Looks like something but I dunno what:
.
(Maybe simply a misinterpretation of data?)
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Search found 4231 matches
- Sun May 28, 2023 7:21 pm
- Forum: 3D/2D models
- Topic: White Knight Chronicles II 3D models
- Replies: 4
- Views: 1168
- Sun May 21, 2023 9:18 pm
- Forum: 3D/2D models
- Topic: Cannot open .mesh in blender from ZombieDriver
- Replies: 7
- Views: 425
Re: Cannot open .mesh in blender from ZombieDriver
Well, near to perfect in newest blender:
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- Sun May 21, 2023 9:04 pm
- Forum: 3D/2D models
- Topic: Cannot open .mesh in blender from ZombieDriver
- Replies: 7
- Views: 425
Re: Cannot open .mesh in blender from ZombieDriver
Yeah, for some strange reason blender refuses to apply the texture. Even when I deleted 3 of 4 sub meshes
(checked it with a cube to be sure not to miss something):
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(checked it with a cube to be sure not to miss something):
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- Sun May 21, 2023 5:38 pm
- Forum: 3D/2D models
- Topic: Cannot open .mesh in blender from ZombieDriver
- Replies: 7
- Views: 425
- Fri May 19, 2023 5:30 pm
- Forum: 3D/2D models
- Topic: (.skm) Skeletal mesh
- Replies: 16
- Views: 1025
- Fri May 19, 2023 11:37 am
- Forum: 3D/2D models
- Topic: (.skm) Skeletal mesh
- Replies: 16
- Views: 1025
Re: (.skm) Skeletal mesh
9DCA 255 I'm missing something [bruce] Everything. How on earth could you choose 9DCA as a starting address? It's 9DCC. I've rectangled the first normals vector (3 floats). Then the uvs to follow. . getting_uv_start-address.jpg To avoid further confusions here's the H2O file I used: 0x2A6D6 14232 V...
- Thu May 18, 2023 2:21 pm
- Forum: 3D/2D models
- Topic: (.skm) Skeletal mesh
- Replies: 16
- Views: 1025
Re: (.skm) Skeletal mesh
I have no time to check it, sorry. But you won't get far if you don't learn to give 3D data a structure. Example using "table" button of hex2obj : Word log from D:\Downloads\H1001101.skm ( one line represents 40 bytes in the model file ) Values are shown in decimal notation. startaddress t...
- Sun May 14, 2023 3:09 pm
- Forum: 3D/2D models
- Topic: The mummy, Tomb of dragon emperor .edb models Wii
- Replies: 1
- Views: 235
Re: The mummy, Tomb of dragon emperor .edb models Wii
yeah, the data is full of wrong faces: ... f 313 568 568 f 334 521 521 f 321 562 562 f 333 521 521 f 321 535 535 f 305 522 522 f 322 535 535 f 305 541 541 f 324 536 536 f 307 527 527 f 325 537 537 f 332 528 528 f 326 533 533 f 298 528 528 f 326 566 566 f 299 525 525 f 327 566 566 f 299 523 523 f 328...
- Sat May 13, 2023 6:10 pm
- Forum: 3D/2D models
- Topic: 魔界3D
- Replies: 6
- Views: 393
Re: 魔界3D
, but the models are not forgotten I have them well stored and at one point I will have to share all my research. Did you take into account that hard drives tend to crash after ten years of collecting? :) All your treasures would vanish into thin air. So be sure to have copies on a 2nd HD. Or on DV...
- Sat May 13, 2023 2:54 pm
- Forum: 3D/2D models
- Topic: 魔界3D
- Replies: 6
- Views: 393
- Sat May 13, 2023 5:04 am
- Forum: 3D/2D models
- Topic: Harry Potter and the Prisoner of Azkaban PS2 HPM files
- Replies: 1
- Views: 190
- Sat May 13, 2023 4:45 am
- Forum: 3D/2D models
- Topic: Automobilista 2
- Replies: 5
- Views: 1024
Re: Automobilista 2
I tried to decrypt the mails using a script PcarsTools, but it doesn't work. It doesn't seem to work. Although there are rumors that the script can decrypt them. Has anyone managed to do this? ... D:\3d>PCarsTools_x64.exe decryptmodel -i D:\3D Temp\C3Int\00ba6050.meb PCarsTools 1.1.2 by Nenkai#9075...
- Mon May 08, 2023 7:26 pm
- Forum: 3D/2D models
- Topic: Thread Modes Soul Calibur 2 Character Model Tool or Plugin
- Replies: 8
- Views: 446
Re: Thread Modes Soul Calibur 2 Character Model Tool or Plugin
A member of this forum, well skilled in python. (But I have no idea whether he's interested in such old-style 3D formats from 20 years ago.)
- Mon May 08, 2023 8:29 am
- Forum: 3D/2D models
- Topic: Thread Modes Soul Calibur 2 Character Model Tool or Plugin
- Replies: 8
- Views: 446
- Sun May 07, 2023 10:52 pm
- Forum: 3D/2D models
- Topic: Thread Modes Soul Calibur 2 Character Model Tool or Plugin
- Replies: 8
- Views: 446
Re: Thread Modes Soul Calibur 2 Character Model Tool or Plugin
Ok, looks a little bit strange but you can separate it into sword, shield, etc. So that's a good start:
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