Search found 4134 matches

by shakotay2
Mon Feb 15, 2021 7:02 pm
Forum: 3D/2D models
Topic: Kamen Rider City Wars Ripped
Replies: 28
Views: 3245

Re: Kamen Rider City Wars Ripped

I can see the lion's head but where's the rest of the beast? :D
.
Lionhead.png
by shakotay2
Sun Feb 14, 2021 10:05 pm
Forum: 3D/2D models
Topic: Kamen Rider City Wars Ripped
Replies: 28
Views: 3245

Re: Kamen Rider City Wars Ripped

Sadly those 13139 vertices at 0x49AA8B don't look like a lion, much worse, they don't look like any pet.
by shakotay2
Sat Feb 13, 2021 9:25 pm
Forum: 3D/2D models
Topic: Kamen Rider City Wars Ripped
Replies: 28
Views: 3245

Re: Kamen Rider City Wars Ripped

How do you know about that Lion?

Other than the vertex block at 0x602568 (19709 vertices, FVFsize = 12)
all I see is Bi-/Normals, Tangents, compare my rough check from another model:
shakotay2 wrote: Wed Feb 10, 2021 11:19 am
But you may find in MDL__R00469_000069.prefab some other vertices at: 0x49aa87; maybe try different strides.
by shakotay2
Sat Feb 13, 2021 1:31 pm
Forum: 3D/2D models
Topic: Kamen Rider City Wars Ripped
Replies: 28
Views: 3245

Re: Kamen Rider City Wars Ripped

Where is that "Pet"? Can you give the start address of a vertices point cloud?

(what I find is "pEt", it's not a string but part of a float value, 70 45 74 BF)
by shakotay2
Fri Feb 12, 2021 11:16 am
Forum: 3D/2D models
Topic: Madden 12 Viking's Helmet
Replies: 4
Views: 610

Re: Madden 12 Viking's Helmet

I'm afraid I don't quite understand. I've set hex2obj to use bigE, but this is the resulting mesh I get. Is there something I'm missing? brokenhelmet.png well, watch the format! Why did you set it to short all (means using short for vertices and uvs)? In fact it is "HF_UV", means using ha...
by shakotay2
Thu Feb 11, 2021 9:19 am
Forum: 3D/2D models
Topic: Kamen Rider City Wars Ripped
Replies: 28
Views: 3245

Re: Kamen Rider City Wars Ripped

If you have any news please let me know, I look forward to a lot of you in this help. The news is in my previous post. There won't be any other as long I don't have exact information about existing problems. The 2nd Submesh I have patched on but it still has problems not splitting (This is because ...
by shakotay2
Wed Feb 10, 2021 10:11 pm
Forum: 3D/2D models
Topic: Madden 12 Viking's Helmet
Replies: 4
Views: 610

Re: Madden 12 Viking's Helmet

Not too hard if you know (you do, don't you? :wink: ) that big endian is used:
.
helmet-rsf.png
(uvs were a little bit trickier)
by shakotay2
Wed Feb 10, 2021 11:19 am
Forum: 3D/2D models
Topic: Kamen Rider City Wars Ripped
Replies: 28
Views: 3245

Re: Kamen Rider City Wars Ripped

Prefab file : http://www.... Thanks! :) I am trying to fix the compile and it looks like it is faulty or has some problem. Could you be more specific, please? There should be no problem compiling the patched code when you just replace the old function void SM_of_KR_CW_loop() by the patched one. btw...
by shakotay2
Wed Feb 10, 2021 2:24 am
Forum: 3D/2D models
Topic: Kamen Rider City Wars Ripped
Replies: 28
Views: 3245

Re: Kamen Rider City Wars Ripped

I'd need the prefab file! (The Makeobj_log.obj is of little use for me other than asking: "what do you miss? The result looks complete to me."
.
complete.png
by shakotay2
Tue Feb 09, 2021 10:45 pm
Forum: 3D/2D models
Topic: Kamen Rider City Wars Ripped
Replies: 28
Views: 3245

Re: Kamen Rider City Wars Ripped

I assume you used the patch from here:
shakotay2 wrote: Mon Mar 16, 2020 12:45 pm
Then the 2nd mesh of MDL__B00092_92.prefab (shirt) should be created. (Worked for me.)

Had no other models to test, afair, so no guarantee that it works for other models.
by shakotay2
Tue Feb 09, 2021 2:48 pm
Forum: 3D/2D models
Topic: Kamen Rider City Wars Ripped
Replies: 28
Views: 3245

Re: Kamen Rider City Wars Ripped

If you uploaded the model I could check it.

btw: hex2obj has no "get the bones" feature, it's just for getting meshes/uvs
by shakotay2
Tue Feb 09, 2021 9:44 am
Forum: 3D/2D models
Topic: Kamen Rider City Wars Ripped
Replies: 28
Views: 3245

Re: Kamen Rider City Wars Ripped

Ah, I haven't installed the submesh yet but how do I install it? Use Code :: Block to compile it into support files for the make_obj? You need to know 'C' (a programming language) to use CodeBlocks. (If you don't know 'C': it's a rather long way to learn it, usually takes months.) And if you don't ...
by shakotay2
Mon Feb 08, 2021 8:00 pm
Forum: 3D/2D models
Topic: Kamen Rider City Wars Ripped
Replies: 28
Views: 3245

Re: Kamen Rider City Wars Ripped

Did you read here:
shakotay2 wrote: Sat Sep 14, 2019 6:13 pm
and here:
shakotay2 wrote: Mon Mar 06, 2017 11:01 am
(don't expect a "tutorial with pictures" - most people don't have the time to create such)
Until now nobody cared for bones, afaics.
by shakotay2
Mon Feb 08, 2021 3:06 pm
Forum: 3D/2D models
Topic: Sakuna Of Rice and Ruin .nhmdl
Replies: 24
Views: 3726

Re: Sakuna Of Rice and Ruin .nhmdl

I don't know of any and I wouldn't expect one too soon. Too much trouble:
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Sakura.png
Too less contributors. (: