Search found 4134 matches

by shakotay2
Sat Mar 06, 2021 1:52 pm
Forum: 3D/2D models
Topic: [REQUEST] Transformers 2004 .VBIN and . ITF (PS2)
Replies: 30
Views: 8667

Re: [REQUEST] Transformers 2004 .VBIN and . ITF (PS2)

Afaics there is NO ready-to-use Noesis script for .vbin in this thread.

You could use the quickbms script from FurryFan some posts above as of Sat Aug 31, 2013:
FurryFan wrote: Sat Aug 31, 2013 12:48 am
(creates .3ds files, but without uvs, as mostly)
.
JETSNIPER-VBIN.png
by shakotay2
Sat Mar 06, 2021 11:35 am
Forum: 3D/2D models
Topic: .v3o .v3d .vmo files from 2005 PC Game
Replies: 11
Views: 1756

Re: .v3o .v3d .vmo files from 2005 PC Game

That would be awesome man! Its not gonna be that Bad ^^ Pmed you. Are the bone-positions human readable, too? Didn't care for them, the bones are: K, Bip01_Pelvis, 1, 0, 4, -2701, -1425, -1960, 1829, 4649, 1855, 16384, 0, 0, 0, 0, 16384, 0, 0, 0, 0, 16384, 0, 0, 0, 0, 16384, 0, 0, 0, 0, 0, 0, 0, 0,...
by shakotay2
Fri Mar 05, 2021 8:23 pm
Forum: 3D/2D models
Topic: Fahrenheit (Indigo Prophecy) 2005 EU PC - Research
Replies: 25
Views: 3833

Re: Fahrenheit (Indigo Prophecy) 2005 EU PC - Research

Noesis give error, "File could not be previewed" You need to add the "startup code" before the Noesis code snippet (#load the model...), then it works: from inc_noesis import * import noesis import rapi def registerNoesisTypes(): handle = noesis.register("bonestest-skel&quo...
by shakotay2
Fri Mar 05, 2021 6:51 pm
Forum: 3D/2D models
Topic: Fahrenheit (Indigo Prophecy) 2005 EU PC - Research
Replies: 25
Views: 3833

Re: Fahrenheit (Indigo Prophecy) 2005 EU PC - Research

JakeMiles wrote: Fri Mar 05, 2021 5:23 pmThanks a tip, i try samples and Noesis can't load skel, maybe i do something wrong, i just paste scripts code in .py drop it to .plugins\python
try load model from script sample and noesis just don't show anything, no errors.
Which sample, which script exactly?
by shakotay2
Fri Mar 05, 2021 1:34 pm
Forum: 3D/2D models
Topic: Fahrenheit (Indigo Prophecy) 2005 EU PC - Research
Replies: 25
Views: 3833

Re: Fahrenheit (Indigo Prophecy) 2005 EU PC - Research

There's dozens of different skeleton formats - you'll confuse yourself just jumping into your example. Do you know what a matrix is and how it's organized? columns, rows? And NEVER start with an unknown example as a beginner. Better try to understand a "working example" first. I'd strongly...
by shakotay2
Wed Mar 03, 2021 4:07 pm
Forum: 3D/2D models
Topic: .v3o .v3d .vmo files from 2005 PC Game
Replies: 11
Views: 1756

Re: .v3o .v3d .vmo files from 2005 PC Game

Thanks!
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chevy.png
Which leads us to the question: 'why is the "Sekretärin" so ugly, using the same procedure?' :D

btw: I could send you the tool but the "procedure" is dead ugly, too.
by shakotay2
Tue Mar 02, 2021 10:09 am
Forum: 3D/2D models
Topic: [HELP] Ohana3ds for nintendo 3ds models does not export correctly
Replies: 14
Views: 1979

Re: [HELP] Ohana3ds for nintendo 3ds models does not export correctly

those things i need to change that you pointed out, how would i change them? Do i open the exe in notepa++ or something? well, no, you can't change the exe in a text editor. In a hex editor, maybe, because it's a small change only, but you usually change the cs file in Visual Studio and compile the...
by shakotay2
Tue Mar 02, 2021 9:25 am
Forum: 3D/2D models
Topic: .v3o .v3d .vmo files from 2005 PC Game
Replies: 11
Views: 1756

Re: .v3o .v3d .vmo files from 2005 PC Game

Thanks for being here at the frontlines again shakotay2! :-) Haha and the resulting mesh doesnt look like a secretary At all. Or am i seeing a Couple submeshes layerd on top of each other? I dunno, that's what I get. Do you have an ingame screenshot of the girl? Or the chassis of the chevy? (Wasn't...
by shakotay2
Tue Mar 02, 2021 9:08 am
Forum: 3D/2D models
Topic: [HELP] Ohana3ds for nintendo 3ds models does not export correctly
Replies: 14
Views: 1979

Re: [HELP] Ohana3ds for nintendo 3ds models does not export correctly

Ok, then the best thing would be that you try it out for yourself, imho. These are the changes to the code I made (very simple, so dunno, whether it's a correct patch), see CGFX.cs , public static RenderBase.OModelGroup load(Stream data): case PICACommand.vshAttribute.textureCoordinate0: // swapped ...
by shakotay2
Tue Mar 02, 2021 12:12 am
Forum: 3D/2D models
Topic: [HELP] Ohana3ds for nintendo 3ds models does not export correctly
Replies: 14
Views: 1979

Re: [HELP] Ohana3ds for nintendo 3ds models does not export correctly

snowman's ok now (didn't see the tex you uploaded in Ohana, btw).

Building's uv map is kinda weird, though:
.
isolatedBuilding.jpg
Is it possible that there's objects where uv1/uv2 need to be swapped (snowman) and others (houses) where not? (see pic in next post)
by shakotay2
Mon Mar 01, 2021 11:36 pm
Forum: 3D/2D models
Topic: [HELP] Ohana3ds for nintendo 3ds models does not export correctly
Replies: 14
Views: 1979

Re: [HELP] Ohana3ds for nintendo 3ds models does not export correctly

When I select building_01 in blender's outliner list there's 8 houses highlighted in the 3D view. Thus the uv map is overlapped as hell. When I try "border selecting" it doesn't select a whole house. No idea, atm. (Btw, you know the house's meshes are missing their backsides?) Here's the s...
by shakotay2
Mon Mar 01, 2021 10:53 pm
Forum: 3D/2D models
Topic: [HELP] Ohana3ds for nintendo 3ds models does not export correctly
Replies: 14
Views: 1979

Re: [HELP] Ohana3ds for nintendo 3ds models does not export correctly

well, easier than expected, so not sure if I hit the spot :D
.
snowman_uvs_different.png
by shakotay2
Mon Mar 01, 2021 4:49 pm
Forum: 3D/2D models
Topic: [HELP] Ohana3ds for nintendo 3ds models does not export correctly
Replies: 14
Views: 1979

Re: [HELP] Ohana3ds for nintendo 3ds models does not export correctly

Thanks! Does that mean the tool does use the lightmap only here: . lightmap.jpg So it doesn't "know" internally about correct uv1? (I could have a look at the code but I can't promise anything - because the author seems to be knowledgeable. There might be reasons why he used the lightmap a...
by shakotay2
Mon Mar 01, 2021 4:36 pm
Forum: 3D/2D models
Topic: Dawngate - 3D Models (bmdl) & Animations (banim)
Replies: 12
Views: 2058

Re: Dawngate - 3D Models (bmdl) & Animations (banim)

Maybe use the skeleton (from Noesis smd export) as a reference: version 1 nodes 0 "spine_1_C_1" -1 1 "fk_1_L_1" 0 2 "fk_1_R_2" 0 3 "spine_2_C_1" 0 4 "spine_3_C_1" 3 5 "arm_1_L_1" 4 6 "arm_1_R_1" 4 7 "fk_1_C_1" 4 8 "...