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- Mon Mar 08, 2021 8:27 am
- Forum: 3D/2D models
- Topic: Help needed with Hex2Obj/MechWarrior 4
- Replies: 42
- Views: 5879
Re: Help needed with Hex2Obj/MechWarrior 4
It's byte face indices at 0x6DB in atl_hip.erf , a feature which hex2obj misses. (Maybe try out Bigchillghost's AMR?) . atl_hip-erf.png (first submesh only, used 82 vertices only instead of 137, see H2O file) Looks like there's 6 sub meshes in sum, face indices blocks preceeded by the string @aatl0 ...
- Sun Mar 07, 2021 11:25 pm
- Forum: 3D/2D models
- Topic: UVB for the body part :(
- Replies: 4
- Views: 671
Re: UVB for the body part :(
well, pointing you to 0x13A4C which I thought being the start of the bodies uv data was wrong, my bad. the head is in 709B and the body should start in any part past that UVB of the head. There is another texture block but that correspond to the lod model, You have the solution, more or less, it's t...
- Sun Mar 07, 2021 3:33 pm
- Forum: 3D/2D models
- Topic: Real Racing 3 .points files
- Replies: 10
- Views: 1329
Re: Real Racing 3 .points files
View link in my sig or here But it's a quick workaround only. A capable hex editor (with "data inspector") would do better, I guess. (Can't tell which, because for me it's easier to just write some C code for tasks like this one.) The link to the download doesn't seem like it ever existed!...
- Sun Mar 07, 2021 3:29 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 493
- Views: 294186
Re: Extracting simple models
(You need to unpack all three zips (part 1 and two see previous posts) into one directory of your choice to get hex2obj working.)
- Sun Mar 07, 2021 3:29 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 493
- Views: 294186
- Sun Mar 07, 2021 3:29 pm
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 493
- Views: 294186
Re: Extracting simple models
well, since uploadmb is down I'll create a new (temporary) hosting here until I've found another reliable hoster. Just unpack the three zips (part 2 and three see following posts) into one directory of your choice. -------------------------------------------------------------------------------------...
- Sun Mar 07, 2021 2:56 pm
- Forum: 3D/2D models
- Topic: An in-depth tutorial about quickBMS?
- Replies: 1
- Views: 401
Re: An in-depth tutorial about quickBMS?
Can somebody make an in-depth tutorial about QuickBMS? Every tutorial I've found so far is either broken or doesn't have enough info. Well, I didn't even know that there are tutorials on it. Most info I have is from quickbms.txt which comes with quickbms. There's 100 s of bms scripts. Once I've a p...
- Sun Mar 07, 2021 8:00 am
- Forum: 3D/2D models
- Topic: Noesis Plugin MascotCapsule (MBAC)?
- Replies: 7
- Views: 1774
Re: Noesis Plugin MascotCapsule (MBAC)?
Oh, thanks for your answer, I will certainly study what you provided and try to redo everything with rapi. But I decided for the time being in my own way) mariokart64n's tutorial uses the more manual means of constructing a mesh, which probably does seem more familiar to someone coming from Max. So...
- Sun Mar 07, 2021 7:49 am
- Forum: 3D/2D models
- Topic: [Request] Wipeout HD/Fury
- Replies: 59
- Views: 19139
Re: [Request] Wipeout HD/Fury
Hi. good night, or good morning, i don't know if i'm too dumb or what :( , but i only got to display two models (the one you posted on the previous post and the other one mirrored) when i try to get more meshes all of them are messed up or they are empty like the one on the screenshot. Hi, good mor...
- Sat Mar 06, 2021 9:08 pm
- Forum: 3D/2D models
- Topic: Real Racing 3 .points files
- Replies: 10
- Views: 1329
Re: Real Racing 3 .points files
ok, are you familiar with floating point IEEE754 format? You'll need to understand at least where a coordinate component starts. I load 1993_alfa_romeo_155_v6_ti.points into hex2obj to give you the idea (any hex editor capable of showing floats should do, too). Here we go: . a-points-file.png You ne...
- Sat Mar 06, 2021 8:48 pm
- Forum: 3D/2D models
- Topic: Real Racing 3 .points files
- Replies: 10
- Views: 1329
Re: Real Racing 3 .points files
yeah, ok, but they're in place!? So we'd need some hint in the .points file for the misplaced steering wheel to get it's position offset, correct?
Maybe I didn't get what you meant with this:
Maybe I didn't get what you meant with this:
- Sat Mar 06, 2021 8:28 pm
- Forum: 3D/2D models
- Topic: Real Racing 3 .points files
- Replies: 10
- Views: 1329
Re: Real Racing 3 .points files
So it's for the wheels? Problem is, there's LOD_A_STEERING_WHEEL_mm_cab in the model file and POINT_WHEEL_BL, POINT_WHEEL_BR, POINT_WHEEL_FR, POINT_WHEEL_FL in the points file. But none of them is in both. :eek: (At least not from the ASCII names. Maybe they're referenced via hash, too, dunno.) (wel...
- Sat Mar 06, 2021 8:23 pm
- Forum: 3D/2D models
- Topic: [Request] Wipeout HD/Fury
- Replies: 59
- Views: 19139
Re: [Request] Wipeout HD/Fury
well, I just dived into the agsys_2048.rcsmodel and didn't find it too hard:
. (Maybe there's parts/blocks that are harder to understand - didn't have the time to check.)
. (Maybe there's parts/blocks that are harder to understand - didn't have the time to check.)
- Sat Mar 06, 2021 4:10 pm
- Forum: 3D/2D models
- Topic: Real Racing 3 .points files
- Replies: 10
- Views: 1329
Re: Real Racing 3 .points files
You wouldn't expect someone digging into a .points file without having the belonging model file, do you? 
- Sat Mar 06, 2021 4:02 pm
- Forum: 3D/2D models
- Topic: Noesis Plugin MascotCapsule (MBAC)?
- Replies: 7
- Views: 1774
Re: Noesis Plugin MascotCapsule (MBAC)?
models are already loaded but only with triangular faces, square faces give an error... You could use rapi.rpgCommitTriangles(idxBuff, noesis.RPGEODATA_UINT, numIdx, noesis.RPGEO_QUAD, 1) But as you can see it's the "latest Noesis style" (rapi interface) while you seem to use the old one....
