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- Mon Mar 01, 2021 11:11 am
- Forum: 3D/2D models
- Topic: [HELP] Ohana3ds for nintendo 3ds models does not export correctly
- Replies: 14
- Views: 1979
Re: [HELP] Ohana3ds for nintendo 3ds models does not export correctly
Well, while character models and animations works just fine, sceneries/stages won't. What happens is the program picks up the 2nd uv as 1st uv, and does not export the 2nd uv, leaving you with the wrong uv and a missing uv, both are just as important. Both uvs? Could you give an example (with textu...
- Sun Feb 28, 2021 10:25 pm
- Forum: 3D/2D models
- Topic: .v3o .v3d .vmo files from 2005 PC Game
- Replies: 11
- Views: 1756
Re: .v3o .v3d .vmo files from 2005 PC Game
v3d and v3o contain ASCII data, i.e. are human readable. Was using the params here in a wrong manner for the first attempt: D, 297, 995, -1177, 237, 69, -66, 791, 809, 0, 0, 0, 0 Using -1177, 237, 69 as x,y,z results in the upper object: . Sekretaerin.png 2nd try still dead ugly, but obviously kinda...
- Sun Feb 28, 2021 1:59 pm
- Forum: 3D/2D models
- Topic: Dawngate - 3D Models (bmdl) & Animations (banim)
- Replies: 12
- Views: 2058
Re: Dawngate - 3D Models (bmdl) & Animations (banim)
well you're speaking of "6 bytes for vector data" but you don't show their values. So dunno if you know what you're doing. :) Had a quick glance at the anim data and I may be totally wrong so don't rely on my thoughts too much. :D (There's a good chance that the data I focused on is a quat...
- Wed Feb 24, 2021 10:54 pm
- Forum: 3D/2D models
- Topic: Lumberyard .Actor File
- Replies: 6
- Views: 904
Re: Lumberyard .Actor File
cool!
a dll WITH source!
But said model "casts" an error though:
[dragon_lumberyard][dragon::lumberyard::Actor::Actor] Found Info
[dragon_lumberyard][dragon::lumberyard::Actor::Actor] Chunk Id is out range, aborting.
But said model "casts" an error though:
[dragon_lumberyard][dragon::lumberyard::Actor::Actor] Found Info
[dragon_lumberyard][dragon::lumberyard::Actor::Actor] Chunk Id is out range, aborting.
- Wed Feb 24, 2021 7:39 pm
- Forum: 3D/2D models
- Topic: Lumberyard .Actor File
- Replies: 6
- Views: 904
Re: Lumberyard .Actor File
On a quick glance I get this (and a 2nd for correction
):
. (face indices at 0xa10, count 2472 were not suiting)
Thx to Bigchillghost.
. (face indices at 0xa10, count 2472 were not suiting)
Thx to Bigchillghost.
- Tue Feb 23, 2021 9:21 pm
- Forum: 3D/2D models
- Topic: Aquadelic *.ybo
- Replies: 7
- Views: 1084
Re: Aquadelic *.ybo
thx! To get better uvs for the example in my previous post one can set the start addr in step 3 to 0x14 (mesh displayed wrong/unvisible then, of course):
.
.
- Tue Feb 23, 2021 8:44 pm
- Forum: 3D/2D models
- Topic: Aquadelic *.ybo
- Replies: 7
- Views: 1084
Re: Aquadelic *.ybo
Using hex2obj (view link in my sig):
. (Not sure about uv, best guess would be UV pos= 12 (tx at 12, ty at 16) but the displayed uvs have too many extra faces.)
. (Not sure about uv, best guess would be UV pos= 12 (tx at 12, ty at 16) but the displayed uvs have too many extra faces.)
- Sat Feb 20, 2021 9:19 pm
- Forum: 3D/2D models
- Topic: Fantasy Frontier Online (Aura Kingdom) New Nifs
- Replies: 18
- Views: 3146
Re: Fantasy Frontier Online (Aura Kingdom) New Nifs
For problematic nifs hex2obj usually does a good job (if it's for the meshes only):
(first sub mesh only)
.
(first sub mesh only)
.
- Sat Feb 20, 2021 8:15 pm
- Forum: 3D/2D models
- Topic: Fantasy Frontier Online (Aura Kingdom) New Nifs
- Replies: 18
- Views: 3146
Re: Fantasy Frontier Online (Aura Kingdom) New Nifs
Google is your friend, don't you know that? :D 06-03-18 (!) the user jiejie12351 posted at ragezone forums "Hey guys. I found that nifskope can read nif 20.3.1.2 directly with the latest release ." (http://forum.ragezone.com/f939/read-nif-20-3-1-a-1146052/) So what was the latest release t...
- Fri Feb 19, 2021 9:27 pm
- Forum: Tutorials
- Topic: [crash course] How to get multiple submeshes using Make_H2O
- Replies: 8
- Views: 9540
Re: [crash course] How to get multiple submeshes using Make_H2O
While this project was abandoned (i.e. substituted by the Make_obj project) I decided to release an updated source for Fahrenheit (Indigo Prophecy) 2005 EU PC (see https://forum.xentax.com/viewtopic.php?f=16&t=23441) Didn't care for uvs but maybe the exe is helpful to check some .dat files (test...
- Fri Feb 19, 2021 8:11 pm
- Forum: 3D/2D models
- Topic: Fahrenheit (Indigo Prophecy) 2005 EU PC - Research
- Replies: 25
- Views: 3833
Re: Fahrenheit (Indigo Prophecy) 2005 EU PC - Research
before add it to listFaces i've just increase by +1 when read face data wich look like 0,1,2. yeah, the '+1' is required for wavefront obj format @ shakotay2 wow, H2O this is Hex 2 Obj your application? i think i need look at it(your SM_of_Fahrenheit_loop() code) for better understand where and how...
- Fri Feb 19, 2021 4:22 pm
- Forum: 3D/2D models
- Topic: Fahrenheit (Indigo Prophecy) 2005 EU PC - Research
- Replies: 25
- Views: 3833
Re: Fahrenheit (Indigo Prophecy) 2005 EU PC - Research
If you want it "perfect" (complete format analysis) you'd probably use the approach of mariokart64n. But using the method of Bigchillghost I got a bunch of 10 H2O files very quickly which resulted in: . 00d_9of10_meshes.png There seems to always be a 0x130-byte header before the vertices b...
- Fri Feb 19, 2021 10:08 am
- Forum: 3D/2D models
- Topic: Fahrenheit (Indigo Prophecy) 2005 EU PC - Research
- Replies: 25
- Views: 3833
Re: Fahrenheit (Indigo Prophecy) 2005 EU PC - Research
@shakotay2 I've looking at your code and test it on c#, i im right it generate faces from vertex count? Upps, well, sorry! My fault, what I linked was the code for auto generated triangle strips. But f1, f2 should not be preset for existing face indices. :cry: So f1= GetFaceIndex(...); f2= GetFaceI...
- Thu Feb 18, 2021 3:22 pm
- Forum: 3D/2D models
- Topic: Fahrenheit (Indigo Prophecy) 2005 EU PC - Research
- Replies: 25
- Views: 3833
Re: Fahrenheit (Indigo Prophecy) 2005 EU PC - Research
For the hand (no quads afaics) the tri strips look like so (using hex2obj ): f 1 2 3 f 4 6 5 f 5 6 7 f 6 8 7 f 7 8 2 f 8 9 2 f 2 9 3 f 9 10 3 ... and the algo used (usually?) is to be found here: But there's different ways/algos so may not apply to every mesh. edit : the link I gave above was for au...
- Thu Feb 18, 2021 1:06 pm
- Forum: 3D/2D models
- Topic: Fahrenheit (Indigo Prophecy) 2005 EU PC - Research
- Replies: 25
- Views: 3833
Re: Fahrenheit (Indigo Prophecy) 2005 EU PC - Research
Counts should not be a big deal if you're a coder: . counts.png Search for 000001000200 to find start of face indices block(s). End of block 2D2D [2D...?] Counts to follow, see picture. To get start of vertices (0x6f80 for "hand" here) do a backward search for 080000002D2D2D2D2D2D2D2D (so ...
