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Search found 4134 matches
- Mon Feb 15, 2021 7:02 pm
- Forum: 3D/2D models
- Topic: Kamen Rider City Wars Ripped
- Replies: 28
- Views: 3245
Re: Kamen Rider City Wars Ripped
I can see the lion's head but where's the rest of the beast?
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- Sun Feb 14, 2021 10:05 pm
- Forum: 3D/2D models
- Topic: Kamen Rider City Wars Ripped
- Replies: 28
- Views: 3245
Re: Kamen Rider City Wars Ripped
Sadly those 13139 vertices at 0x49AA8B don't look like a lion, much worse, they don't look like any pet.
- Sat Feb 13, 2021 9:25 pm
- Forum: 3D/2D models
- Topic: Kamen Rider City Wars Ripped
- Replies: 28
- Views: 3245
Re: Kamen Rider City Wars Ripped
How do you know about that Lion?
Other than the vertex block at 0x602568 (19709 vertices, FVFsize = 12)
all I see is Bi-/Normals, Tangents, compare my rough check from another model:
Other than the vertex block at 0x602568 (19709 vertices, FVFsize = 12)
all I see is Bi-/Normals, Tangents, compare my rough check from another model:
But you may find in MDL__R00469_000069.prefab some other vertices at: 0x49aa87; maybe try different strides.
- Sat Feb 13, 2021 1:31 pm
- Forum: 3D/2D models
- Topic: Kamen Rider City Wars Ripped
- Replies: 28
- Views: 3245
Re: Kamen Rider City Wars Ripped
Where is that "Pet"? Can you give the start address of a vertices point cloud?
(what I find is "pEt", it's not a string but part of a float value, 70 45 74 BF)
(what I find is "pEt", it's not a string but part of a float value, 70 45 74 BF)
- Fri Feb 12, 2021 11:16 am
- Forum: 3D/2D models
- Topic: Madden 12 Viking's Helmet
- Replies: 4
- Views: 610
Re: Madden 12 Viking's Helmet
I'm afraid I don't quite understand. I've set hex2obj to use bigE, but this is the resulting mesh I get. Is there something I'm missing? brokenhelmet.png well, watch the format! Why did you set it to short all (means using short for vertices and uvs)? In fact it is "HF_UV", means using ha...
- Thu Feb 11, 2021 9:19 am
- Forum: 3D/2D models
- Topic: Kamen Rider City Wars Ripped
- Replies: 28
- Views: 3245
Re: Kamen Rider City Wars Ripped
If you have any news please let me know, I look forward to a lot of you in this help. The news is in my previous post. There won't be any other as long I don't have exact information about existing problems. The 2nd Submesh I have patched on but it still has problems not splitting (This is because ...
- Wed Feb 10, 2021 10:11 pm
- Forum: 3D/2D models
- Topic: Madden 12 Viking's Helmet
- Replies: 4
- Views: 610
Re: Madden 12 Viking's Helmet
Not too hard if you know (you do, don't you?
) that big endian is used:
. (uvs were a little bit trickier)
. (uvs were a little bit trickier)
- Wed Feb 10, 2021 4:36 pm
- Forum: 3D/2D models
- Topic: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
- Replies: 218
- Views: 48790
- Wed Feb 10, 2021 11:19 am
- Forum: 3D/2D models
- Topic: Kamen Rider City Wars Ripped
- Replies: 28
- Views: 3245
Re: Kamen Rider City Wars Ripped
Prefab file : http://www.... Thanks! :) I am trying to fix the compile and it looks like it is faulty or has some problem. Could you be more specific, please? There should be no problem compiling the patched code when you just replace the old function void SM_of_KR_CW_loop() by the patched one. btw...
- Wed Feb 10, 2021 2:24 am
- Forum: 3D/2D models
- Topic: Kamen Rider City Wars Ripped
- Replies: 28
- Views: 3245
Re: Kamen Rider City Wars Ripped
I'd need the prefab file! (The Makeobj_log.obj is of little use for me other than asking: "what do you miss? The result looks complete to me."
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- Tue Feb 09, 2021 10:45 pm
- Forum: 3D/2D models
- Topic: Kamen Rider City Wars Ripped
- Replies: 28
- Views: 3245
- Tue Feb 09, 2021 2:48 pm
- Forum: 3D/2D models
- Topic: Kamen Rider City Wars Ripped
- Replies: 28
- Views: 3245
Re: Kamen Rider City Wars Ripped
If you uploaded the model I could check it.
btw: hex2obj has no "get the bones" feature, it's just for getting meshes/uvs
btw: hex2obj has no "get the bones" feature, it's just for getting meshes/uvs
- Tue Feb 09, 2021 9:44 am
- Forum: 3D/2D models
- Topic: Kamen Rider City Wars Ripped
- Replies: 28
- Views: 3245
Re: Kamen Rider City Wars Ripped
Ah, I haven't installed the submesh yet but how do I install it? Use Code :: Block to compile it into support files for the make_obj? You need to know 'C' (a programming language) to use CodeBlocks. (If you don't know 'C': it's a rather long way to learn it, usually takes months.) And if you don't ...
- Mon Feb 08, 2021 8:00 pm
- Forum: 3D/2D models
- Topic: Kamen Rider City Wars Ripped
- Replies: 28
- Views: 3245
- Mon Feb 08, 2021 3:06 pm
- Forum: 3D/2D models
- Topic: Sakuna Of Rice and Ruin .nhmdl
- Replies: 24
- Views: 3726
Re: Sakuna Of Rice and Ruin .nhmdl
I don't know of any and I wouldn't expect one too soon. Too much trouble:
. Too less contributors.
. Too less contributors.
