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by shakotay2
Sun May 28, 2023 7:21 pm
Forum: 3D/2D models
Topic: White Knight Chronicles II 3D models
Replies: 4
Views: 1168

Re: White Knight Chronicles II 3D models

Looks like something but I dunno what:
.
WKC_II.png
(Maybe simply a misinterpretation of data?)
by shakotay2
Sun May 21, 2023 9:18 pm
Forum: 3D/2D models
Topic: Cannot open .mesh in blender from ZombieDriver
Replies: 7
Views: 425

Re: Cannot open .mesh in blender from ZombieDriver

Well, near to perfect in newest blender:
.
train_station_new.jpg
by shakotay2
Sun May 21, 2023 9:04 pm
Forum: 3D/2D models
Topic: Cannot open .mesh in blender from ZombieDriver
Replies: 7
Views: 425

Re: Cannot open .mesh in blender from ZombieDriver

Yeah, for some strange reason blender refuses to apply the texture. Even when I deleted 3 of 4 sub meshes
(checked it with a cube to be sure not to miss something):
.
cube.jpg
by shakotay2
Sun May 21, 2023 5:38 pm
Forum: 3D/2D models
Topic: Cannot open .mesh in blender from ZombieDriver
Replies: 7
Views: 425

Re: Cannot open .mesh in blender from ZombieDriver

For me it says "FileNotfoundError: train_station.mesh.xml"

You'll need the OgreXMLconverter from here:
Kva3imoda wrote: Wed May 30, 2018 12:52 pm
The uv map looks a little bit strange to me, though:
.
train_station.jpg
by shakotay2
Fri May 19, 2023 5:30 pm
Forum: 3D/2D models
Topic: (.skm) Skeletal mesh
Replies: 16
Views: 1025

Re: (.skm) Skeletal mesh

You could use 9DCC as start of uv block (UVB). Using params from here of course:
shakotay2 wrote: Sun Feb 05, 2023 4:39 pm
Where to place the 40?
by shakotay2
Fri May 19, 2023 11:37 am
Forum: 3D/2D models
Topic: (.skm) Skeletal mesh
Replies: 16
Views: 1025

Re: (.skm) Skeletal mesh

9DCA 255 I'm missing something [bruce] Everything. How on earth could you choose 9DCA as a starting address? It's 9DCC. I've rectangled the first normals vector (3 floats). Then the uvs to follow. . getting_uv_start-address.jpg To avoid further confusions here's the H2O file I used: 0x2A6D6 14232 V...
by shakotay2
Thu May 18, 2023 2:21 pm
Forum: 3D/2D models
Topic: (.skm) Skeletal mesh
Replies: 16
Views: 1025

Re: (.skm) Skeletal mesh

I have no time to check it, sorry. But you won't get far if you don't learn to give 3D data a structure. Example using "table" button of hex2obj : Word log from D:\Downloads\H1001101.skm ( one line represents 40 bytes in the model file ) Values are shown in decimal notation. startaddress t...
by shakotay2
Sun May 14, 2023 3:09 pm
Forum: 3D/2D models
Topic: The mummy, Tomb of dragon emperor .edb models Wii
Replies: 1
Views: 235

Re: The mummy, Tomb of dragon emperor .edb models Wii

yeah, the data is full of wrong faces: ... f 313 568 568 f 334 521 521 f 321 562 562 f 333 521 521 f 321 535 535 f 305 522 522 f 322 535 535 f 305 541 541 f 324 536 536 f 307 527 527 f 325 537 537 f 332 528 528 f 326 533 533 f 298 528 528 f 326 566 566 f 299 525 525 f 327 566 566 f 299 523 523 f 328...
by shakotay2
Sat May 13, 2023 6:10 pm
Forum: 3D/2D models
Topic: 魔界3D
Replies: 6
Views: 393

Re: 魔界3D

, but the models are not forgotten I have them well stored and at one point I will have to share all my research. Did you take into account that hard drives tend to crash after ten years of collecting? :) All your treasures would vanish into thin air. So be sure to have copies on a 2nd HD. Or on DV...
by shakotay2
Sat May 13, 2023 2:54 pm
Forum: 3D/2D models
Topic: 魔界3D
Replies: 6
Views: 393

Re: 魔界3D

Drawing wrote: Sat May 13, 2023 1:23 pm... is just a general "collecting mania" of fantasy models that would easily be forgotten after you find a new game.
Priceless. :D
by shakotay2
Sat May 13, 2023 5:04 am
Forum: 3D/2D models
Topic: Harry Potter and the Prisoner of Azkaban PS2 HPM files
Replies: 1
Views: 190

Re: Harry Potter and the Prisoner of Azkaban PS2 HPM files

avifors wrote: Sat May 13, 2023 2:04 am Hi. So I managed to extract the .pkg files for Harry Potter and the Prisoner of Azkaban PS2. I noticed some HPM files extracted which should be the models.
Hi. Why? The files in the .rar are too small to contain models. I'd guess for motion files.
by shakotay2
Sat May 13, 2023 4:45 am
Forum: 3D/2D models
Topic: Automobilista 2
Replies: 5
Views: 1024

Re: Automobilista 2

I tried to decrypt the mails using a script PcarsTools, but it doesn't work. It doesn't seem to work. Although there are rumors that the script can decrypt them. Has anyone managed to do this? ... D:\3d>PCarsTools_x64.exe decryptmodel -i D:\3D Temp\C3Int\00ba6050.meb PCarsTools 1.1.2 by Nenkai#9075...
by shakotay2
Mon May 08, 2023 7:26 pm
Forum: 3D/2D models
Topic: Thread Modes Soul Calibur 2 Character Model Tool or Plugin
Replies: 8
Views: 446

Re: Thread Modes Soul Calibur 2 Character Model Tool or Plugin

A member of this forum, well skilled in python. (But I have no idea whether he's interested in such old-style 3D formats from 20 years ago.)
by shakotay2
Mon May 08, 2023 8:29 am
Forum: 3D/2D models
Topic: Thread Modes Soul Calibur 2 Character Model Tool or Plugin
Replies: 8
Views: 446

Re: Thread Modes Soul Calibur 2 Character Model Tool or Plugin

dcooper wrote: Mon May 08, 2023 3:37 am Ok so what should do about my model situation then?
Depends on your skills. You could improve/extend the python script.
Or you could wait for Durik. :)
by shakotay2
Sun May 07, 2023 10:52 pm
Forum: 3D/2D models
Topic: Thread Modes Soul Calibur 2 Character Model Tool or Plugin
Replies: 8
Views: 446

Re: Thread Modes Soul Calibur 2 Character Model Tool or Plugin

Ok, looks a little bit strange but you can separate it into sword, shield, etc. So that's a good start:
.
link_weapon.png