That would be awesome man! Its not gonna be that Bad ^^ Pmed you. Are the bone-positions human readable, too? Didn't care for them, the bones are: K, Bip01_Pelvis, 1, 0, 4, -2701, -1425, -1960, 1829, 4649, 1855, 16384, 0, 0, 0, 0, 16384, 0, 0, 0, 0, 16384, 0, 0, 0, 0, 16384, 0, 0, 0, 0, 0, 0, 0, 0,...
Noesis give error, "File could not be previewed" You need to add the "startup code" before the Noesis code snippet (#load the model...), then it works: from inc_noesis import * import noesis import rapi def registerNoesisTypes(): handle = noesis.register("bonestest-skel&quo...
JakeMiles wrote: ↑Fri Mar 05, 2021 5:23 pmThanks a tip, i try samples and Noesis can't load skel, maybe i do something wrong, i just paste scripts code in .py drop it to .plugins\python
try load model from script sample and noesis just don't show anything, no errors.
There's dozens of different skeleton formats - you'll confuse yourself just jumping into your example. Do you know what a matrix is and how it's organized? columns, rows? And NEVER start with an unknown example as a beginner. Better try to understand a "working example" first. I'd strongly...
those things i need to change that you pointed out, how would i change them? Do i open the exe in notepa++ or something? well, no, you can't change the exe in a text editor. In a hex editor, maybe, because it's a small change only, but you usually change the cs file in Visual Studio and compile the...
Thanks for being here at the frontlines again shakotay2! :-) Haha and the resulting mesh doesnt look like a secretary At all. Or am i seeing a Couple submeshes layerd on top of each other? I dunno, that's what I get. Do you have an ingame screenshot of the girl? Or the chassis of the chevy? (Wasn't...
Ok, then the best thing would be that you try it out for yourself, imho. These are the changes to the code I made (very simple, so dunno, whether it's a correct patch), see CGFX.cs , public static RenderBase.OModelGroup load(Stream data): case PICACommand.vshAttribute.textureCoordinate0: // swapped ...
When I select building_01 in blender's outliner list there's 8 houses highlighted in the 3D view. Thus the uv map is overlapped as hell. When I try "border selecting" it doesn't select a whole house. No idea, atm. (Btw, you know the house's meshes are missing their backsides?) Here's the s...
Thanks! Does that mean the tool does use the lightmap only here: . lightmap.jpg So it doesn't "know" internally about correct uv1? (I could have a look at the code but I can't promise anything - because the author seems to be knowledgeable. There might be reasons why he used the lightmap a...