tool tells that english.bnl is a valid (CAFF) file. conker_caff\bin\Debug>conker_caff english.bnl Found b...
- Wed Jan 20, 2021 7:47 pm
- Forum: 3D/2D models
- Topic: Madden 12 RSF Files
- Replies: 4
- Views: 605
Re: Madden 12 RSF Files
4th submesh is left arm, looks ok to me with your parameters.
For a part of the shirt ("2nd sub mesh") use an FVFsize of 32 .
For a part of the shirt ("2nd sub mesh") use an FVFsize of 32 .
- Wed Jan 20, 2021 4:06 pm
- Forum: 3D/2D models
- Topic: Madden 12 RSF Files
- Replies: 4
- Views: 605
Re: Madden 12 RSF Files
Using hex2obj (view link in my sig): . MASCOT_BEARS-RSF.png Checked one sub mesh only. Be aware that you need to switch to HF_ to get proper uvs. You can combine two obj files to one (File / SaveAs mesh with ShortAll then with HF_all ) by replacing the uvs in the 1st file with those from the 2nd one...
- Wed Jan 20, 2021 12:00 am
- Forum: 3D/2D models
- Topic: MMO Black Desert Online
- Replies: 112
- Views: 71663
Re: MMO Black Desert Online
Yeah, some genius would know! :D Looks like there's only a minus at the wrong place (== two differences) in (all) the rotation matrices: bone count/kf count (97.27 / 97, 28) 97.27 Noesis ((0.9774166941642761, -0.0, -0.21127915382385254), (0.0, 1.0, -0.0), (0.21127915382385254, 0.0, 0.977416694164276...
- Wed Jan 13, 2021 3:35 pm
- Forum: 3D/2D models
- Topic: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
- Replies: 218
- Views: 48790
Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
I wouldn't bet that someone will finish it. It's not too hard to trick around with the script, the line in question is while cnt < 5 : For l_bell_d.xbx you can replace 5 by 21, but some sub meshes come out ugly then because they require noesis.RPGEO_TRIANGLE_STRIP (So there must be a flag in the mod...
- Sat Jan 02, 2021 6:30 pm
- Forum: 3D/2D models
- Topic: Giana Sisters : Twisted Dreams - Owltimate Edition NX files
- Replies: 28
- Views: 4422
Re: Giana Sisters : Twisted Dreams - Owltimate Edition NX files
level1-1.png For the xmls I assume once you know which object (from actorentry.xml) has object UID="32651" you can use this as position offsets: (just a wild guess) <element index="12" data="18000.000000" /> <element index="13" data="0.000000" /> <e...
- Sat Dec 26, 2020 1:42 pm
- Forum: 3D/2D models
- Topic: Black Desert Online File Formats (PAB, PAC, PAA)
- Replies: 56
- Views: 43453
Re: Black Desert Online File Formats (PAB, PAC, PAA)
Don't have those textures but might stand for "diffuse map" (or dark mage, whatever
).
- Wed Dec 16, 2020 1:56 pm
- Forum: 3D/2D models
- Topic: Help Extracting Models From Atmosphir
- Replies: 13
- Views: 1671
Re: Help Extracting Models From Atmosphir
Oh, shxt, can't remember having ever seen a 3D format using double for the vertices...
.
.
- Tue Dec 15, 2020 11:52 pm
- Forum: 3D/2D models
- Topic: Help Extracting Models From Atmosphir
- Replies: 13
- Views: 1671
