Search found 4134 matches

by shakotay2
Thu Apr 01, 2021 7:37 pm
Forum: Tutorials
Topic: Make_obj (C source)
Replies: 45
Views: 29174

Re: Make_obj (C source)

Without the model sample in question I can't help. You should know that. [roll]
by shakotay2
Thu Apr 01, 2021 7:26 pm
Forum: 3D/2D models
Topic: Monster hunter 3rd - pmo archives
Replies: 2
Views: 568

Re: I nerd help ti Open .pmo archives for monster hunter 3rd but i don't know

I need help to edit mh3rd portable .pmo I have pmo.py from mhff but I have no idea what to do with it. Please help! It's a python script for blender. Learn how to install scripts for blender - there's no way around and there's dozens of posts on many sites where they explain how to do it. Some .py ...
by shakotay2
Thu Apr 01, 2021 6:18 pm
Forum: Tutorials
Topic: Make_obj (C source)
Replies: 45
Views: 29174

Re: Make_obj (C source)

Simply use the latest source/main.cpp as of yesterday, 21:49 and you're done. Don't change the code. Don't insert anything, don't delete anything.

(Or even simpler use the contained Make_obj-GodSu.exe and switch to Skyfo in the right lower combo box.)
by shakotay2
Thu Apr 01, 2021 11:21 am
Forum: Tutorials
Topic: Make_obj (C source)
Replies: 45
Views: 29174

Re: Make_obj (C source)

1) which source did you use (from which zip)? #include <windows.h> is required Update the source! You have 45 warnings - the last revised source creates 11 only for me! 2) check your "build log" window for used libraries (it's .a here, not .lib): -------------- Build: Release in Makeobj-ob...
by shakotay2
Thu Apr 01, 2021 10:56 am
Forum: 3D/2D models
Topic: Hot wheels World Best Driver .Brres/.Bdae files
Replies: 11
Views: 2285

Re: Hot wheels World Best Driver .Brres/.Bdae files

I don't remember (don't have that model sample any more). :(
by shakotay2
Wed Mar 31, 2021 8:21 pm
Forum: Tutorials
Topic: Make_obj (C source)
Replies: 45
Views: 29174

Re: Make_obj (C source)

moonpaladin wrote: Wed Mar 31, 2021 7:47 pm I just hope that later it does not keep asking me for a "vhm" file because otherwise it will not work xD.
edit: simply use the latest source and you're done. Don't change the code.

btw: for the latest model you uploaded, it doesn't work anyways, as I wrote here:
shakotay2 wrote: Wed Mar 31, 2021 7:30 pm
by shakotay2
Wed Mar 31, 2021 7:30 pm
Forum: 3D/2D models
Topic: Skyforge .bin
Replies: 60
Views: 20683

Re: Skyforge .bin

For Base01-Geometry.bin you're better off to use hex2obj (since there's face indices blocks that don't start with 000001000200 which the Make_obj Skyforge version relies on).
.
Base01-Geometry-bin.png
by shakotay2
Wed Mar 31, 2021 7:02 pm
Forum: Tutorials
Topic: Make_obj (C source)
Replies: 45
Views: 29174

Re: Make_obj (C source)

Hello Shakotay! This code was included in your latest release of the tool? Nope, as stated in the post you had to copy the code snippet into the project all by yourself! :D I've modified that post so that there's the whole Skyforge function in the code tags to simplify the thing. I'm trying to open...
by shakotay2
Wed Mar 31, 2021 9:45 am
Forum: 3D/2D models
Topic: Hey guys ! dose any one have any idea how to convert mdl to fbx ?
Replies: 9
Views: 1341

Re: Hey guys ! dose any one have any idea how to convert mdl to fbx ?

I really don't like to care for weapons so I didn't bother any further but this as some hints: The format has changed a little bit, if you patch the .py like so . patch_py.png the error message looks like this: MESH start Traceback (most recent call last): File "sonicomi - org.py", line 55...
by shakotay2
Tue Mar 30, 2021 5:31 pm
Forum: 3D/2D models
Topic: (PS3) Extract 3d files .tmd
Replies: 7
Views: 1468

Re: (PS3) Natsuiro High School: Seishun Hakusho .tmd

Using hex2obj (view link in my sig):
.
P003P005-tmd2.png
by shakotay2
Tue Mar 30, 2021 5:22 pm
Forum: 3D/2D models
Topic: Hey guys ! dose any one have any idea how to convert mdl to fbx ?
Replies: 9
Views: 1341

Re: Hey guys ! dose any one have any idea how to convert mdl to fbx ?

yeah, would take hours to understand/patch the script, I did it for one specific mdl only:
.
st_ehc_9310d-mdl.png
by shakotay2
Mon Mar 29, 2021 7:49 pm
Forum: 3D/2D models
Topic: Help needed extracting Call of Cthulhu: Dark Corners of the Earth Models
Replies: 4
Views: 820

Re: Help needed extracting Call of Cthulhu: Dark Corners of the Earth Models

Using hex2obj (view link in my sig):
.
06_REFINERY_PT5-xbd_CHAR.png
by shakotay2
Sat Mar 27, 2021 7:51 pm
Forum: 3D/2D models
Topic: JFK Reloaded .wad
Replies: 6
Views: 2468

Re: JFK Reloaded .wad

addmixbb wrote: Sat Mar 27, 2021 10:07 amI'm not sure how far you guys have come,
I'd be surprised if anyone worked on it again/any further. Research is driven by the interest/input of the users which isn't overwhelming. :D Anyways, I had another quick look and this model is too low poly for me:
.
wad.png
by shakotay2
Sat Mar 27, 2021 7:02 pm
Forum: 3D/2D models
Topic: Is there a way to find out the format of this 3d model?
Replies: 13
Views: 1657

Re: Is there a way to find out the format of this 3d model?

Elephantkilla wrote: Sat Mar 27, 2021 5:48 pmMaybe I didn't unpack the archive very well.
whatever you did exactly, using a dbl directly gives me this:
.
44MAG-dbl.png
by shakotay2
Sat Mar 27, 2021 12:05 pm
Forum: 3D/2D models
Topic: .elu models from Gunz
Replies: 8
Views: 1143

Re: .elu models from Gunz

I was checking the header and it changed a bit, but it seems not like another version, seems that they added some data to not be openable with the script, or well just my tought. Well, they didn't set mesh count and material count (or left them as FFFFFFFF= -1). I wouldn't waste my time with modded...