Poll & Discussion: We wish the site to continue (Y/N)
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- Fri Mar 26, 2021 5:08 pm
- Forum: 3D/2D models
- Topic: .elu models from Gunz
- Replies: 8
- Views: 1143
Re: .elu models from Gunz
so that people could directly understand what the problem is "directly"? Me, I never understood python problems directly. :D there's two caveats, no 1: version 0 is not supported supported versions: ELU_VERSIONS = (0x5004, 0x5005, 0x5006, 0x5007) no 2 (Blender 2.63a+): problem when genera...
- Fri Mar 26, 2021 4:53 pm
- Forum: 3D/2D models
- Topic: PES 13 model file (KTMDL)
- Replies: 14
- Views: 4443
- Thu Mar 25, 2021 10:51 am
- Forum: 3D/2D models
- Topic: Weird NIF/KF Files Begging for Help
- Replies: 3
- Views: 721
Re: Weird NIF/KF Files Begging for Help
Thank you very much just for trying, Seriously for the bottom of my Heart ty Your welcome - glad, if I could help a little bit. :) I just tried -fbxmultitake(export a take for each anim sequence.) BUT the Noesis Crashes. To be honest, I never understood that parameter. Is There way just to export s...
- Thu Mar 25, 2021 1:03 am
- Forum: 3D/2D models
- Topic: Weird NIF/KF Files Begging for Help
- Replies: 3
- Views: 721
Re: Weird NIF/KF Files Begging for Help
hmm, on importing kf/nif Noesis says: "unsupported rot key type: 3" I exported as md5anim (from preview) then re-exported that and exported as fbx. That fbx is loadable into Noesis (animated skeleton, without mesh, though). So that binary fbx (33.5 MB) might be loadable into other 3D tools...
- Tue Mar 23, 2021 8:45 pm
- Forum: 3D/2D models
- Topic: Incomplete 3d model
- Replies: 4
- Views: 752
Re: Incomplete 3d model
well, how about gaining some basics instead of brute force trying?moonpaladin wrote: ↑Tue Mar 23, 2021 8:08 pmI tried with some values in the uv block but them failed x.x.
It's 28-8 for the head so use 20.
- Tue Mar 23, 2021 6:38 pm
- Forum: 3D/2D models
- Topic: Incomplete 3d model
- Replies: 4
- Views: 752
Re: Incomplete 3d model
for the moment I want to get the entire model, maybe someone could check the file, maybe I'm just not doing right. Thanks :). I don't see the problem, it's just some work to do. :D If you don't want to get the whole format specs you'll need some rules (created by yourself) at least or a magic table...
- Sun Mar 21, 2021 1:15 am
- Forum: Graphic file formats
- Topic: Wipeout 2048 .gxt textures
- Replies: 1
- Views: 1109
Re: Wipeout 2048 .gxt textures
Cool script! But I usually don't upload modified scripts from other authors. Will send you the patch tomorrow.
- Fri Mar 19, 2021 9:34 pm
- Forum: 3D/2D models
- Topic: Nifskope - export obj grayed out on some Wizard101 files
- Replies: 6
- Views: 1449
Re: Nifskope - export obj grayed out on some Wizard101 files
So for those would I need to find a program that opens .nifs of that high of a version number? Seems Noesis can handle it ( fmt_gamebryo_nif.py from Rich, or maybe patched version by some guy). Or might I have to break out the hex editor and AMR again like I did for the Cars 2 models? For nif meshe...
- Fri Mar 19, 2021 4:21 pm
- Forum: 3D/2D models
- Topic: Nifskope - export obj grayed out on some Wizard101 files
- Replies: 6
- Views: 1449
Re: Nifskope - export obj grayed out on some Wizard101 files
Thanks! yeah, pretty simple, for 14G_MB_SkeletoneKey_JRT_01.nif Export is grayed out because nif version is 20.6.0.0. This is hardcoded in the exe (grayout when getVersionNumber() >= 0x14050000). If you change that in source and export the resulting obj file is empty. So the question is how comes th...
- Thu Mar 18, 2021 12:18 am
- Forum: 3D/2D models
- Topic: Offroad Legends GEO/H3D model file, convertor?
- Replies: 45
- Views: 6233
Re: Offroad Legends GEO/H3D model file, convertor?
Not sure why the thread just decided to die, but here's what prints when it tries to import the broken Jeep: Error: Invalid UV0 Stride Error: Failed to Read File "decided to die"? :D Maybe think about your expectations? I did some manual fixing for the jeep: . Jeep.png But for a better so...
- Wed Mar 17, 2021 2:50 pm
- Forum: 3D/2D models
- Topic: Rayman Legends .m3d.ckd files
- Replies: 3
- Views: 606
Re: Rayman Legends .m3d.ckd files
Usually you would use one of the mesh-to-obj extractor tools here in the forum but for the Rayman L. ckd some scripting is required for getting correct faces:
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- Wed Mar 17, 2021 1:18 pm
- Forum: 3D/2D models
- Topic: Rayman Legends .m3d.ckd files
- Replies: 3
- Views: 606
Re: Rayman Legends .m3d.ckd files
Hello everyone, ... Would it be possible to adjust the Blender script to add compatibility for the Rayman Legends .m3d.ckd files ? Hello, this would require you to identify the bone name hashes in the head.m3d.ckd to check whether the table has the same structure. From the robe we get these bone na...
- Tue Mar 16, 2021 9:20 pm
- Forum: 3D/2D models
- Topic: Offroad Legends GEO/H3D model file, convertor?
- Replies: 45
- Views: 6233
- Tue Mar 16, 2021 1:57 pm
- Forum: 3D/2D models
- Topic: Offroad Legends GEO/H3D model file, convertor?
- Replies: 45
- Views: 6233
Re: Offroad Legends GEO/H3D model file, convertor?
File/SaveAs mesh
- Tue Mar 16, 2021 12:18 pm
- Forum: 3D/2D models
- Topic: Nifskope - export obj grayed out on some Wizard101 files
- Replies: 6
- Views: 1449
Re: Nifskope - export obj grayed out on some Wizard101 files
Without a sample noone can tell, I fear.xpunkrockyugox wrote: ↑Wed Mar 03, 2021 5:14 am Hey there, so I've been messing around lately with converting Wizard101 files and for some reason some of the Marleybone dungeons are refusing to load properly.
