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- Tue Mar 16, 2021 8:57 am
- Forum: Tutorials
- Topic: Extracting simple models
- Replies: 493
- Views: 294186
Re: Extracting simple models
Why am I getting "could not open file!" Why are you still double posting? [roll] The error depends on how the file access rights are handled - your hex editor doesn't open "shared" I guess. Create a copy of the 3D model file and open that in the hex editor (while the original fi...
- Tue Mar 16, 2021 8:47 am
- Forum: 3D/2D models
- Topic: Offroad Legends GEO/H3D model file, convertor?
- Replies: 45
- Views: 6233
Re: Offroad Legends GEO/H3D model file, convertor?
Got the maz truck 3d model converted. Great! :) Now here's the hard part: UVs? How do I get them? the tut doesn't seem that all too helpful on that topic. There's hundreds of possibilities how 3D data can be organized. You wouldn't expect me to decsribe them all, would you? :D The magic word is &qu...
- Tue Mar 16, 2021 12:08 am
- Forum: 3D/2D models
- Topic: Offroad Legends GEO/H3D model file, convertor?
- Replies: 45
- Views: 6233
Re: Offroad Legends GEO/H3D model file, convertor?
Where would I find the median? Keep in mind I'm using the latest version of blender. I don't use the latest version. Try edit mode, then press 'N' For the five-digit address, I mean a hex address, like this: 24366 You load the .geo into a hex editor and choose the (offset) addresses to be shown as ...
- Mon Mar 15, 2021 11:42 pm
- Forum: 3D/2D models
- Topic: Offroad Legends GEO/H3D model file, convertor?
- Replies: 45
- Views: 6233
Re: Offroad Legends GEO/H3D model file, convertor?
Also this might be a dumb question but how do I find a 5 digit address? which address are you talking of? how do I make it so it doesn't split the mesh up into "submesh"? delete g submesh_x lines in obj file Well thanks for all the info, wish there was a proper importer for this stuff. Pr...
- Mon Mar 15, 2021 11:10 pm
- Forum: 3D/2D models
- Topic: Offroad Legends GEO/H3D model file, convertor?
- Replies: 45
- Views: 6233
Re: Offroad Legends GEO/H3D model file, convertor?
<please avoid double postings! You can edit your posts> "not flat"? (I've corrected the vertex start in my first post to 5C, btw.) For the parts: devide the model up like so (right door, vertRStart="3618" vertREnd="3625"): <Mesh name="fallpart_rdoor" material=...
- Mon Mar 15, 2021 10:59 pm
- Forum: 3D/2D models
- Topic: Offroad Legends GEO/H3D model file, convertor?
- Replies: 45
- Views: 6233
Re: Offroad Legends GEO/H3D model file, convertor?
Speaking of which parts? Wheels for example? May be they're in a different file?
Well, I see. You mean the doors, that's a little big tricky, I guess (.h3d file might contain the infos).
Well, I see. You mean the doors, that's a little big tricky, I guess (.h3d file might contain the infos).
- Mon Mar 15, 2021 10:52 pm
- Forum: 3D/2D models
- Topic: Offroad Legends GEO/H3D model file, convertor?
- Replies: 45
- Views: 6233
Re: Offroad Legends GEO/H3D model file, convertor?
I followed the tutorial.
(see 'tut' button in hex2obj)
- Mon Mar 15, 2021 10:28 pm
- Forum: 3D/2D models
- Topic: Offroad Legends GEO/H3D model file, convertor?
- Replies: 45
- Views: 6233
- Fri Mar 12, 2021 9:13 pm
- Forum: 3D/2D models
- Topic: EA (PS1) .p3o .ptl
- Replies: 3
- Views: 552
Re: EA (PS1) .p3o .ptl
ptl could be the texture file (some shifting required to get the chair
)
. .p3o? Well, I have a deja vue having got some mesh from similar data ages ago but no time for fiddling again.
. .p3o? Well, I have a deja vue having got some mesh from similar data ages ago but no time for fiddling again.
- Thu Mar 11, 2021 9:15 pm
- Forum: 3D/2D models
- Topic: [Request] Wipeout HD/Fury
- Replies: 59
- Views: 19139
Re: [Request] Wipeout HD/Fury
:woah: You are a beast yeah, sometimes... :D The thing i was thinking about the source code of MakeH2O for the WO2048 models, is that, when you check the FVFSize on hex2obj you got an address, and if you go to that address if is correct, usually the value is 00 and in some weird cases 01, if it's w...
- Thu Mar 11, 2021 8:34 pm
- Forum: 3D/2D models
- Topic: [Request] Wipeout HD/Fury
- Replies: 59
- Views: 19139
Re: [Request] Wipeout HD/Fury
calculated those FVFsizes, got many boxes/squares, a little bit disappointing, lost some hundreds after blender met the first of 2 obj files that had NANs (not-a-number) in them.
. I've cut the boxes down to their basements (lower part of pic), H2P files for it see my next post.
. I've cut the boxes down to their basements (lower part of pic), H2P files for it see my next post.
- Thu Mar 11, 2021 4:50 pm
- Forum: 3D/2D models
- Topic: [Request] Wipeout HD/Fury
- Replies: 59
- Views: 19139
Re: [Request] Wipeout HD/Fury
Yeah, this beast of sol_track.rcsmodel has about 2690 sub meshes. Didn't find the word after the signature to define the FVFsize of each. edit: found the counts, FVFsize still missing I gathered a bunch of 353 H2O files which need a correction in most cases (they have a number offset of 3000 to get ...
- Wed Mar 10, 2021 4:49 pm
- Forum: 3D/2D models
- Topic: Help needed with Hex2Obj/MechWarrior 4
- Replies: 42
- Views: 5879
Re: Help needed with Hex2Obj/MechWarrior 4
vertices to be found at 0x43. (See picture some posts above.)
Vertex count: 82 (DWord) at 0x3F.
Add 82x12 (dec.) to 0x43 -> 0x41B, 82 dec., DWord uvs' count, same as vertex count.
uvs to follow (0x41F)
Vertex count: 82 (DWord) at 0x3F.
Add 82x12 (dec.) to 0x43 -> 0x41B, 82 dec., DWord uvs' count, same as vertex count.
uvs to follow (0x41F)
- Tue Mar 09, 2021 9:06 am
- Forum: 3D/2D models
- Topic: [Request] Wipeout HD/Fury
- Replies: 59
- Views: 19139
Re: [Request] Wipeout HD/Fury
so i switched to bigE and now the face indices are coherent don't switch the endianness! It usually remains the same for one and the same 3D format. So it's little endian here, start address of face indices block is 0x1e0743. What changed is the FVFsize, it's 24 here. (Learn to find patterns in ver...
- Mon Mar 08, 2021 4:43 pm
- Forum: 3D/2D models
- Topic: Help needed with Hex2Obj/MechWarrior 4
- Replies: 42
- Views: 5879
Re: Help needed with Hex2Obj/MechWarrior 4
It's not sufficient to put in params - you're strongly suggested to do the tutorial ('tut' button)
. And as I wrote: hex2obj doesn't support byte face indices!
