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- Thu Apr 01, 2021 7:37 pm
- Forum: Tutorials
- Topic: Make_obj (C source)
- Replies: 45
- Views: 29174
Re: Make_obj (C source)
Without the model sample in question I can't help. You should know that. ![rolleyes [roll]](./images/smilies/icon_rolleyes.gif)
- Thu Apr 01, 2021 7:26 pm
- Forum: 3D/2D models
- Topic: Monster hunter 3rd - pmo archives
- Replies: 2
- Views: 568
Re: I nerd help ti Open .pmo archives for monster hunter 3rd but i don't know
I need help to edit mh3rd portable .pmo I have pmo.py from mhff but I have no idea what to do with it. Please help! It's a python script for blender. Learn how to install scripts for blender - there's no way around and there's dozens of posts on many sites where they explain how to do it. Some .py ...
- Thu Apr 01, 2021 6:18 pm
- Forum: Tutorials
- Topic: Make_obj (C source)
- Replies: 45
- Views: 29174
Re: Make_obj (C source)
Simply use the latest source/main.cpp as of yesterday, 21:49 and you're done. Don't change the code. Don't insert anything, don't delete anything.
(Or even simpler use the contained Make_obj-GodSu.exe and switch to Skyfo in the right lower combo box.)
(Or even simpler use the contained Make_obj-GodSu.exe and switch to Skyfo in the right lower combo box.)
- Thu Apr 01, 2021 11:21 am
- Forum: Tutorials
- Topic: Make_obj (C source)
- Replies: 45
- Views: 29174
Re: Make_obj (C source)
1) which source did you use (from which zip)? #include <windows.h> is required Update the source! You have 45 warnings - the last revised source creates 11 only for me! 2) check your "build log" window for used libraries (it's .a here, not .lib): -------------- Build: Release in Makeobj-ob...
- Thu Apr 01, 2021 10:56 am
- Forum: 3D/2D models
- Topic: Hot wheels World Best Driver .Brres/.Bdae files
- Replies: 11
- Views: 2285
Re: Hot wheels World Best Driver .Brres/.Bdae files
I don't remember (don't have that model sample any more). 
- Wed Mar 31, 2021 8:21 pm
- Forum: Tutorials
- Topic: Make_obj (C source)
- Replies: 45
- Views: 29174
Re: Make_obj (C source)
edit: simply use the latest source and you're done. Don't change the code.moonpaladin wrote: ↑Wed Mar 31, 2021 7:47 pm I just hope that later it does not keep asking me for a "vhm" file because otherwise it will not work xD.
btw: for the latest model you uploaded, it doesn't work anyways, as I wrote here:
- Wed Mar 31, 2021 7:30 pm
- Forum: 3D/2D models
- Topic: Skyforge .bin
- Replies: 60
- Views: 20683
Re: Skyforge .bin
For Base01-Geometry.bin you're better off to use hex2obj (since there's face indices blocks that don't start with 000001000200 which the Make_obj Skyforge version relies on).
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- Wed Mar 31, 2021 7:02 pm
- Forum: Tutorials
- Topic: Make_obj (C source)
- Replies: 45
- Views: 29174
Re: Make_obj (C source)
Hello Shakotay! This code was included in your latest release of the tool? Nope, as stated in the post you had to copy the code snippet into the project all by yourself! :D I've modified that post so that there's the whole Skyforge function in the code tags to simplify the thing. I'm trying to open...
- Wed Mar 31, 2021 9:45 am
- Forum: 3D/2D models
- Topic: Hey guys ! dose any one have any idea how to convert mdl to fbx ?
- Replies: 9
- Views: 1341
Re: Hey guys ! dose any one have any idea how to convert mdl to fbx ?
I really don't like to care for weapons so I didn't bother any further but this as some hints: The format has changed a little bit, if you patch the .py like so . patch_py.png the error message looks like this: MESH start Traceback (most recent call last): File "sonicomi - org.py", line 55...
- Tue Mar 30, 2021 5:31 pm
- Forum: 3D/2D models
- Topic: (PS3) Extract 3d files .tmd
- Replies: 7
- Views: 1468
Re: (PS3) Natsuiro High School: Seishun Hakusho .tmd
Using hex2obj (view link in my sig):
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- Tue Mar 30, 2021 5:22 pm
- Forum: 3D/2D models
- Topic: Hey guys ! dose any one have any idea how to convert mdl to fbx ?
- Replies: 9
- Views: 1341
Re: Hey guys ! dose any one have any idea how to convert mdl to fbx ?
yeah, would take hours to understand/patch the script, I did it for one specific mdl only:
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- Mon Mar 29, 2021 7:49 pm
- Forum: 3D/2D models
- Topic: Help needed extracting Call of Cthulhu: Dark Corners of the Earth Models
- Replies: 4
- Views: 820
Re: Help needed extracting Call of Cthulhu: Dark Corners of the Earth Models
Using hex2obj (view link in my sig):
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- Sat Mar 27, 2021 7:51 pm
- Forum: 3D/2D models
- Topic: JFK Reloaded .wad
- Replies: 6
- Views: 2468
- Sat Mar 27, 2021 7:02 pm
- Forum: 3D/2D models
- Topic: Is there a way to find out the format of this 3d model?
- Replies: 13
- Views: 1657
Re: Is there a way to find out the format of this 3d model?
whatever you did exactly, using a dbl directly gives me this:
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- Sat Mar 27, 2021 12:05 pm
- Forum: 3D/2D models
- Topic: .elu models from Gunz
- Replies: 8
- Views: 1143
Re: .elu models from Gunz
I was checking the header and it changed a bit, but it seems not like another version, seems that they added some data to not be openable with the script, or well just my tought. Well, they didn't set mesh count and material count (or left them as FFFFFFFF= -1). I wouldn't waste my time with modded...
